Merge branch 'miami' into lcs

# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioManager.h
#	src/control/Garages.cpp
#	src/control/Garages.h
#	src/control/Script5.cpp
#	src/core/config.h
#	utils/gxt/american.txt
#	utils/gxt/spanish.txt
This commit is contained in:
Sergeanur 2021-07-12 04:13:22 +03:00
commit 55d30a11ec
35 changed files with 1343 additions and 441 deletions

View File

@ -96,8 +96,8 @@ public:
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
void Add(tPedComment *com); // done
void Process(); // done
void Add(tPedComment *com);
void Process();
};
VALIDATE_SIZE(cPedComments, 0x490);
@ -251,34 +251,34 @@ public:
~cAudioManager();
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; } // done
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
bool8 ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done
void AddReflectionsToRequestedQueue(); // done
void AddReleasingSounds(); // done
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
void AgeCrimes(); // inlined in vc
void CalculateDistance(bool8 &condition, float dist); // done
bool8 CheckForAnAudioFileOnCD() const; // done
void ClearActiveSamples(); // done
void ClearMissionAudio(uint8 slot); // done (inlined in vc)
void ClearRequestedQueue(); // done (inlined in vc)
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
int32 ComputePan(float, CVector *); // done
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
void CalculateDistance(bool8 &condition, float dist);
bool8 CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio(uint8 slot); // inlined in vc
void ClearRequestedQueue(); // inlined in vc
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(eAudioType type, void *entity);
void DestroyAllGameCreatedEntities(); // done
void DestroyEntity(int32 id); // done (inlined in vc)
void DoPoliceRadioCrackle(); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); // inlined in vc
void DoPoliceRadioCrackle();
// functions returning talk sfx,
// order from GetPedCommentSfx
@ -382,170 +382,170 @@ public:
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
// end of functions returning talk sfx
void GenerateIntegerRandomNumberTable(); // done
char *Get3DProviderName(uint8 id) const; // done
char GetCDAudioDriveLetter() const; // done
int8 GetCurrent3DProviderIndex() const; // done
int8 AutoDetect3DProviders() const; // done
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const; // done
float GetCollisionRatio(float a, float b, float c, float d) const; // done (inlined in vc)
float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
int32 GetJumboTaxiFreq() const; // done (inlined in vc)
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
int8 GetMissionScriptPoliceAudioPlayingStatus() const; // done
uint8 GetNum3DProvidersAvailable() const; // done
uint32 GetPedCommentSfx(CPed *ped, int32 sound); // done
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; // done
void GenerateIntegerRandomNumberTable();
char *Get3DProviderName(uint8 id) const;
char GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const;
int8 AutoDetect3DProviders() const;
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
float GetDistanceSquared(const CVector &v) const; // inlined in vc
int32 GetJumboTaxiFreq() const; // inlined in vc
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const;
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
float velocityChange); // done
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done
float velocityChange);
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
bool8 HasAirBrakes(int32 model) const; // done
bool8 HasAirBrakes(int32 model) const;
void Initialise(); // done
void InitialisePoliceRadio(); // done
void InitialisePoliceRadioZones(); // done
void InterrogateAudioEntities(); // done (inlined)
bool8 IsAudioInitialised() const; // done
bool8 IsMissionAudioSampleFinished(uint8 slot); // done
bool8 IsMP3RadioChannelAvailable() const; // done
void Initialise();
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities(); // inlined
bool8 IsAudioInitialised() const;
bool8 IsMissionAudioSampleFinished(uint8 slot);
bool8 IsMP3RadioChannelAvailable() const;
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, uint16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); // done
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); // done
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
void PlayLoadedMissionAudio(uint8 slot);
