Added instructions for installing from the easy build script. (#264)

* Added instructions for installing from the easy build script.

* Skipped the packaging part by adding --no-package

* Update README.md

Rephrased some things a bit.
This commit is contained in:
Managor 2018-04-10 18:08:04 +03:00 committed by Philip Rebohle
parent a28303c4bd
commit 6f4a204419
1 changed files with 19 additions and 1 deletions

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@ -15,7 +15,16 @@ For binary releases, see the [releases](https://github.com/doitsujin/dxvk/releas
- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
### Building DLLs
Inside the dxvk directory, run:
#### The simple way
Inside the DXVK directory, run:
```
./package-release.sh master /your/target/directory --no-package
```
This will create a folder `dxvk-master` in `/your/master/directory`.
#### Compiling manually
```
# 64-bit build. For 32-bit builds, replace
# build-win64.txt with build-win32.txt
@ -32,6 +41,15 @@ The two libraries `dxgi.dll` and `d3d11.dll`as well as some demo executables wil
## How to use
In order to set up a wine prefix to use DXVK instead of wined3d globally, run:
```
cd /your/compiling/directory/x32/
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
cd ../x64/
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh
```
When built line by line, run:
```
cd /your/dxvk/directory/bin
WINEPREFIX=/your/wineprefix bash setup_dxvk.sh