re3-mirror/src/audio
Sergeanur d7e764d519 Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioLogic.cpp
#	src/core/config.h
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-08-16 10:09:39 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal merge 2021-08-08 15:34:02 +03:00
AudioCollision.cpp Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
AudioCollision.h Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
AudioLogic.cpp Merge branch 'miami' into lcs 2021-08-16 10:09:39 +03:00
AudioManager.cpp Merge branch 'miami' into lcs 2021-08-16 10:09:39 +03:00
AudioManager.h Merge branch 'miami' into lcs 2021-08-16 10:09:39 +03:00
AudioSamples.h Mission audio cleanup + sound pause 2021-07-09 00:02:35 +03:00
AudioScriptObject.cpp Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Make cars and peds to not despawn when you look away 2021-07-31 20:32:13 +03:00
DMAudio.h Reverse unused audio functions 2021-07-29 01:52:49 +03:00
MusicManager.cpp merge 2021-08-08 13:38:21 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:44:36 +03:00
PolRadio.cpp Merge branch 'miami' into lcs 2021-08-12 16:04:25 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:57:11 +02:00
audio_enums.h Fixes 2021-06-24 21:50:09 +03:00
sampman.h Merge branch 'miami' into lcs 2021-08-12 16:04:25 +03:00
sampman_miles.cpp Merge branch 'miami' into lcs 2021-08-12 16:04:25 +03:00
sampman_null.cpp Fix sampman_null 2021-08-12 15:03:38 +03:00
sampman_oal.cpp merge 2021-08-08 15:46:47 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00