[dxgi] Fixed R10G10B10A2 format mapping

Fixes lighting issues in The Witcher 3.
This commit is contained in:
Philip Rebohle 2018-03-08 16:23:44 +01:00
parent c3cf65c015
commit e2314cfe58
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GPG Key ID: C8CC613427A31C99
1 changed files with 3 additions and 3 deletions

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@ -262,9 +262,9 @@ namespace dxvk {
AddColorFormat (DXGI_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT);
AddColorFormat (DXGI_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT);
AddColorFormatTypeless(DXGI_FORMAT_R10G10B10A2_TYPELESS, VK_FORMAT_A2R10G10B10_UINT_PACK32);
AddColorFormat (DXGI_FORMAT_R10G10B10A2_UINT, VK_FORMAT_A2R10G10B10_UINT_PACK32);
AddColorFormat (DXGI_FORMAT_R10G10B10A2_UNORM, VK_FORMAT_A2R10G10B10_UNORM_PACK32);
AddColorFormatTypeless(DXGI_FORMAT_R10G10B10A2_TYPELESS, VK_FORMAT_A2B10G10R10_UINT_PACK32);
AddColorFormat (DXGI_FORMAT_R10G10B10A2_UINT, VK_FORMAT_A2B10G10R10_UINT_PACK32);
AddColorFormat (DXGI_FORMAT_R10G10B10A2_UNORM, VK_FORMAT_A2B10G10R10_UNORM_PACK32);
AddColorFormat (DXGI_FORMAT_R11G11B10_FLOAT, VK_FORMAT_B10G11R11_UFLOAT_PACK32);