[hud] Add HUD item to show CS thread stats

This commit is contained in:
Philip Rebohle 2022-02-12 20:24:02 +01:00
parent b02496a8f4
commit ac9ed96457
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GPG Key ID: C8CC613427A31C99
3 changed files with 119 additions and 0 deletions

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@ -43,6 +43,7 @@ namespace dxvk::hud {
addItem<HudDrawCallStatsItem>("drawcalls", -1, device);
addItem<HudPipelineStatsItem>("pipelines", -1, device);
addItem<HudMemoryStatsItem>("memory", -1, device);
addItem<HudCsThreadItem>("cs", -1, device);
addItem<HudGpuLoadItem>("gpuload", -1, device);
addItem<HudCompilerActivityItem>("compiler", -1, device);
}

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@ -513,6 +513,85 @@ namespace dxvk::hud {
}
HudCsThreadItem::HudCsThreadItem(const Rc<DxvkDevice>& device)
: m_device(device) {
}
HudCsThreadItem::~HudCsThreadItem() {
}
void HudCsThreadItem::update(dxvk::high_resolution_clock::time_point time) {
uint64_t ticks = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate).count();
// Capture the maximum here since it's more useful to
// identify stutters than using any sort of average
DxvkStatCounters counters = m_device->getStatCounters();
uint64_t currCsSyncCount = counters.getCtr(DxvkStatCounter::CsSyncCount);
uint64_t currCsSyncTicks = counters.getCtr(DxvkStatCounter::CsSyncTicks);
m_maxCsSyncCount = std::max(m_maxCsSyncCount, currCsSyncCount - m_prevCsSyncCount);
m_maxCsSyncTicks = std::max(m_maxCsSyncTicks, currCsSyncTicks - m_prevCsSyncTicks);
m_prevCsSyncCount = currCsSyncCount;
m_prevCsSyncTicks = currCsSyncTicks;
m_updateCount++;
if (ticks >= UpdateInterval) {
uint64_t currCsChunks = counters.getCtr(DxvkStatCounter::CsChunkCount);
uint64_t diffCsChunks = (currCsChunks - m_prevCsChunks) / m_updateCount;
m_prevCsChunks = currCsChunks;
uint64_t syncTicks = m_maxCsSyncTicks / 100;
m_csChunkString = str::format(diffCsChunks);
m_csSyncString = m_maxCsSyncCount
? str::format(m_maxCsSyncCount, " (", (syncTicks / 10), ".", (syncTicks % 10), " ms)")
: str::format(m_maxCsSyncCount);
m_maxCsSyncCount = 0;
m_maxCsSyncTicks = 0;
m_updateCount = 0;
m_lastUpdate = time;
}
}
HudPos HudCsThreadItem::render(
HudRenderer& renderer,
HudPos position) {
position.y += 16.0f;
renderer.drawText(16.0f,
{ position.x, position.y },
{ 0.25f, 1.0f, 0.25f, 1.0f },
"CS chunks:");
renderer.drawText(16.0f,
{ position.x + 132.0f, position.y },
{ 1.0f, 1.0f, 1.0f, 1.0f },
m_csChunkString);
position.y += 20.0f;
renderer.drawText(16.0f,
{ position.x, position.y },
{ 0.25f, 1.0f, 0.25f, 1.0f },
"CS syncs:");
renderer.drawText(16.0f,
{ position.x + 132.0f, position.y },
{ 1.0f, 1.0f, 1.0f, 1.0f },
m_csSyncString);
position.y += 8.0f;
return position;
}
HudGpuLoadItem::HudGpuLoadItem(const Rc<DxvkDevice>& device)
: m_device(device) {

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@ -354,6 +354,45 @@ namespace dxvk::hud {
};
/**
* \brief HUD item to display CS thread statistics
*/
class HudCsThreadItem : public HudItem {
constexpr static int64_t UpdateInterval = 500'000;
public:
HudCsThreadItem(const Rc<DxvkDevice>& device);
~HudCsThreadItem();
void update(dxvk::high_resolution_clock::time_point time);
HudPos render(
HudRenderer& renderer,
HudPos position);
private:
Rc<DxvkDevice> m_device;
uint64_t m_prevCsSyncCount = 0;
uint64_t m_prevCsSyncTicks = 0;
uint64_t m_prevCsChunks = 0;
uint64_t m_maxCsSyncCount = 0;
uint64_t m_maxCsSyncTicks = 0;
uint64_t m_updateCount = 0;
std::string m_csSyncString;
std::string m_csChunkString;
dxvk::high_resolution_clock::time_point m_lastUpdate
= dxvk::high_resolution_clock::now();
};
/**
* \brief HUD item to display GPU load
*/