[d3d9] Remove dead fields

This commit is contained in:
Robin Kertels 2022-10-24 20:17:35 +02:00 committed by Joshie
parent 494e01b353
commit d771f7cf8f
2 changed files with 0 additions and 5 deletions

View File

@ -229,7 +229,6 @@ namespace dxvk {
const D3D9_BUFFER_DESC m_desc;
DWORD m_mapFlags;
bool m_needsReadback = false;
bool m_uploadUsingStaging = false;
D3D9_COMMON_BUFFER_MAP_MODE m_mapMode;
Rc<DxvkBuffer> m_buffer;

View File

@ -512,8 +512,6 @@ namespace dxvk {
int64_t m_size = 0;
bool m_systemmemModified = false;
bool m_hazardous = false;
D3D9ColorView m_sampleView;
@ -526,8 +524,6 @@ namespace dxvk {
D3D9SubresourceBitset m_needsUpload = { };
D3D9SubresourceBitset m_uploadUsingStaging = { };
DWORD m_exposedMipLevels = 0;
bool m_needsMipGen = false;