dxvk/src/dxvk/dxvk_memory.cpp

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#include "dxvk_memory.h"
namespace dxvk {
DxvkMemory::DxvkMemory() {
}
DxvkMemory::DxvkMemory(
DxvkMemoryChunk* chunk,
DxvkMemoryHeap* heap,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize length,
void* mapPtr)
: m_chunk (chunk),
m_heap (heap),
m_memory (memory),
m_offset (offset),
m_length (length),
m_mapPtr (mapPtr) { }
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DxvkMemory::DxvkMemory(DxvkMemory&& other)
: m_chunk (std::exchange(other.m_chunk, nullptr)),
m_heap (std::exchange(other.m_heap, nullptr)),
m_memory (std::exchange(other.m_memory, VkDeviceMemory(VK_NULL_HANDLE))),
m_offset (std::exchange(other.m_offset, 0)),
m_length (std::exchange(other.m_length, 0)),
m_mapPtr (std::exchange(other.m_mapPtr, nullptr)) { }
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DxvkMemory& DxvkMemory::operator = (DxvkMemory&& other) {
m_chunk = std::exchange(other.m_chunk, nullptr);
m_heap = std::exchange(other.m_heap, nullptr);
m_memory = std::exchange(other.m_memory, VkDeviceMemory(VK_NULL_HANDLE));
m_offset = std::exchange(other.m_offset, 0);
m_length = std::exchange(other.m_length, 0);
m_mapPtr = std::exchange(other.m_mapPtr, nullptr);
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return *this;
}
DxvkMemory::~DxvkMemory() {
if (m_chunk != nullptr)
m_heap->free(m_chunk, m_offset, m_length);
else if (m_heap != nullptr)
m_heap->freeDeviceMemory(m_memory);
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}
DxvkMemoryChunk::DxvkMemoryChunk(
DxvkMemoryHeap* heap,
VkDeviceMemory memory,
void* mapPtr,
VkDeviceSize size)
: m_heap (heap),
m_memory(memory),
m_mapPtr(mapPtr),
m_size (size) {
// Mark the entire chunk as free
m_freeList.push_back(FreeSlice { 0, size });
}
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DxvkMemoryChunk::~DxvkMemoryChunk() {
m_heap->freeDeviceMemory(m_memory);
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}
DxvkMemory DxvkMemoryChunk::alloc(VkDeviceSize size, VkDeviceSize align) {
// If the chunk is full, return
if (m_freeList.size() == 0)
return DxvkMemory();
// Select the slice to allocate from in a worst-fit
// manner. This may help keep fragmentation low.
auto bestSlice = m_freeList.begin();
for (auto slice = m_freeList.begin(); slice != m_freeList.end(); slice++) {
if (slice->length == size) {
bestSlice = slice;
break;
} else if (slice->length > bestSlice->length) {
bestSlice = slice;
}
}
// We need to align the allocation to the requested alignment
const VkDeviceSize sliceStart = bestSlice->offset;
const VkDeviceSize sliceEnd = bestSlice->offset + bestSlice->length;
const VkDeviceSize allocStart = dxvk::align(sliceStart, align);
const VkDeviceSize allocEnd = dxvk::align(allocStart + size, align);
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if (allocEnd > sliceEnd)
return DxvkMemory();
// We can use this slice, but we'll have to add
// the unused parts of it back to the free list.
m_freeList.erase(bestSlice);
if (allocStart != sliceStart)
m_freeList.push_back({ sliceStart, allocStart - sliceStart });
if (allocEnd != sliceEnd)
m_freeList.push_back({ allocEnd, sliceEnd - allocEnd });
// Create the memory object with the aligned slice
return DxvkMemory(this, m_heap,
m_memory, allocStart, allocEnd - allocStart,
reinterpret_cast<char*>(m_mapPtr) + allocStart);
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}
void DxvkMemoryChunk::free(
VkDeviceSize offset,
VkDeviceSize length) {
// Remove adjacent entries from the free list and then add
// a new slice that covers all those entries. Without doing
// so, the slice could not be reused for larger allocations.
auto curr = m_freeList.begin();
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while (curr != m_freeList.end()) {
if (curr->offset == offset + length) {
length += curr->length;
curr = m_freeList.erase(curr);
} else if (curr->offset + curr->length == offset) {
offset -= curr->length;
length += curr->length;
curr = m_freeList.erase(curr);
} else {
curr++;
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}
}
m_freeList.push_back({ offset, length });
}
DxvkMemoryHeap::DxvkMemoryHeap(
const Rc<vk::DeviceFn> vkd,
uint32_t memTypeId,
VkMemoryType memType)
: m_vkd (vkd),
m_memTypeId (memTypeId),
m_memType (memType) {
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}
DxvkMemoryHeap::~DxvkMemoryHeap() {
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}
DxvkMemory DxvkMemoryHeap::alloc(VkDeviceSize size, VkDeviceSize align) {
// We don't sub-allocate large allocations from one of the
// chunks since that might lead to severe fragmentation.
