dxvk/meson.build

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Meson
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project('dxvk', ['c', 'cpp'], version : 'v2.3', meson_version : '>= 0.49', default_options : [ 'cpp_std=c++17', 'warning_level=2' ])
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cpu_family = target_machine.cpu_family()
platform = target_machine.system()
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cpp = meson.get_compiler('cpp')
cc = meson.get_compiler('c')
dxvk_is_msvc = cpp.get_id() == 'msvc'
compiler_args = [
'-msse',
'-msse2',
'-msse3',
'-mfpmath=sse',
'-Wimplicit-fallthrough',
# gcc
'-Wno-missing-field-initializers',
'-Wno-unused-parameter',
'-Wno-cast-function-type', # Needed for GetProcAddress.
# clang
'-Wno-unused-private-field',
'-Wno-microsoft-exception-spec',
'-Wno-extern-c-compat',
'-Wno-unused-const-variable',
'-Wno-missing-braces',
]
link_args = []
if get_option('build_id')
link_args += [
'-Wl,--build-id',
]
endif
dxvk_include_dirs = [
'./include',
'./include/vulkan/include',
'./include/spirv/include'
]
proj_displayinfo = subproject('libdisplay-info')
dep_displayinfo = proj_displayinfo.get_variable('di_dep')
if platform == 'windows'
compiler_args += [
'-DNOMINMAX',
'-D_WIN32_WINNT=0xa00',
]
link_args += [
'-static',
'-static-libgcc',
'-static-libstdc++',
# We need to set the section alignment for debug symbols to
# work properly as well as avoiding a memcpy from the Wine loader.
'-Wl,--file-alignment=4096',
]
# Wine's built-in back traces only work with dwarf4 symbols
if get_option('debug')
compiler_args += [
'-gdwarf-4',
]
endif
# Enable stdcall fixup on 32-bit
if cpu_family == 'x86'
link_args += [
'-Wl,--enable-stdcall-fixup',
build: Disable stdcall alias-ing and use kill-at Disable stdcall aliasing and enable kill-at to ensure our exported functions don't have the @8, @40, etc suffixes. This still keeps `--enable-stdcall-fixup` as otherwise the linker can get confused trying to find exports from the .def. This does not result in aliases being added, just for them to be found to add to the export table. This also switches d3d11 to use the MinGW provided dxgi.lib for linking and d3d10 to use the MinGW provided d3d11.lib for linking. Unfortunately the .a's we output seem to still have the @blah that we killed so we cannot use them for internal linkage since using kill-at. Tested that what we get out of MinGW now is what we want with dllexp. Supercedes: #3590 Exports ``` ➜ build git:(master) ✗ winedump -j export src/dxgi/dxgi.dll Contents of src/dxgi/dxgi.dll: 129505860 bytes Name: DXGI.DLL Characteristics: 00000000 TimeDateStamp: 64C97A2D Tue Aug 1 22:33:33 2023 Version: 0.00 Ordinal base: 9 # of functions: 9 # of Names: 5 Addresses of functions: 00423028 Addresses of name ordinals: 00423060 Addresses of names: 0042304C Entry Pt Ordn Name 00007C17 9 CreateDXGIFactory 00007BF3 10 CreateDXGIFactory1 00007B62 11 CreateDXGIFactory2 00007C3B 16 DXGIDeclareAdapterRemovalSupport 00007CD8 17 DXGIGetDebugInterface1 Done dumping src/dxgi/dxgi.dll ``` ``` ➜ build git:(fix-stdcall-32-bit) winedump -j export src/d3d11/d3d11.dll Contents of src/d3d11/d3d11.dll: 263021637 bytes Name: D3D11.DLL Characteristics: 00000000 TimeDateStamp: 64C97A2E Tue Aug 1 22:33:34 2023 Version: 0.00 Ordinal base: 18 # of functions: 7 # of Names: 4 Addresses of functions: 005E3028 Addresses of name ordinals: 005E3054 Addresses of names: 005E3044 Entry Pt Ordn Name 00020045 18 D3D11CoreCreateDevice 000200AA 22 D3D11CreateDevice 0002010E 23 D3D11CreateDeviceAndSwapChain 0002025F 24 D3D11On12CreateDevice Done dumping src/d3d11/d3d11.dll ``` Import of DXGI in D3D11 ``` offset 005e1014 dxgi.dll Hint/Name Table: 005E408C TimeDateStamp: 00000000 (Thu Jan 1 01:00:00 1970) ForwarderChain: 00000000 First thunk RVA: 005E4300 Thunk Ordn Name 005e4300 4 CreateDXGIFactory1 ```
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'-Wl,--kill-at',
]
endif
lib_d3d9 = cpp.find_library('d3d9')
lib_d3d11 = cpp.find_library('d3d11')
lib_dxgi = cpp.find_library('dxgi')
if dxvk_is_msvc
lib_d3dcompiler_47 = cpp.find_library('d3dcompiler')
else
lib_d3dcompiler_47 = cpp.find_library('d3dcompiler_47')
endif
if dxvk_is_msvc
res_ext = '.res'
wrc = find_program('rc')
wrc_generator = generator(wrc,
output : [ '@BASENAME@' + res_ext ],
arguments : [ '/fo', '@OUTPUT@', '@INPUT@' ],
)
else
res_ext = '.o'
wrc = find_program('windres')
wrc_generator = generator(wrc,
output : [ '@BASENAME@' + res_ext ],
arguments : [ '-i', '@INPUT@', '-o', '@OUTPUT@' ],
)
endif
dxvk_wsi = 'win32'
dxvk_name_prefix = ''
compiler_args += ['-DDXVK_WSI_WIN32']
else
wrc = find_program('touch')
wrc_generator = generator(wrc, output : [ '@BASENAME@_ignored.h' ], arguments : [ '@OUTPUT@' ] )
dxvk_include_dirs += [
'./include/native',
'./include/native/windows',
'./include/native/directx'
]
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dxvk_wsi = get_option('dxvk_native_wsi')
if dxvk_wsi == 'sdl2'
lib_sdl2 = cpp.find_library('SDL2')
compiler_args += ['-DDXVK_WSI_SDL2']
elif dxvk_wsi == 'glfw'
lib_glfw = cpp.find_library('glfw')
compiler_args += ['-DDXVK_WSI_GLFW']
endif
dxvk_name_prefix = 'libdxvk_'
link_args += [
'-static-libgcc',
'-static-libstdc++',
]
endif
dxvk_include_path = include_directories(dxvk_include_dirs)
add_project_arguments(cpp.get_supported_arguments(compiler_args), language: 'cpp')
add_project_arguments(cc.get_supported_arguments(compiler_args), language: 'c')
add_project_link_arguments(cpp.get_supported_link_arguments(link_args), language: 'cpp')
add_project_link_arguments(cc.get_supported_link_arguments(link_args), language: 'c')
exe_ext = ''
dll_ext = ''
def_spec_ext = '.def'
glsl_compiler = find_program('glslang', 'glslangValidator')
glsl_args = [
'--quiet',
'--target-env', 'vulkan1.2',
'--vn', '@BASENAME@',
'--depfile', '@DEPFILE@',
'@INPUT@',
'-o', '@OUTPUT@',
]
glsl_generator = generator(
glsl_compiler,
output : [ '@BASENAME@.h' ],
depfile : '@BASENAME@.h.d',
arguments : glsl_args,
)
dxvk_version = vcs_tag(
command: ['git', 'describe', '--dirty=+'],
input: 'version.h.in',
output: 'version.h',
)
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subdir('src')