Joshua Ashton
6636409b10
listener_contact: Use JPH CountTrailingZeros
2022-09-09 02:00:33 +01:00
Joshua Ashton
cfae6a7997
constraints: Use JPH CountBits and CountTrailingZeros
2022-09-09 02:00:20 +01:00
Joshua Ashton
6767ca8f32
object: Unmark body as dirty when destroyed
...
Fixes some crashes since this was introduced.
2022-09-09 01:59:56 +01:00
Joshua Ashton
954d301a2b
constraints: Fix refcountning of constraint pt
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Closes : #17
2022-09-09 01:42:31 +01:00
Joshua Ashton
2931f2e5cf
ci: Copy vphysics.so -> vphysics_client.so for GMod
2022-09-09 00:07:08 +00:00
Joshua Ashton
8165375c73
vpc_scripts: Remove jolt_static group
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Deprecated.
2022-09-09 00:19:12 +01:00
Joshua Ashton
6ec1d75b00
meta: Add .sentinel to gitignore
2022-09-08 23:43:01 +01:00
Josh Dowell
5f145e8694
meta: Add .enc files to the gitignore
2022-09-08 23:43:01 +01:00
Josh Dowell
327a96ca54
all: Add multiple builds for different CPU feature sets and a wrapper DLL to go along with them
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Closes : #46
2022-09-08 23:43:01 +01:00
Joshua Ashton
b4ef78acea
meta: Update readme to add info about downloading non-releases
2022-09-02 20:29:14 +00:00
Joshua Ashton
a28bbc8334
ci: Add drone CI for GMod builds
2022-09-02 21:13:48 +01:00
Joshua Ashton
29cf7a0778
vpc_scripts: Add jolt_static group
2022-09-02 21:13:48 +01:00
Joshua Ashton
0aa85f9931
ci: Add Linux CI
2022-09-02 19:08:08 +01:00
Joshua Ashton
9130ae7dd2
vpc_scripts: Add -mbmi for now
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A stop-gap until #71 is merged.
2022-09-02 18:28:19 +01:00
Joshua Ashton
08c0934acc
cbase: Undef offsetof if present
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Fixes Linux builds in SDK.
2022-09-02 18:28:19 +01:00
Joshua Ashton
cf10810b35
vpc_scripts: Add groups and projects
2022-09-02 12:47:05 +01:00
Joshua Ashton
5adb1c9358
ci: Rename build-set-windows to windows
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Shorter name makes it easier to see
2022-09-02 11:37:47 +01:00
Joshua Ashton
1512949ee7
ci: Add support for Alien Swarm
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Closes : #10
2022-09-02 11:37:47 +01:00
Joshua Ashton
d923d9a5b5
misc: Add compat defines for Alien Swarm
2022-09-02 10:59:04 +01:00
Joshua Ashton
b01f9f5c0c
environment: Use std::vector for m_pPhysicsControllers
2022-09-02 10:56:58 +01:00
Joshua Ashton
ae9b5dcc8e
controller_motion: Use std::vector for m_pObjects
2022-09-02 10:56:21 +01:00
Joshua Ashton
143b5b166c
environment: Add list of dirty static bodies
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Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.
If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.
Closes : #59
Closes : #63
2022-09-02 10:09:30 +01:00
Joshua Ashton
36711271be
constraints: Use Erase helper in RemoveConstraint
2022-09-02 10:09:30 +01:00
Joshua Ashton
52ff0b3629
fluid: Use new Erase helper
2022-09-02 10:09:30 +01:00
Joshua Ashton
bdd5b2ca9b
objectpairhash: Use Contains helper
2022-09-02 10:09:30 +01:00
Joshua Ashton
9946d6847c
util: Add Contains helper
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Useful!
2022-09-02 10:09:30 +01:00
Joshua Ashton
cb10f30fd8
util: Add Erase and EraseIf helpers
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No std::erase_if in C++17 which is handy to have!
2022-09-02 10:09:30 +01:00
Joshua Ashton
9a44e687c6
ci: Add support for SDK 2013 SP to CI
2022-09-02 09:52:02 +01:00
Joshua Ashton
2812b58680
collide: Use std::swap instead of Swap
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Swap is something that was added to Desolation's basetypes.h, not present in SDK 2013.
Just use std::swap from STL.
2022-09-01 12:29:36 +01:00
Joshua Ashton
c6c1a6dba1
collide: Flip triangle winding in CreateDebugMesh
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Closes : #44
2022-09-01 07:34:12 +01:00
Joshua Ashton
db13ffba6e
environment: Use resize when updating m_CachedObjects
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This was a typo, otherwise the size is always 0.
2022-08-31 15:39:23 +01:00
Joshua Ashton
d6e1214a19
listener: Re-target pInternalData on JoltPhysicsCollisionEvent copy/move
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Needs this to match the parent structure, not some other object that
may be going to be destroyed.
Closes : #51
2022-08-31 15:39:15 +01:00
Jeremy Lorelli
347e78d122
state_recorder: Prefix call to move with std:: to silence warning
2022-08-30 06:11:40 +01:00
Joshua Ashton
25eecb1f35
collide: Support legacy style .phy files
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These legacy style .phy files are literally just serialized compact surfaces
and nothing else, with some misc. data shoved into some dummy compartment.
Some props in shipping HL2 still use this format, as they have a .phy, even after their
.qc had the $collisionmodel removed, as they didn't get the stale .phy in the game files deleted.
Closes : #35
2022-08-30 06:06:58 +01:00
Joshua Ashton
d75827b05e
parse: Add dummy fallback KV for when parsing fails
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There are lots of really broken models floating about, with complete garbage KV contents.
If we fail to parse the KV, use a dummy fallback instead of returning a NULL parser, which always just crashes.
2022-08-30 04:32:01 +01:00
caseytube
3047adf03c
Update README.md
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Minor Spelling Fix
2022-08-29 23:41:19 +01:00
Josh Dowell
c9604f710f
listener: Fix a typo causing collision damage to be applied in full
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There was a typo in vjolt_listener_contact.h where it would get the velocity of the first object twice, which was wrong, and this was causing damage to be applied in full
2022-08-29 23:34:20 +01:00
Joshua Ashton
6d81c04454
pch: Use correctly cased KeyValues.h per-branch
2022-08-29 08:24:44 +01:00
Arthurdead
457b9923f5
build: Fix compiling with C++17 on Linux
2022-08-29 08:23:11 +01:00
Joshua Ashton
65bc5bd2fd
vehicle: Implement per-wheel brake torque
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Based upon the same calculations that regular VPhysics does, calculate the per-wheel brake torque.
Improves vehicle feel and matches it more closely.
2022-08-29 08:02:10 +01:00
Joshua Ashton
a7209f3766
compat: Add GAME_L4D2_OR_NEWER define
2022-08-29 07:57:31 +01:00
Joshua Ashton
fa1e0bd3e7
meta: Add .gitignore
2022-08-29 07:57:22 +01:00
Joshua Ashton
11adbb57bd
Initial commit
2022-08-29 00:21:50 +01:00