[d3d10] Fix null pBlendStateDesc being dereferenced on def. desc

This commit is contained in:
Joshua Ashton 2019-02-27 20:24:50 +00:00 committed by Philip Rebohle
parent 2454041903
commit ccf24db428
1 changed files with 14 additions and 11 deletions

View File

@ -515,18 +515,21 @@ namespace dxvk {
InitReturnPtr(ppBlendState);
D3D11_BLEND_DESC d3d11Desc;
d3d11Desc.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
d3d11Desc.IndependentBlendEnable = TRUE;
for (uint32_t i = 0; i < 8; i++) {
d3d11Desc.RenderTarget[i].BlendEnable = pBlendStateDesc->BlendEnable[i];
d3d11Desc.RenderTarget[i].SrcBlend = D3D11_BLEND (pBlendStateDesc->SrcBlend);
d3d11Desc.RenderTarget[i].DestBlend = D3D11_BLEND (pBlendStateDesc->DestBlend);
d3d11Desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP(pBlendStateDesc->BlendOp);
d3d11Desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND (pBlendStateDesc->SrcBlendAlpha);
d3d11Desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND (pBlendStateDesc->DestBlendAlpha);
d3d11Desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP(pBlendStateDesc->BlendOpAlpha);
d3d11Desc.RenderTarget[i].RenderTargetWriteMask = pBlendStateDesc->RenderTargetWriteMask[i];
if (pBlendStateDesc != nullptr) {
d3d11Desc.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
d3d11Desc.IndependentBlendEnable = TRUE;
for (uint32_t i = 0; i < 8; i++) {
d3d11Desc.RenderTarget[i].BlendEnable = pBlendStateDesc->BlendEnable[i];
d3d11Desc.RenderTarget[i].SrcBlend = D3D11_BLEND (pBlendStateDesc->SrcBlend);
d3d11Desc.RenderTarget[i].DestBlend = D3D11_BLEND (pBlendStateDesc->DestBlend);
d3d11Desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP(pBlendStateDesc->BlendOp);
d3d11Desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND (pBlendStateDesc->SrcBlendAlpha);
d3d11Desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND (pBlendStateDesc->DestBlendAlpha);
d3d11Desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP(pBlendStateDesc->BlendOpAlpha);
d3d11Desc.RenderTarget[i].RenderTargetWriteMask = pBlendStateDesc->RenderTargetWriteMask[i];
}
}
ID3D11BlendState* d3d11BlendState = nullptr;