[d3d11] Use const ref pointer for device parameter

Closes #323.
This commit is contained in:
Philip Rebohle 2018-04-28 14:17:52 +02:00
parent 1784b8c44d
commit 99813a7778
6 changed files with 14 additions and 14 deletions

View File

@ -10,8 +10,8 @@
namespace dxvk {
D3D11DeviceContext::D3D11DeviceContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device)
D3D11Device* pParent,
const Rc<DxvkDevice>& Device)
: m_parent (pParent),
m_device (Device),
m_csChunk (new DxvkCsChunk()) {

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@ -16,8 +16,8 @@ namespace dxvk {
public:
D3D11DeviceContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device);
D3D11Device* pParent,
const Rc<DxvkDevice>& Device);
~D3D11DeviceContext();
HRESULT STDMETHODCALLTYPE QueryInterface(

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@ -3,9 +3,9 @@
namespace dxvk {
D3D11DeferredContext::D3D11DeferredContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device,
UINT ContextFlags)
D3D11Device* pParent,
const Rc<DxvkDevice>& Device,
UINT ContextFlags)
: D3D11DeviceContext(pParent, Device),
m_contextFlags(ContextFlags),
m_commandList (CreateCommandList()) {

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@ -24,9 +24,9 @@ namespace dxvk {
public:
D3D11DeferredContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device,
UINT ContextFlags);
D3D11Device* pParent,
const Rc<DxvkDevice>& Device,
UINT ContextFlags);
D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() final;

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@ -6,8 +6,8 @@
namespace dxvk {
D3D11ImmediateContext::D3D11ImmediateContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device)
D3D11Device* pParent,
const Rc<DxvkDevice>& Device)
: D3D11DeviceContext(pParent, Device),
m_csThread(Device->createContext()) {
EmitCs([cDevice = m_device] (DxvkContext* ctx) {

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@ -12,8 +12,8 @@ namespace dxvk {
public:
D3D11ImmediateContext(
D3D11Device* pParent,
Rc<DxvkDevice> Device);
D3D11Device* pParent,
const Rc<DxvkDevice>& Device);
~D3D11ImmediateContext();
ULONG STDMETHODCALLTYPE AddRef() final;