dxvk/src/util/config/config.cpp

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#include <fstream>
#include <sstream>
#include <iostream>
#include <regex>
#include "config.h"
#include "../log/log.h"
#include "../util_env.h"
namespace dxvk {
const static std::vector<std::pair<const char*, Config>> g_appDefaults = {{
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/* Assassin's Creed Syndicate: amdags issues */
{ R"(\\ACS\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
/* Dissidia Final Fantasy NT Free Edition */
{ R"(\\dffnt\.exe$)", {{
{ "dxgi.deferSurfaceCreation", "True" },
}} },
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/* Elite Dangerous: Compiles weird shaders *
* when running on AMD hardware */
{ R"(\\EliteDangerous64\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
/* The Vanishing of Ethan Carter Redux */
{ R"(\\EthanCarter-Win64-Shipping\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
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/* The Evil Within: Submits command lists *
* multiple times */
{ R"(\\EvilWithin(Demo)?\.exe$)", {{
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* Far Cry 3: Assumes clear(0.5) on an UNORM *
* format to result in 128 on AMD and 127 on *
* Nvidia. We assume that the Vulkan drivers *
* match the clear behaviour of D3D11. */
{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Far Cry 4: Same as Far Cry 3 */
{ R"(\\FarCry4\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Far Cry Primal: Nvidia performance */
{ R"(\\FCPrimal\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
} }},
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/* Frostpunk: Renders one frame with D3D9 *
* after creating the DXGI swap chain */
{ R"(\\Frostpunk\.exe$)", {{
{ "dxgi.deferSurfaceCreation", "True" },
}} },
/* Nioh: See Frostpunk, apparently? */
{ R"(\\nioh\.exe$)", {{
{ "dxgi.deferSurfaceCreation", "True" },
}} },
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/* Quantum Break: Mever initializes shared *
* memory in one of its compute shaders */
{ R"(\\QuantumBreak\.exe$)", {{
{ "d3d11.zeroInitWorkgroupMemory", "True" },
}} },
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/* Anno 2205: Random crashes with state cache */
{ R"(\\anno2205\.exe$)", {{
{ "dxvk.enableStateCache", "False" },
}} },
/* Fifa '19+: Binds typed buffer SRV to shader *
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* that expects raw/structured buffer SRV */
{ R"(\\FIFA(19|[2-9][0-9])(_demo)?\.exe$)", {{
{ "dxvk.useRawSsbo", "True" },
}} },
/* Final Fantasy XIV: Fix random black blocks */
{ R"(\\ffxiv_dx11\.exe$)", {{
{ "d3d11.strictDivision", "True" },
}} },
/* Resident Evil 2: Improve GPU performance */
{ R"(\\re2\.exe$)", {{
{ "d3d11.relaxedBarriers", "True" },
}} },
/* Resident Evil 7 */
{ R"(\\re7\.exe$)", {{
{ "d3d11.relaxedBarriers", "True" },
}} },
/* Devil May Cry 5 */
{ R"(\\DevilMayCry5\.exe$)", {{
{ "d3d11.relaxedBarriers", "True" },
}} },
/* Call of Duty WW2 */
{ R"(\\s2_sp64_ship\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Need for Speed 2015 */
{ R"(\\NFS16\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Mass Effect Andromeda */
{ R"(\\MassEffectAndromeda\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Mirror`s Edge Catalyst: Crashes on AMD */
{ R"(\\MirrorsEdgeCatalyst(Trial)?\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
/* Star Wars Battlefront (2015) */
{ R"(\\starwarsbattlefront(trial)?\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* Dark Souls Remastered */
{ R"(\\DarkSoulsRemastered\.exe$)", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
/* Grim Dawn */
{ R"(\\Grim Dawn\.exe$)", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
/* NieR:Automata */
{ R"(\\NieRAutomata\.exe$)", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
/* SteamVR performance test */
{ R"(\\vr\.exe$)", {{
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* Overwatch *
* Broken for at least one user for unknown *
* reasons, seems to work for others. Just *
* disable DO_NOT_WAIT to be on the safe side */
{ R"(\\Overwatch\.exe$)", {{
{ "d3d11.allowMapFlagNoWait", "False" },
}} },
/* Hitman 2 - requires AGS library */
{ R"(\\HITMAN2\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
/* Modern Warfare Remastered */
{ R"(\\h1_[ms]p64_ship\.exe$)", {{
