Add glslang to dependencies

It contains glslangValidator, which is needed for building.
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xDShot 2018-01-13 19:59:39 +03:00 committed by xDShot
parent 745ded47e0
commit 27014293c3
1 changed files with 2 additions and 1 deletions

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@ -10,6 +10,7 @@ For the current status of the project, please refer to the [project wiki](https:
- [wine-staging](https://wine-staging.com/) for Vulkan support
- [Meson](http://mesonbuild.com/) build system
- [MinGW64](http://mingw-w64.org/) compiler and headers
- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
### Building DLLs
Inside the dxvk directory, run:
@ -47,4 +48,4 @@ In addition to the DLLs, the following standalone programs are included in the p
- `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes.
- `dxbc-compiler`: Compiles a DXBC shader to SPIR-V.
- `dxbc-disasm`: Disassembles a DXBC shader. Requires native `d3dcompiler_47.dll`.
- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`.
- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`.