[hud] Added frametime graph

Enable with DXVK_HUD=frametimes.
This commit is contained in:
Philip Rebohle 2018-04-17 12:03:03 +02:00
parent a4f9e5f0d5
commit 388fe02158
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GPG Key ID: C8CC613427A31C99
8 changed files with 132 additions and 29 deletions

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@ -67,6 +67,7 @@ Manipulation of Direct3D libraries in multi-player games may be considered cheat
The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
- `devinfo`: Displays the name of the GPU and the driver version.
- `fps`: Shows the current frame rate.
- `frametimes`: Shows a frame time graph.
- `submissions`: Shows the number of command buffers submitted per frame.
- `drawcalls`: Shows the number of draw calls and render passes per frame.
- `pipelines`: Shows the total number of graphics and compute pipelines.

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@ -13,6 +13,7 @@ namespace dxvk::hud {
m_renderer (m_device, m_context),
m_uniformBuffer (createUniformBuffer()),
m_hudDeviceInfo (device),
m_hudFramerate (config.elements),
m_hudStats (config.elements) {
this->setupConstantState();
}
@ -31,7 +32,7 @@ namespace dxvk::hud {
this->setupFramebuffer(size);
}
m_hudFps.update();
m_hudFramerate.update();
m_hudStats.update(m_device);
this->beginRenderPass(recreateFbo);
@ -74,13 +75,8 @@ namespace dxvk::hud {
m_context, m_renderer, position);
}
if (m_config.elements.test(HudElement::Framerate)) {
position = m_hudFps.render(
m_context, m_renderer, position);
}
position = m_hudStats.render(
m_context, m_renderer, position);
position = m_hudFramerate.render(m_context, m_renderer, position);
position = m_hudStats .render(m_context, m_renderer, position);
}

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@ -83,7 +83,7 @@ namespace dxvk::hud {
Rc<DxvkFramebuffer> m_renderTargetFbo;
HudDeviceInfo m_hudDeviceInfo;
HudFps m_hudFps;
HudFps m_hudFramerate;
HudStats m_hudStats;
void render();

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@ -7,6 +7,7 @@ namespace dxvk::hud {
const std::unordered_map<std::string, HudElement> g_hudElements = {{
{ "devinfo", HudElement::DeviceInfo },
{ "fps", HudElement::Framerate },
{ "frametimes", HudElement::Frametimes },
{ "drawcalls", HudElement::StatDrawCalls },
{ "submissions", HudElement::StatSubmissions },
{ "pipelines", HudElement::StatPipelines },

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@ -13,10 +13,11 @@ namespace dxvk::hud {
enum class HudElement {
DeviceInfo = 0,
Framerate = 1,
StatDrawCalls = 2,
StatSubmissions = 3,
StatPipelines = 4,
StatMemory = 5,
Frametimes = 2,
StatDrawCalls = 3,
StatSubmissions = 4,
StatPipelines = 5,
StatMemory = 6,
};
using HudElements = Flags<HudElement>;

