Commit Graph

  • 6f0f9d7d69 Merge remote-tracking branch 'origin/miami' into lcs withmorten 2021-07-12 23:36:37 +0200
  • b69cee3801 fix premake withmorten 2021-07-12 23:26:49 +0200
  • a4b92fe9be fix premake withmorten 2021-07-12 23:26:49 +0200
  • 6c097398d1 fix FixGarages withmorten 2021-07-12 22:47:17 +0200
  • 152148d71f conan: copy gamefiles to source folder so cmake install succeeds Anonymous Maarten 2021-07-12 17:52:45 +0200
  • 3d922c90e9 cmake: add _INSTALL cmake option Anonymous Maarten 2021-07-12 17:52:23 +0200
  • ba7e2bc098
    Add Rockstar skins Nab 2021-07-12 15:08:22 +0200
  • 91d958bf27 Merge remote-tracking branch 'upstream/lcs' into lcs Nikolay Korolev 2021-07-12 10:32:01 +0300
  • bef07b6353 small changes Nikolay Korolev 2021-07-12 10:31:48 +0300
  • 2f7ae611ed Vanilla config for Windows and win-x86 only withmorten 2021-07-12 04:13:42 +0200
  • f50026828a Vanilla config for Windows and win-x86 only withmorten 2021-07-12 04:13:42 +0200
  • 55d30a11ec Merge branch 'miami' into lcs Sergeanur 2021-07-12 04:13:22 +0300
  • ac3905123e fix withmorten 2021-07-12 03:10:02 +0200
  • 3f5fdc39a5 Reorganize config.h Sergeanur 2021-07-12 03:56:07 +0300
  • b4364c3672 Reorganize config.h Sergeanur 2021-07-12 03:15:41 +0300
  • 8fb1c5faeb Add frontend Switch Pro Controller support unknown 2021-07-11 20:11:05 -0400
  • 3515363df5
    Merge pull request #1218 from withmorten/ini erorcun 2021-07-12 02:40:15 +0300
  • 6f52ad190e miami: switch out current ini_parser.hpp with pulzed/mINI withmorten 2021-07-11 00:16:05 +0200
  • c0cbf8045f switch out current ini_parser.hpp with pulzed/mINI withmorten 2021-07-10 19:41:12 +0200
  • d3f4e13626 Add frontend Switch Pro Controller support unknown 2021-07-11 19:15:26 -0400
  • 02e84b4b97
    Merge pull request #1150 from withmorten/miami-saves erorcun 2021-07-12 01:07:32 +0300
  • a8fd3f828a
    Merge pull request #1149 from withmorten/saves erorcun 2021-07-12 01:06:59 +0300
  • 291213ed40 Unite all sliders erorcun 2021-07-12 00:50:45 +0300
  • 2a6f9c2757 Add ped and car density slider to menu, remove dumb collision "optimization" erorcun 2021-07-12 00:11:11 +0300
  • dc29e7c044 Add PED DENSITY and CAR DENSITY lines to GXT Sergeanur 2021-07-11 23:55:11 +0300
  • 11434f96cc Add PED DENSITY and CAR DENSITY lines to GXT Sergeanur 2021-07-11 23:52:55 +0300
  • f266f0bd05 Add .TXDs for Switch Pro Controller unknown 2021-07-11 16:12:17 -0400
  • 8913b1d891 Add language defs for Switch Pro Controller unknown 2021-07-11 14:30:20 -0400
  • 776d46aacb Merge remote-tracking branch 'upstream/lcs' into lcs Nikolay Korolev 2021-07-11 10:23:59 +0300
  • aa9e40c18f
    Merge 6be614c6f7 into 3194fdb2c1 Tatsh 2021-07-11 13:06:37 +0600
  • f686065769 get rid of // done comments in audiomanager.h withmorten 2021-07-11 03:59:37 +0200
  • 3194fdb2c1 fix the fix (and another fix) withmorten 2021-07-11 03:34:43 +0200
  • 58de524d70 tiny diff fix withmorten 2021-07-11 03:26:59 +0200
  • d7ceb4870c tiny diff fixes withmorten 2021-07-11 03:26:21 +0200
  • 9f376ab453 Merge simple changes from miami into master Philpax 2021-07-11 02:48:42 +0200
