[d3d11] Store SoTarget buffer as a private ref

This commit is contained in:
Joshua Ashton 2022-09-16 10:05:15 +00:00 committed by Philip Rebohle
parent b40935a48d
commit 9e4877be81
1 changed files with 2 additions and 2 deletions

View File

@ -275,8 +275,8 @@ namespace dxvk {
* Stores stream output buffers with offset.
*/
struct D3D11ContextSoTarget {
Com<D3D11Buffer> buffer = nullptr;
UINT offset = 0;
Com<D3D11Buffer, false> buffer = nullptr;
UINT offset = 0;
};
struct D3D11ContextStateSO {