Update README.md

Update Readme about custom PCI Vendor and Device ID Support
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Kaito 2018-03-10 16:41:22 +01:00 committed by GitHub
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@ -51,6 +51,8 @@ Manipulation of Direct3D libraries in multi-player games may be considered cheat
The behaviour of DXVK can be modified with environment variables.
- `DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting and debugging purposes.
- `DXVK_CUSTOM_VENDOR_ID=<ID>` Specifces a custom PCI vendor identifier (Vendor ID)
- `DXVK_CUSTOM_DEVICE_ID=<ID>` Specifces a custom PCI device identifier (Device ID)
- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to the given directory
- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
- `DXVK_SHADER_VALIDATE=1` Enables SPIR-V shader validation. Useful for debugging purposes.