[d3d11] Implemented shader resource view creation for 2D textures

This commit is contained in:
Philip Rebohle 2017-12-09 19:06:51 +01:00
parent f484454854
commit 1e6c11e3f2
2 changed files with 214 additions and 4 deletions

View File

@ -248,11 +248,131 @@ namespace dxvk {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
if (ppSRView != nullptr)
*ppSRView = nullptr;
// Retrieve a usable resource view description
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
Logger::err("D3D11Device::CreateShaderResourceView: Not implemented");
return E_NOTIMPL;
if (pDesc == nullptr) {
if (FAILED(GetShaderResourceViewDescFromResource(pResource, &desc)))
return E_INVALIDARG;
} else {
desc = *pDesc;
}
if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
Logger::err("D3D11: Shader resource views for buffers not yet supported");
return E_INVALIDARG;
} else {
// Create an image view. View type and accessed subresources
// are determined by the view dimension field in the shader
// resource view description.
DxvkImageViewCreateInfo info;
info.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
info.aspect = imageFormatInfo(info.format)->aspectMask;
switch (desc.ViewDimension) {
case D3D11_SRV_DIMENSION_TEXTURE1D:
info.type = VK_IMAGE_VIEW_TYPE_1D;
info.minLevel = desc.Texture1D.MostDetailedMip;
info.numLevels = desc.Texture1D.MipLevels;
info.minLayer = 0;
info.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
info.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
info.minLevel = desc.Texture1DArray.MostDetailedMip;
info.numLevels = desc.Texture1DArray.MipLevels;
info.minLayer = desc.Texture1DArray.FirstArraySlice;
info.numLayers = desc.Texture1DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
info.type = VK_IMAGE_VIEW_TYPE_2D;
info.minLevel = desc.Texture2D.MostDetailedMip;
info.numLevels = desc.Texture2D.MipLevels;
info.minLayer = 0;
info.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
info.minLevel = desc.Texture2DArray.MostDetailedMip;
info.numLevels = desc.Texture2DArray.MipLevels;
info.minLayer = desc.Texture2DArray.FirstArraySlice;
info.numLayers = desc.Texture2DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
info.type = VK_IMAGE_VIEW_TYPE_2D;
info.minLevel = 0;
info.numLevels = 1;
info.minLayer = 0;
info.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
info.minLevel = 0;
info.numLevels = 1;
info.minLayer = desc.Texture2DMSArray.FirstArraySlice;
info.numLayers = desc.Texture2DMSArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
info.type = VK_IMAGE_VIEW_TYPE_3D;
info.minLevel = desc.Texture3D.MostDetailedMip;
info.numLevels = desc.Texture3D.MipLevels;
info.minLayer = 0;
info.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
info.type = VK_IMAGE_VIEW_TYPE_CUBE;
info.minLevel = desc.TextureCube.MostDetailedMip;
info.numLevels = desc.TextureCube.MipLevels;
info.minLayer = 0;
info.numLayers = 6;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
info.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
info.minLevel = desc.TextureCubeArray.MostDetailedMip;
info.numLevels = desc.TextureCubeArray.MipLevels;
info.minLayer = desc.TextureCubeArray.First2DArrayFace;
info.numLayers = desc.TextureCubeArray.NumCubes * 6;
break;
default:
Logger::err(str::format(
"D3D11: View dimension not supported for SRV: ",
desc.ViewDimension));
return E_INVALIDARG;
}
Com<IDXGIImageResourcePrivate> imageResource;
if (FAILED(pResource->QueryInterface(
__uuidof(IDXGIImageResourcePrivate),
reinterpret_cast<void**>(&imageResource)))) {
Logger::err("D3D11: Invalid image for SRV");
return E_INVALIDARG;
}
try {
if (ppSRView != nullptr) {
*ppSRView = ref(new D3D11ShaderResourceView(
this, pResource, desc, nullptr,
m_dxvkDevice->createImageView(
imageResource->GetDXVKImage(),
info)));
}
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
return E_FAIL;
}
}
}
@ -1082,6 +1202,79 @@ namespace dxvk {
}
HRESULT D3D11Device::GetShaderResourceViewDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.SampleDesc.Count == 1) {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MostDetailedMip = 0;
pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MostDetailedMip = 0;
pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
}
} else {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
pDesc->Texture2DMSArray.FirstArraySlice = 0;
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
}
}
} return S_OK;
default:
Logger::err(str::format(
"D3D11: Unsupported dimension for shader resource view: ",
resourceDim));
return E_INVALIDARG;
}
}
HRESULT D3D11Device::GetUnorderedAccessViewDescFromResource(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
}
HRESULT D3D11Device::GetRenderTargetViewDescFromResource(
ID3D11Resource* pResource,
D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
}
HRESULT D3D11Device::GetDepthStencilViewDescFromResource(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
}
HRESULT D3D11Device::GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) const {
switch (Count) {
case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK;

View File

@ -263,6 +263,22 @@ namespace dxvk {
IDXGIImageResourcePrivate* pImage,
const D3D11_SUBRESOURCE_DATA* pInitialData);
HRESULT GetShaderResourceViewDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
HRESULT GetUnorderedAccessViewDescFromResource(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc);
HRESULT GetRenderTargetViewDescFromResource(
ID3D11Resource* pResource,
D3D11_RENDER_TARGET_VIEW_DESC* pDesc);
HRESULT GetDepthStencilViewDescFromResource(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
HRESULT GetSampleCount(
UINT Count,
VkSampleCountFlagBits* pCount) const;
@ -272,6 +288,7 @@ namespace dxvk {
VkMemoryPropertyFlags GetMemoryFlagsForUsage(
D3D11_USAGE usage) const;
};
}