environment: Use resize when updating m_CachedObjects
This was a typo, otherwise the size is always 0.
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@ -909,7 +909,7 @@ const IPhysicsObject **JoltPhysicsEnvironment::GetObjectList( int *pOutputObject
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if ( pOutputObjectCount )
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if ( pOutputObjectCount )
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*pOutputObjectCount = nCount;
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*pOutputObjectCount = nCount;
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m_CachedObjects.reserve( nCount );
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m_CachedObjects.resize( nCount );
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for ( int i = 0; i < nCount; i++ )
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for ( int i = 0; i < nCount; i++ )
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{
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{
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JPH::Body *pBody = m_PhysicsSystem.GetBodyLockInterfaceNoLock().TryGetBody( m_CachedBodies[ i ] );
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JPH::Body *pBody = m_PhysicsSystem.GetBodyLockInterfaceNoLock().TryGetBody( m_CachedBodies[ i ] );
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