Joshua Ashton
bdd5b2ca9b
objectpairhash: Use Contains helper
2022-09-02 10:09:30 +01:00
Joshua Ashton
9946d6847c
util: Add Contains helper
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Useful!
2022-09-02 10:09:30 +01:00
Joshua Ashton
cb10f30fd8
util: Add Erase and EraseIf helpers
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No std::erase_if in C++17 which is handy to have!
2022-09-02 10:09:30 +01:00
Joshua Ashton
9a44e687c6
ci: Add support for SDK 2013 SP to CI
2022-09-02 09:52:02 +01:00
Joshua Ashton
2812b58680
collide: Use std::swap instead of Swap
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Swap is something that was added to Desolation's basetypes.h, not present in SDK 2013.
Just use std::swap from STL.
2022-09-01 12:29:36 +01:00
Joshua Ashton
c6c1a6dba1
collide: Flip triangle winding in CreateDebugMesh
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Closes : #44
2022-09-01 07:34:12 +01:00
Joshua Ashton
db13ffba6e
environment: Use resize when updating m_CachedObjects
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This was a typo, otherwise the size is always 0.
2022-08-31 15:39:23 +01:00
Joshua Ashton
d6e1214a19
listener: Re-target pInternalData on JoltPhysicsCollisionEvent copy/move
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Needs this to match the parent structure, not some other object that
may be going to be destroyed.
Closes : #51
2022-08-31 15:39:15 +01:00
Jeremy Lorelli
347e78d122
state_recorder: Prefix call to move with std:: to silence warning
2022-08-30 06:11:40 +01:00
Joshua Ashton
25eecb1f35
collide: Support legacy style .phy files
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These legacy style .phy files are literally just serialized compact surfaces
and nothing else, with some misc. data shoved into some dummy compartment.
Some props in shipping HL2 still use this format, as they have a .phy, even after their
.qc had the $collisionmodel removed, as they didn't get the stale .phy in the game files deleted.
Closes : #35
2022-08-30 06:06:58 +01:00
Joshua Ashton
d75827b05e
parse: Add dummy fallback KV for when parsing fails
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There are lots of really broken models floating about, with complete garbage KV contents.
If we fail to parse the KV, use a dummy fallback instead of returning a NULL parser, which always just crashes.
2022-08-30 04:32:01 +01:00
caseytube
3047adf03c
Update README.md
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Minor Spelling Fix
2022-08-29 23:41:19 +01:00
Josh Dowell
c9604f710f
listener: Fix a typo causing collision damage to be applied in full
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There was a typo in vjolt_listener_contact.h where it would get the velocity of the first object twice, which was wrong, and this was causing damage to be applied in full
2022-08-29 23:34:20 +01:00
Joshua Ashton
6d81c04454
pch: Use correctly cased KeyValues.h per-branch
2022-08-29 08:24:44 +01:00
Arthurdead
457b9923f5
build: Fix compiling with C++17 on Linux
2022-08-29 08:23:11 +01:00
Joshua Ashton
65bc5bd2fd
vehicle: Implement per-wheel brake torque
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Based upon the same calculations that regular VPhysics does, calculate the per-wheel brake torque.
Improves vehicle feel and matches it more closely.
2022-08-29 08:02:10 +01:00
Joshua Ashton
a7209f3766
compat: Add GAME_L4D2_OR_NEWER define
2022-08-29 07:57:31 +01:00
Joshua Ashton
fa1e0bd3e7
meta: Add .gitignore
2022-08-29 07:57:22 +01:00
Joshua Ashton
11adbb57bd
Initial commit
2022-08-29 00:21:50 +01:00