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@ -1,12 +1,15 @@
#include "dxvk_hud_fps.h"
#include <cmath>
#include <iomanip>
namespace dxvk::hud {
HudFps::HudFps()
: m_fpsString("FPS: "),
m_prevUpdate(Clock::now()) {
HudFps::HudFps(HudElements elements)
: m_elements (elements),
m_fpsString ("FPS: "),
m_prevFpsUpdate(Clock::now()),
m_prevFtgUpdate(Clock::now()) {
}
@ -19,20 +22,45 @@ namespace dxvk::hud {
void HudFps::update() {
m_frameCount += 1;
const TimePoint now = Clock::now();
const TimeDiff elapsed = std::chrono::duration_cast<TimeDiff>(now - m_prevUpdate);
TimePoint now = Clock::now();
TimeDiff elapsedFps = std::chrono::duration_cast<TimeDiff>(now - m_prevFpsUpdate);
TimeDiff elapsedFtg = std::chrono::duration_cast<TimeDiff>(now - m_prevFtgUpdate);
m_prevFtgUpdate = now;
if (elapsed.count() >= UpdateInterval) {
const int64_t fps = (10'000'000ll * m_frameCount) / elapsed.count();
// Update FPS string
if (elapsedFps.count() >= UpdateInterval) {
const int64_t fps = (10'000'000ll * m_frameCount) / elapsedFps.count();
m_fpsString = str::format("FPS: ", fps / 10, ".", fps % 10);
m_prevUpdate = now;
m_prevFpsUpdate = now;
m_frameCount = 0;
}
// Update frametime stuff
m_dataPoints[m_dataPointId] = float(elapsedFtg.count());
m_dataPointId = (m_dataPointId + 1) % NumDataPoints;
}
HudPos HudFps::render(
const Rc<DxvkContext>& context,
HudRenderer& renderer,
HudPos position) {
if (m_elements.test(HudElement::Framerate)) {
position = this->renderFpsText(
context, renderer, position);
}
if (m_elements.test(HudElement::Frametimes)) {
position = this->renderFrametimeGraph(
context, renderer, position);
}
return position;
}
HudPos HudFps::renderFpsText(
const Rc<DxvkContext>& context,
HudRenderer& renderer,
HudPos position) {
@ -44,4 +72,62 @@ namespace dxvk::hud {
return HudPos { position.x, position.y + 24 };
}
HudPos HudFps::renderFrametimeGraph(
const Rc<DxvkContext>& context,
HudRenderer& renderer,
HudPos position) {
std::array<HudVertex, NumDataPoints * 2> vData;
// 60 FPS = optimal, 10 FPS = worst
const float targetUs = 16'666.6f;
const float minUs = 5'000.0f;
const float maxUs = 100'000.0f;
// Ten times the maximum/minimum number
// of milliseconds for a single frame
uint32_t minMs = 0xFFFFFFFFu;
uint32_t maxMs = 0x00000000u;
// Paint the time points
for (uint32_t i = 0; i < NumDataPoints; i++) {
float us = m_dataPoints[(m_dataPointId + i) % NumDataPoints];
minMs = std::min(minMs, uint32_t(us / 100.0f));
maxMs = std::max(maxMs, uint32_t(us / 100.0f));
float r = std::clamp(-1.0f + us / targetUs, 0.0f, 1.0f);
float g = std::clamp( 3.0f - us / targetUs, 0.0f, 1.0f);
float l = std::sqrt(r * r + g * g);
HudTexCoord tc = { 0u, 0u };
HudColor color = { r / l, g / l, 0.0f, 1.0f };
float x = position.x + float(i);
float y = position.y + 24.0f;
float hVal = std::log2(std::max((us - minUs) / targetUs + 1.0f, 1.0f))
/ std::log2((maxUs - minUs) / targetUs);
float h = std::clamp(40.0f * hVal, 2.0f, 40.0f);
vData[2 * i + 0] = HudVertex { { x, y }, tc, color };
vData[2 * i + 1] = HudVertex { { x, y - h }, tc, color };
}
renderer.drawLines(context, vData.size(), vData.data());
// Paint min/max frame times in the entire window
renderer.drawText(context, 14.0f,
{ position.x, position.y + 44.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
str::format("min: ", minMs / 10, ".", minMs % 10));
renderer.drawText(context, 14.0f,
{ position.x + 150.0f, position.y + 44.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f },
str::format("max: ", maxMs / 10, ".", maxMs % 10));
return HudPos { position.x, position.y + 66.0f };
}
}

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@ -2,6 +2,7 @@
#include <chrono>
#include "dxvk_hud_config.h"
#include "dxvk_hud_renderer.h"
namespace dxvk::hud {
@ -16,10 +17,11 @@ namespace dxvk::hud {
using TimeDiff = std::chrono::microseconds;
using TimePoint = typename Clock::time_point;
constexpr static int64_t UpdateInterval = 500'000;
constexpr static uint32_t NumDataPoints = 300;
constexpr static int64_t UpdateInterval = 500'000;
public:
HudFps();
HudFps(HudElements elements);
~HudFps();
void update();
@ -31,10 +33,26 @@ namespace dxvk::hud {
private:
const HudElements m_elements;
std::string m_fpsString;
TimePoint m_prevUpdate;
int64_t m_frameCount = 0;
TimePoint m_prevFpsUpdate;
TimePoint m_prevFtgUpdate;
int64_t m_frameCount = 0;
std::array<float, NumDataPoints> m_dataPoints = {};
uint32_t m_dataPointId = 0;
HudPos renderFpsText(
const Rc<DxvkContext>& context,
HudRenderer& renderer,
HudPos position);
HudPos renderFrametimeGraph(
const Rc<DxvkContext>& context,
HudRenderer& renderer,
HudPos position);
};

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@ -35,10 +35,10 @@ namespace dxvk::hud {
* will use this color for the most part.
*/
struct HudColor {
float x;
float y;
float z;
float w;
float r;
float g;
float b;
float a;
};
/**