[d3d9] FF: Fix using wrong texCoord mask

This commit is contained in:
Robin Kertels 2023-06-04 17:11:14 +02:00 committed by Joshie
parent c585ea251e
commit 52f04ca3d4
1 changed files with 1 additions and 1 deletions

View File

@ -1104,7 +1104,7 @@ namespace dxvk {
for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
uint32_t inputIndex = (m_vsKey.Data.Contents.TexcoordIndices >> (i * 3)) & 0b111;
uint32_t inputFlags = (m_vsKey.Data.Contents.TexcoordFlags >> (i * 3)) & 0b111;
uint32_t texcoordCount = (m_vsKey.Data.Contents.TexcoordDeclMask >> (i * 3)) & 0b111;
uint32_t texcoordCount = (m_vsKey.Data.Contents.TexcoordDeclMask >> (inputIndex * 3)) & 0b111;
uint32_t transformed;