mirror of https://github.com/doitsujin/dxvk
[util] Limit Dead Space to 60fps and fix vsync
https://www.pcgamingwiki.com/wiki/Dead_Space#Issues_fixed The game has mouse acceleration and physics issues above 60 FPS. Also the game locks to 30 FPS using the built-in vsync. Setting presentInterval to 1 blocks this and the game continues to run at 60 FPS
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@ -342,9 +342,13 @@ namespace dxvk {
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{ "d3d9.memoryTrackTest", "True" },
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}} },
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/* Dead Space uses the a NULL render target instead
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of a 1x1 one if DF24 is NOT supported */
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of a 1x1 one if DF24 is NOT supported
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Mouse and physics issues above 60 FPS
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Built-in Vsync Locks the game to 30 FPS */
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{ R"(\\Dead Space\.exe$)", {{
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{ "d3d9.supportDFFormats", "False" },
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{ "d3d9.maxFrameRate", "60" },
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{ "d3d9.presentInterval", "1" },
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}} },
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/* Halo CE/HaloPC */
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{ R"(\\halo(ce)?\.exe$)", {{
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