mirror of https://github.com/doitsujin/dxvk
[d3d9] FF: Fix using wrong texCoord mask
This commit is contained in:
parent
c585ea251e
commit
52f04ca3d4
|
@ -1104,7 +1104,7 @@ namespace dxvk {
|
|||
for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
|
||||
uint32_t inputIndex = (m_vsKey.Data.Contents.TexcoordIndices >> (i * 3)) & 0b111;
|
||||
uint32_t inputFlags = (m_vsKey.Data.Contents.TexcoordFlags >> (i * 3)) & 0b111;
|
||||
uint32_t texcoordCount = (m_vsKey.Data.Contents.TexcoordDeclMask >> (i * 3)) & 0b111;
|
||||
uint32_t texcoordCount = (m_vsKey.Data.Contents.TexcoordDeclMask >> (inputIndex * 3)) & 0b111;
|
||||
|
||||
uint32_t transformed;
|
||||
|
||||
|
|
Loading…
Reference in New Issue