[d3d11] Add implicit flush after tracking sequence numbers

Flushing early when using a tracked resource may reduce stalls.
This commit is contained in:
Philip Rebohle 2022-02-16 20:49:00 +01:00
parent 2dfdc5ac3b
commit 34fd16b8f2
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1 changed files with 4 additions and 0 deletions

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@ -735,12 +735,16 @@ namespace dxvk {
D3D11CommonTexture* pResource,
UINT Subresource) {
pResource->TrackSequenceNumber(Subresource, m_csSeqNum + 1);
FlushImplicit(TRUE);
}
void D3D11ImmediateContext::TrackBufferSequenceNumber(
D3D11Buffer* pResource) {
pResource->TrackSequenceNumber(m_csSeqNum + 1);
FlushImplicit(TRUE);
}