[hud] Use new binding methods for HUD rendering

This commit is contained in:
Philip Rebohle 2022-08-03 22:42:43 +02:00
parent 9d967f2fed
commit 77e7c7c6b8
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
1 changed files with 7 additions and 7 deletions

View File

@ -104,13 +104,13 @@ namespace dxvk::hud {
if (m_mode != Mode::RenderText) {
m_mode = Mode::RenderText;
m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_textShaders.vert);
m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_textShaders.frag);
m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, Rc<DxvkShader>(m_textShaders.vert));
m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, Rc<DxvkShader>(m_textShaders.frag));
m_context->bindResourceBuffer (VK_SHADER_STAGE_VERTEX_BIT, 0, DxvkBufferSlice(m_fontBuffer));
m_context->bindResourceView (VK_SHADER_STAGE_VERTEX_BIT, 1, nullptr, m_dataView);
m_context->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, 2, m_fontSampler);
m_context->bindResourceView (VK_SHADER_STAGE_FRAGMENT_BIT, 2, m_fontView, nullptr);
m_context->bindResourceView (VK_SHADER_STAGE_VERTEX_BIT, 1, nullptr, Rc<DxvkBufferView>(m_dataView));
m_context->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, 2, Rc<DxvkSampler>(m_fontSampler));
m_context->bindResourceView (VK_SHADER_STAGE_FRAGMENT_BIT, 2, Rc<DxvkImageView>(m_fontView), nullptr);
static const DxvkInputAssemblyState iaState = {
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
@ -126,8 +126,8 @@ namespace dxvk::hud {
if (m_mode != Mode::RenderGraph) {
m_mode = Mode::RenderGraph;
m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_graphShaders.vert);
m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_graphShaders.frag);
m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, Rc<DxvkShader>(m_graphShaders.vert));
m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, Rc<DxvkShader>(m_graphShaders.frag));
m_context->bindResourceBuffer(VK_SHADER_STAGE_FRAGMENT_BIT, 0, DxvkBufferSlice(m_dataBuffer));