dxvk/src/d3d11/d3d11_shader.h

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2017-12-06 13:16:14 +00:00
#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Common shader interface
*
* Implements methods for all D3D11*Shader
* interfaces and stores the actual shader
* module object.
*/
template<typename Base>
class D3D11Shader : public D3D11DeviceChild<Base> {
public:
D3D11Shader(D3D11Device* device)
: m_device(device) { }
~D3D11Shader() { }
HRESULT QueryInterface(REFIID riid, void** ppvObject) final {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, Base);
Logger::warn("D3D11Shader::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void GetDevice(ID3D11Device **ppDevice) final {
*ppDevice = m_device.ref();
}
private:
Com<D3D11Device> m_device;
};
using D3D11VertexShader = D3D11Shader<ID3D11VertexShader>;
using D3D11HullShader = D3D11Shader<ID3D11HullShader>;
using D3D11DomainShader = D3D11Shader<ID3D11DomainShader>;
using D3D11GeometryShader = D3D11Shader<ID3D11GeometryShader>;
using D3D11PixelShader = D3D11Shader<ID3D11PixelShader>;
using D3D11ComputeShader = D3D11Shader<ID3D11ComputeShader>;
}