[d3d9] New window proc code on multiple platforms

This commit is contained in:
Joshua Ashton 2022-08-14 17:22:11 +00:00
parent 7506f65801
commit 6baaa3a5f2
1 changed files with 21 additions and 0 deletions

View File

@ -5,6 +5,7 @@
namespace dxvk
{
#ifdef _WIN32
struct D3D9WindowData {
bool unicode;
bool filter;
@ -139,5 +140,25 @@ namespace dxvk
if (it != g_windowProcMap.end())
it->second.activateProcessed = processed;
}
#else
D3D9WindowMessageFilter::D3D9WindowMessageFilter(HWND window, bool filter) {
}
D3D9WindowMessageFilter::~D3D9WindowMessageFilter() {
}
void ResetWindowProc(HWND window) {
}
void HookWindowProc(HWND window, D3D9SwapChainEx* swapchain) {
}
void SetActivateProcessed(HWND window, bool processed) {
}
#endif
}