[d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain

ReShade requires this as it hooks both D3D11CreateDevice and *AndSwapChain,
which means that we can't call D3D11CreateDevice without entering infinite
recursion. Fixes #1057.

Suggested-by: Riesi <riesi@opentrash.com>
This commit is contained in:
Philip Rebohle 2019-05-15 16:45:37 +02:00
parent 192310d481
commit 8cae607db0
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
1 changed files with 106 additions and 115 deletions

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@ -98,88 +98,7 @@ extern "C" {
}
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
InitReturnPtr(ppDevice);
InitReturnPtr(ppImmediateContext);
Com<IDXGIFactory> dxgiFactory = nullptr;
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
if (dxgiAdapter == nullptr) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
// We'll use the first adapter returned by a DXGI factory
if (FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return E_FAIL;
}
if (FAILED(dxgiFactory->EnumAdapters(0, &dxgiAdapter))) {
Logger::err("D3D11CreateDevice: No default adapter available");
return E_FAIL;
}
} else {
// We should be able to query the DXGI factory from the adapter
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
return E_FAIL;
}
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
return E_INVALIDARG;
}
// Create the actual device
Com<ID3D11Device> device;
HRESULT hr = D3D11CoreCreateDevice(
dxgiFactory.ptr(), dxgiAdapter.ptr(),
Flags, pFeatureLevels, FeatureLevels,
&device);
if (FAILED(hr))
return hr;
// Write back whatever info the application requested
if (pFeatureLevel != nullptr)
*pFeatureLevel = device->GetFeatureLevel();
if (ppDevice != nullptr)
*ppDevice = device.ref();
if (ppImmediateContext != nullptr)
device->GetImmediateContext(ppImmediateContext);
// If we were unable to write back the device and the
// swap chain, the application has no way of working
// with the device so we should report S_FALSE here.
if (ppDevice == nullptr && ppImmediateContext == nullptr)
return S_FALSE;
return S_OK;
}
DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
static HRESULT D3D11InternalCreateDeviceAndSwapChain(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
@ -196,56 +115,128 @@ extern "C" {
InitReturnPtr(ppSwapChain);
InitReturnPtr(ppImmediateContext);
Com<ID3D11Device> d3d11Device;
Com<ID3D11DeviceContext> d3d11Context;
HRESULT hr;
Com<IDXGIFactory> dxgiFactory = nullptr;
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
Com<ID3D11Device> device = nullptr;
if (ppSwapChain && !pSwapChainDesc)
return E_INVALIDARG;
// Try to create a device first.
HRESULT status = D3D11CreateDevice(pAdapter, DriverType,
Software, Flags, pFeatureLevels, FeatureLevels,
SDKVersion, &d3d11Device, pFeatureLevel, &d3d11Context);
if (FAILED(status))
return status;
// Again, the documentation does not exactly tell us what we
// need to do in case one of the arguments is a null pointer.
if (ppSwapChain) {
Com<IDXGIDevice> dxgiDevice = nullptr;
Com<IDXGIAdapter> dxgiAdapter = nullptr;
Com<IDXGIFactory> dxgiFactory = nullptr;
if (!pAdapter) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
if (FAILED(d3d11Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI device");
return E_FAIL;
// We'll use the first adapter returned by a DXGI factory
hr = CreateDXGIFactory1(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory));
if (FAILED(hr)) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return hr;
}
if (FAILED(dxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&dxgiAdapter)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI adapter");
return E_FAIL;
hr = dxgiFactory->EnumAdapters(0, &dxgiAdapter);
if (FAILED(hr)) {
Logger::err("D3D11CreateDevice: No default adapter available");
return hr;
}
} else {
// We should be able to query the DXGI factory from the adapter
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI factory");
return E_FAIL;
Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
return E_INVALIDARG;
}
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software)
return E_INVALIDARG;
}
// Create the actual device
hr = D3D11CoreCreateDevice(
dxgiFactory.ptr(), dxgiAdapter.ptr(),
Flags, pFeatureLevels, FeatureLevels,
&device);
if (FAILED(hr))
return hr;
// Create the swap chain, if requested
if (ppSwapChain) {
DXGI_SWAP_CHAIN_DESC desc = *pSwapChainDesc;
if (FAILED(dxgiFactory->CreateSwapChain(d3d11Device.ptr(), &desc, ppSwapChain))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to create swap chain");
return E_FAIL;
hr = dxgiFactory->CreateSwapChain(device.ptr(), &desc, ppSwapChain);
if (FAILED(hr)) {
Logger::err("D3D11CreateDevice: Failed to create swap chain");
return hr;
}
}
if (ppDevice != nullptr)
*ppDevice = d3d11Device.ref();
// Write back whatever info the application requested
if (pFeatureLevel)
*pFeatureLevel = device->GetFeatureLevel();
if (ppImmediateContext != nullptr)
*ppImmediateContext = d3d11Context.ref();
if (ppDevice)
*ppDevice = device.ref();
if (ppImmediateContext)
device->GetImmediateContext(ppImmediateContext);
// If we were unable to write back the device and the
// swap chain, the application has no way of working
// with the device so we should report S_FALSE here.
if (!ppDevice && !ppImmediateContext && !ppSwapChain)
return S_FALSE;
return S_OK;
}
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
return D3D11InternalCreateDeviceAndSwapChain(
pAdapter, DriverType, Software, Flags,
pFeatureLevels, FeatureLevels, SDKVersion,
nullptr, nullptr,
ppDevice, pFeatureLevel, ppImmediateContext);
}
DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
return D3D11InternalCreateDeviceAndSwapChain(
pAdapter, DriverType, Software, Flags,
pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain,
ppDevice, pFeatureLevel, ppImmediateContext);
}
}