if (size >= (m_chunkSize / 4)) {
VkDeviceMemory memory = this->allocDeviceMemory(size);
if (memory == VK_NULL_HANDLE)
return DxvkMemory();
return DxvkMemory(nullptr, this, memory,
0, size, this->mapDeviceMemory(memory));
} else {
std::lock_guard<std::mutex> lock(m_mutex);
// Probe chunks in a first-fit manner
for (const auto& chunk : m_chunks) {
DxvkMemory memory = chunk->alloc(size, align);
if (memory.memory() != VK_NULL_HANDLE)
return memory;
}
// None of the existing chunks could satisfy
// the request, we need to create a new one
VkDeviceMemory chunkMem = this->allocDeviceMemory(m_chunkSize);
if (chunkMem == VK_NULL_HANDLE)
return DxvkMemory();
Rc<DxvkMemoryChunk> newChunk = new DxvkMemoryChunk(this,
chunkMem, this->mapDeviceMemory(chunkMem), m_chunkSize);
DxvkMemory memory = newChunk->alloc(size, align);
m_chunks.push_back(std::move(newChunk));
return memory;
}
}
VkDeviceMemory DxvkMemoryHeap::allocDeviceMemory(VkDeviceSize memorySize) {
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VkMemoryAllocateInfo info;
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.pNext = nullptr;
info.allocationSize = memorySize;
info.memoryTypeIndex = m_memTypeId;
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VkDeviceMemory memory = VK_NULL_HANDLE;
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if (m_vkd->vkAllocateMemory(m_vkd->device(),
&info, nullptr, &memory) != VK_SUCCESS)
return VK_NULL_HANDLE;
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return memory;
}
void DxvkMemoryHeap::freeDeviceMemory(VkDeviceMemory memory) {
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m_vkd->vkFreeMemory(m_vkd->device(), memory, nullptr);
}
void* DxvkMemoryHeap::mapDeviceMemory(VkDeviceMemory memory) {
if ((m_memType.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
return nullptr;
void* ptr = nullptr;
VkResult status = m_vkd->vkMapMemory(m_vkd->device(),
memory, 0, VK_WHOLE_SIZE, 0, &ptr);
if (status != VK_SUCCESS) {
Logger::err("DxvkMemoryHeap: Failed to map memory");
return nullptr;
} return ptr;
}
void DxvkMemoryHeap::free(
DxvkMemoryChunk* chunk,
VkDeviceSize offset,
VkDeviceSize length) {
std::lock_guard<std::mutex> lock(m_mutex);
chunk->free(offset, length);
}
DxvkMemoryAllocator::DxvkMemoryAllocator(
const Rc<DxvkAdapter>& adapter,
const Rc<vk::DeviceFn>& vkd)
: m_vkd (vkd),
m_devProps(adapter->deviceProperties()),
m_memProps(adapter->memoryProperties()) {
for (uint32_t i = 0; i < m_memProps.memoryTypeCount; i++)
m_heaps[i] = new DxvkMemoryHeap(m_vkd, i, m_memProps.memoryTypes[i]);
}
DxvkMemoryAllocator::~DxvkMemoryAllocator() {
}
DxvkMemory DxvkMemoryAllocator::alloc(
const VkMemoryRequirements& req,
const VkMemoryPropertyFlags flags) {
DxvkMemory result = this->tryAlloc(req, flags);
if ((result.memory() == VK_NULL_HANDLE) && (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
result = this->tryAlloc(req, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (result.memory() == VK_NULL_HANDLE) {
throw DxvkError(str::format(
"DxvkMemoryAllocator: Failed to allocate ",
req.size, " bytes"));
}
return result;
}
DxvkMemory DxvkMemoryAllocator::tryAlloc(
const VkMemoryRequirements& req,
const VkMemoryPropertyFlags flags) {
DxvkMemory result;
for (uint32_t i = 0; i < m_heaps.size() && result.memory() == VK_NULL_HANDLE; i++) {
const bool supported = (req.memoryTypeBits & (1u << i)) != 0;
const bool adequate = (m_memProps.memoryTypes[i].propertyFlags & flags) == flags;
if (supported && adequate)
result = m_heaps[i]->alloc(req.size, req.alignment);
}
return result;
}
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}