  • 8a114514d9 fix hotring flap stat line withmorten 2021-07-11 00:30:26 +0200
  • 9f0a96ac89 Physical: division by zero fix erorcun 2021-07-10 23:24:27 +0300
  • e9baf31ad8 Physical: division by zero fix erorcun 2021-07-10 23:24:27 +0300
  • d82dbf91ef Merge/sync fixes after threaded audio erorcun 2021-07-10 23:06:36 +0300
  • db4ae18e5d Remove waiting for stream closure in multi-thread audio erorcun 2021-06-27 14:42:52 +0300
  • 5458632c40 Multi-threaded audio fixes erorcun 2021-06-26 23:59:40 +0300
  • ab73c2f539 Multi-threaded audio streams erorcun 2021-06-25 05:06:38 +0300
  • 12efd1209b Fix Cheat menu debug script loader Magnus Larsen 2021-07-10 10:18:32 -0700
  • 33c45e4ae0 Fix debug script loader crashing missions Magnus Larsen 2021-07-10 08:56:28 -0700
  • 011aafa043 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES withmorten 2021-07-05 18:07:26 +0200
  • 474de56c28
    Merge 0ea483aafb into 61c2398b67 Víctor "IlDucci 2021-07-10 06:30:24 +0600
  • 6f103a3b82 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES withmorten 2021-07-07 17:34:02 +0200
  • 61c2398b67
    readme: fix lto option withmorten 2021-07-10 01:17:38 +0200
  • 71f28c8cf5
    readme: fix lto option withmorten 2021-07-10 01:17:03 +0200
  • 6a2ce20313 Merge remote-tracking branch 'origin/miami' into lcs Sergeanur 2021-07-10 02:10:12 +0300
  • 41f3d4d9d7 recompile german.gxt withmorten 2021-07-10 01:07:47 +0200
  • 71d1b46417 Merge branch 'miami' into lcs Sergeanur 2021-07-10 02:07:14 +0300
  • df8ef2d58d
    Merge pull request #1135 from RuesanG/patch-2 withmorten 2021-07-10 01:07:13 +0200
  • 4981fe3091 Remove redundant SampleManager.InitialiseChannel call Sergeanur 2021-07-10 02:06:35 +0300
  • 4eb9a149e4 recompile german.gxt withmorten 2021-07-10 01:06:34 +0200
  • f09da45823
    Merge pull request #1134 from RuesanG/master withmorten 2021-07-10 01:06:01 +0200
  • ddf2b09e55 Update GXT compiler with fix of German Sergeanur 2021-07-10 02:04:35 +0300
  • d824a321b9 Update GXT compiler with fix of German Sergeanur 2021-07-10 02:02:42 +0300
  • 026cd10f3f
    Update german.txt withmorten 2021-07-10 00:43:26 +0200
  • 9a68f94c54
    Update german.txt withmorten 2021-07-10 00:43:22 +0200
  • a7ab4cc23a
    Update german.txt withmorten 2021-07-10 00:20:26 +0200
  • 5b390ade40
    Update german.txt withmorten 2021-07-10 00:19:02 +0200
  • f184c43b9b Update russian.txt IgorPolyakov 2021-07-07 01:00:37 +0300
  • ffe199290b fix jittery cars at 15fps withmorten 2021-07-09 18:51:27 +0200
  • 37b6d491e7 fix jittery cars at 15fps withmorten 2021-07-09 18:50:33 +0200
  • 0b269571d7 add librw defines to vanilla defines undefs withmorten 2021-07-09 18:05:26 +0200
  • e2ae17d994 add librw defines to vanilla defines undefs withmorten 2021-07-09 18:02:36 +0200
  • d781db6c0f Merge branch 'miami' into lcs Sergeanur 2021-07-09 00:05:26 +0300
  • 7a1ff3b2ad Mission audio cleanup + sound pause Sergeanur 2021-07-09 00:02:35 +0300
  • d8e8f1cae8 Make burst tires wiggle BIKES at about the same frequency regardless of framerate. Veyrdite 2021-07-08 21:24:36 +1000