{ "dxgi.customVendorId", "10de" },
}} },
/* Titan Quest */
{ R"(\\TQ\.exe$)", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
}};
static bool isWhitespace(char ch) {
return ch == ' ' || ch == '\x9' || ch == '\r';
}
static bool isValidKeyChar(char ch) {
return (ch >= '0' && ch <= '9')
|| (ch >= 'A' && ch <= 'Z')
|| (ch >= 'a' && ch <= 'z')
|| (ch == '.' || ch == '_');
}
static size_t skipWhitespace(const std::string& line, size_t n) {
while (n < line.size() && isWhitespace(line[n]))
n += 1;
return n;
}
struct ConfigContext {
bool active;
};
static void parseUserConfigLine(Config& config, ConfigContext& ctx, const std::string& line) {
std::stringstream key;
std::stringstream value;
// Extract the key
size_t n = skipWhitespace(line, 0);
if (n < line.size() && line[n] == '[') {
n += 1;
size_t e = line.size() - 1;
while (e > n && line[e] != ']')
e -= 1;
while (n < e)
key << line[n++];
ctx.active = key.str() == env::getExeName();
} else {
while (n < line.size() && isValidKeyChar(line[n]))
key << line[n++];
// Check whether the next char is a '='
n = skipWhitespace(line, n);
if (n >= line.size() || line[n] != '=')
return;
// Extract the value
n = skipWhitespace(line, n + 1);
while (n < line.size() && !isWhitespace(line[n]))
value << line[n++];
if (ctx.active)
config.setOption(key.str(), value.str());
}
}
Config::Config() { }
Config::~Config() { }
Config::Config(OptionMap&& options)
: m_options(std::move(options)) { }
void Config::merge(const Config& other) {
for (auto& pair : other.m_options)
m_options.insert(pair);
}
void Config::setOption(const std::string& key, const std::string& value) {
m_options.insert_or_assign(key, value);
}
std::string Config::getOptionValue(const char* option) const {
auto iter = m_options.find(option);
return iter != m_options.end()
? iter->second : std::string();
}
bool Config::parseOptionValue(
const std::string& value,
std::string& result) {
result = value;
return true;
}
bool Config::parseOptionValue(
const std::string& value,
bool& result) {
if (value == "True") {
result = true;
return true;
} else if (value == "False") {
result = false;
return true;
} else {
return false;
}
}
bool Config::parseOptionValue(
const std::string& value,
int32_t& result) {
if (value.size() == 0)
return false;
// Parse sign, don't allow '+'
int32_t sign = 1;
size_t start = 0;
if (value[0] == '-') {
sign = -1;
start = 1;
}
// Parse absolute number
int32_t intval = 0;
for (size_t i = start; i < value.size(); i++) {
if (value[i] < '0' || value[i] > '9')
return false;
intval *= 10;
intval += value[i] - '0';
}
// Apply sign and return
result = sign * intval;
return true;
}
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bool Config::parseOptionValue(
const std::string& value,
Tristate& result) {
if (value == "True") {
result = Tristate::True;
return true;
} else if (value == "False") {
result = Tristate::False;
return true;
} else if (value == "Auto") {
result = Tristate::Auto;
return true;
} else {
return false;
}
}
Config Config::getAppConfig(const std::string& appName) {
auto appConfig = std::find_if(g_appDefaults.begin(), g_appDefaults.end(),
[&appName] (const std::pair<const char*, Config>& pair) {
std::regex expr(pair.first, std::regex::extended | std::regex::icase);
return std::regex_search(appName, expr);
});
if (appConfig != g_appDefaults.end()) {
// Inform the user that we loaded a default config
Logger::info(str::format("Found built-in config:"));
return appConfig->second;
}
return Config();
}
Config Config::getUserConfig() {
Config config;
// Load either $DXVK_CONFIG_FILE or $PWD/dxvk.conf
std::string filePath = env::getEnvVar("DXVK_CONFIG_FILE");
if (filePath == "")
filePath = "dxvk.conf";
// Open the file if it exists
std::ifstream stream(filePath);
if (!stream)
return config;
// Inform the user that we loaded a file, might
// help when debugging configuration issues
Logger::info(str::format("Found config file: ", filePath));
// Initialize parser context
ConfigContext ctx;
ctx.active = true;
// Parse the file line by line
std::string line;
while (std::getline(stream, line))
parseUserConfigLine(config, ctx, line);
return config;
}
void Config::logOptions() const {
if (!m_options.empty()) {
Logger::info("Effective configuration:");
for (auto& pair : m_options)
Logger::info(str::format(" ", pair.first, " = ", pair.second));
}
}
}