[dxvk] Rework Nvidia HVV option

This commit is contained in:
Philip Rebohle 2021-11-02 00:14:46 +01:00
parent 8912c7adb0
commit 778aee0372
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GPG Key ID: C8CC613427A31C99
4 changed files with 22 additions and 30 deletions

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@ -227,18 +227,18 @@
# dxvk.useRawSsbo = Auto
# Controls workaround for NVIDIA HVV Heap bug.
# Controls Nvidia HVV behaviour.
#
# Limits the budget of NVIDIA's HVV (host-visible,
# device-local) heap to be half of the reported size. This is
# needed to avoid NVIDIA driver bug 3114283, and defaults to
# being enabled on all affected drivers.
# Disables the host-visible, device-local heap on Nvidia drivers. This
# is used to avoid NVIDIA driver bug 3114283 on affected drivers, as
# well as in specific games on newer drivers.being enabled on all
# affected drivers.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
# dxvk.halveNvidiaHVVHeap = Auto
# dxvk.disableNvidiaHvvHeap = Auto
# Sets enabled HUD elements

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@ -178,27 +178,22 @@ namespace dxvk {
}
/* Work around an issue on Nvidia drivers where using the entire
* device_local | host_visible heap can cause crashes, presumably
* due to subsequent internal driver allocations failing */
bool nvidiaBug3114283Active = false;
* device_local | host_visible heap can cause crashes or slowdowns */
if (m_device->properties().core.properties.vendorID == uint16_t(DxvkGpuVendor::Nvidia)) {
bool shrinkNvidiaHvvHeap = device->adapter()->matchesDriver(DxvkGpuVendor::Nvidia,
VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, VK_MAKE_VERSION(465, 0, 0));
// Fix is available in mainline drivers starting with the 465 driver series.
if (device->adapter()->matchesDriver(DxvkGpuVendor::Nvidia,
VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR,
0,
VK_MAKE_VERSION(465, 0, 0))) {
nvidiaBug3114283Active = true;
}
applyTristate(shrinkNvidiaHvvHeap, device->config().shrinkNvidiaHvvHeap);
applyTristate(nvidiaBug3114283Active, device->config().halveNvidiaHVVHeap);
if (shrinkNvidiaHvvHeap) {
for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
if ((m_device->properties().core.properties.vendorID == uint16_t(DxvkGpuVendor::Nvidia))
&& (nvidiaBug3114283Active)) {
for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++) {
constexpr VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
if ((m_memTypes[i].memType.propertyFlags & flags) == flags)
m_memTypes[i].heap->budget = m_memTypes[i].heap->properties.size / 2;
if ((m_memTypes[i].memType.propertyFlags & flags) == flags) {
m_memTypes[i].heap->budget = 32 << 20;
m_memTypes[i].chunkSize = 1 << 20;
}
}
}
}
}

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@ -8,7 +8,7 @@ namespace dxvk {
enableOpenXR = config.getOption<bool> ("dxvk.enableOpenXR", true);
numCompilerThreads = config.getOption<int32_t> ("dxvk.numCompilerThreads", 0);
useRawSsbo = config.getOption<Tristate>("dxvk.useRawSsbo", Tristate::Auto);
halveNvidiaHVVHeap = config.getOption<Tristate>("dxvk.halveNvidiaHVVHeap", Tristate::Auto);
shrinkNvidiaHvvHeap = config.getOption<Tristate>("dxvk.shrinkNvidiaHvvHeap", Tristate::Auto);
hud = config.getOption<std::string>("dxvk.hud", "");
}

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@ -24,11 +24,8 @@ namespace dxvk {
/// Shader-related options
Tristate useRawSsbo;
/// Workaround for NVIDIA driver
/// bug 3114283. Cut usable HVV
/// (Host-Visible Vidmem) heap
/// in half to avoid crash
Tristate halveNvidiaHVVHeap;
/// Workaround for NVIDIA driver bug 3114283
Tristate shrinkNvidiaHvvHeap;
/// HUD elements
std::string hud;