  • 179450ca03 Fix vehicle turning circle at high FPS. Likely to fix some rotation speed problems with other entities. Veyrdite 2021-07-08 21:21:22 +1000
  • 7c4a66a28d Make burst tires wiggle the vehicle at about the same frequency regardless of framerate. Veyrdite 2021-07-08 21:20:13 +1000
  • 72f6780905 Use CPad functions to check key states in script loader Sergeanur 2021-07-08 03:37:14 +0300
  • 47f153fe76 Use CPad functions to check key states in script loader Sergeanur 2021-07-08 03:24:47 +0300
  • 79c010f082 fix macro redefinition warnings on win-glfw build withmorten 2021-07-08 01:44:55 +0200
  • f9a2f1daf7 fix macro redefinition warnings on win-glfw build withmorten 2021-07-08 01:40:58 +0200
  • fb3912d52a Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami_highfps Veyrdite 2021-07-07 19:08:07 +1000
  • e6544a6983 fix sampman_null build withmorten 2021-07-07 01:59:16 +0200
  • dadc56ccf9 fix sampman_null build withmorten 2021-07-07 01:54:16 +0200
  • 1c4e5fccb3 Update russian.txt IgorPolyakov 2021-07-07 01:00:37 +0300
  • 37a43ebf45 fix: printHash.sh; replace echo -n, check if $1 is set. mssx86 2021-07-01 20:14:46 +0300
  • c5e896c420 fix: add missing limits.h includes to enable bulding on musl. mssx86 2021-07-01 20:12:28 +0300
  • 164623d58e
    Merge pull request #1188 from mssx86/echo_to_printf erorcun 2021-07-05 21:04:05 +0300
  • 386b113603
    Merge pull request #1187 from mssx86/musl_fix erorcun 2021-07-05 20:50:18 +0300
  • 0b27a3dc23 fix cmake workflow withmorten 2021-07-05 19:00:34 +0200
  • 8916fe1820 fix cmake workflow withmorten 2021-07-05 19:00:34 +0200
  • 8d2ddd2324 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami_highfps Veyrdite 2021-07-05 10:19:42 +1000
  • 5adafb5cd0 CBoat::ApplyWaterResistance: Incomplete work fixing slow boats at high FPS. Fixed minor mathematical bug with Pow() and Abs(). Added detailed explanation of physics. Veyrdite 2021-07-05 09:34:22 +1000
  • 7ea8d5fec1 Fix boat controls ramp rate at high FPS Veyrdite 2021-07-05 09:33:05 +1000
  • 74fd58513b
    Merge pull request #1203 from AGraber/miami_librw_update erorcun 2021-07-04 19:34:47 +0300
  • ab7513cc85
    Merge pull request #1202 from AGraber/librw_update erorcun 2021-07-04 19:34:28 +0300
  • 2029ac3d62 Update librw Adrian Graber 2021-07-04 18:17:22 +0200
  • 6edb8d9610 Update librw Adrian Graber 2021-07-04 18:14:24 +0200
  • 62425b5866 Merge remote-tracking branch 'upstream/lcs' into lcs Nikolay Korolev 2021-07-04 15:24:54 +0300
  • b61c0c4464 Fix boat particle-spam at high FPS. Veyrdite 2021-07-04 19:25:57 +1000
  • 4c034ee1d8 Code doc: what a BEASTIE is Veyrdite 2021-07-04 19:24:05 +1000
  • ec7ddbae59 Fix "beastie" particle spam (tree leaves!) at high FPS. Veyrdite 2021-07-04 19:22:46 +1000
  • ea13350238 Fix particle spam from ParticleObject at high FPS. Stops fountains "pulsing". Veyrdite 2021-07-04 18:55:08 +1000
  • 87595d5537 Fix particle physics & animation at high FPS. Veyrdite 2021-07-04 18:16:32 +1000
  • b3cf30be49 Code formatting clarify: ifdef PC_WATER > >= Veyrdite 2021-07-04 12:23:05 +1000