[tests] Fixed refresh rate in D3D11 triangle test

This commit is contained in:
Philip Rebohle 2017-11-26 16:27:15 +01:00
parent 187c5aa092
commit d04c17e1d8
1 changed files with 1 additions and 1 deletions

View File

@ -32,7 +32,7 @@ public:
DXGI_SWAP_CHAIN_DESC swapDesc;
swapDesc.BufferDesc.Width = 1024;
swapDesc.BufferDesc.Height = 600;
swapDesc.BufferDesc.RefreshRate = { 60, 0 };
swapDesc.BufferDesc.RefreshRate = { 60, 1 };
swapDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;