[d3d11] Store private refs to context shaders

This commit is contained in:
Joshua Ashton 2022-09-16 06:42:52 +00:00 committed by Philip Rebohle
parent 699d56e35d
commit 8758bcedae
1 changed files with 6 additions and 6 deletions

View File

@ -307,12 +307,12 @@ namespace dxvk {
* \brief Context state
*/
struct D3D11ContextState {
Com<D3D11VertexShader> vs;
Com<D3D11HullShader> hs;
Com<D3D11DomainShader> ds;
Com<D3D11GeometryShader> gs;
Com<D3D11PixelShader> ps;
Com<D3D11ComputeShader> cs;
Com<D3D11VertexShader, false> vs;
Com<D3D11HullShader, false> hs;
Com<D3D11DomainShader, false> ds;
Com<D3D11GeometryShader, false> gs;
Com<D3D11PixelShader, false> ps;
Com<D3D11ComputeShader, false> cs;
D3D11ContextStateID id;
D3D11ContextStateIA ia;