Cache angular impulse to use in force limits
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@ -199,7 +199,8 @@ void JoltPhysicsConstraint::SetAngularMotor( float rotSpeed, float maxAngularImp
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pConstraint->SetTargetAngularVelocity( rotSpeed );
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JPH::MotorSettings &motorSettings = pConstraint->GetMotorSettings();
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motorSettings.SetForceLimits( -fabsf( maxAngularImpulse ), fabsf( maxAngularImpulse ) );
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const float angularImpulse = fabsf( maxAngularImpulse );
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motorSettings.SetForceLimits( -angularImpulse, angularImpulse );
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break;
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}
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