void PlayOneShot(int32 index, uint16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const;
void PlayerJustLeftCar() const;
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // done
bool8 ProcessAirBrakes(cVehicleParams& params); // done
void ProcessActiveQueues();
bool8 ProcessAirBrakes(cVehicleParams& params);
bool8 ProcessBoatEngine(cVehicleParams& params);
bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done
bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
#ifdef GTA_BRIDGE
void ProcessBridge(); // done(bcs not exists in VC)
void ProcessBridgeMotor(); // done(bcs not exists in VC)
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
void ProcessBridgeWarning(); // done(bcs not exists in VC)
void ProcessBridge();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
#endif
bool8 ProcessCarBombTick(cVehicleParams& params); // done
void ProcessCarHeli(cVehicleParams& params); // done
void ProcessCesna(cVehicleParams& params); // done
//void ProcessCrane(); // done(bcs not exists in VC)
bool8 ProcessEngineDamage(cVehicleParams& params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); // done
void ProcessFrontEnd(); // done
void ProcessGarages(); // done
void ProcessJumbo(cVehicleParams& params); // done
void ProcessJumboAccel(CPlane *plane); // done
void ProcessJumboDecel(CPlane *plane); // done
void ProcessJumboFlying(); // done
void ProcessJumboLanding(CPlane *plane); // done
void ProcessJumboTakeOff(CPlane *plane); // done
void ProcessJumboTaxi(); // done
void ProcessLoopingScriptObject(uint8 sound); // done
void ProcessMissionAudio(); // done
void ProcessMissionAudioSlot(uint8 slot); // done
void ProcessModelHeliVehicle(cVehicleParams& params); // done
void ProcessModelVehicle(cVehicleParams& params); // done
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); // done
void ProcessPedOneShots(cPedParams &params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams& params); // done
void ProcessPlayerMood(); // done
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
void ProcessProjectiles(); // done
void ProcessRainOnVehicle(cVehicleParams& params); // done
void ProcessReverb() const; // done
bool8 ProcessReverseGear(cVehicleParams& params); // done
void ProcessScriptObject(int32 id); // done
void ProcessSpecial(); // done
bool8 ProcessCarBombTick(cVehicleParams& params);
void ProcessCarHeli(cVehicleParams& params);
void ProcessCesna(cVehicleParams& params);
//void ProcessCrane();
bool8 ProcessEngineDamage(cVehicleParams& params);
void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
void ProcessJumbo(cVehicleParams& params);
void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane);
void ProcessJumboFlying();
void ProcessJumboLanding(CPlane *plane);
void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboTaxi();
void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio();
void ProcessMissionAudioSlot(uint8 slot);
void ProcessModelHeliVehicle(cVehicleParams& params);
void ProcessModelVehicle(cVehicleParams& params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams &params);
void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams& params);
void ProcessPlayerMood();
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams& params);
void ProcessReverb() const;
bool8 ProcessReverseGear(cVehicleParams& params);
void ProcessScriptObject(int32 id);
void ProcessSpecial();
#ifdef GTA_TRAIN
bool8 ProcessTrainNoise(cVehicleParams &params); //done(bcs not exists in VC)
bool8 ProcessTrainNoise(cVehicleParams &params);
#endif
void ProcessVehicle(CVehicle *vehicle); // done
bool8 ProcessVehicleDoors(cVehicleParams &params); // done
void ProcessVehicleEngine(cVehicleParams &params); // done
void ProcessVehicleFlatTyre(cVehicleParams &params); // done
bool8 ProcessVehicleHorn(cVehicleParams &params); // done
void ProcessVehicleOneShots(cVehicleParams &params); // done
bool8 ProcessVehicleReverseWarning(cVehicleParams &params); // done
bool8 ProcessVehicleRoadNoise(cVehicleParams &params); // done
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params); // done
bool8 ProcessVehicleSkidding(cVehicleParams &params); // done
void ProcessWaterCannon(int32); // done
void ProcessWeather(int32 id); // done
bool8 ProcessWetRoadNoise(cVehicleParams& params); // done
void ProcessEscalators(); // done
void ProcessExtraSounds(); // done
void ProcessVehicle(CVehicle *vehicle);
bool8 ProcessVehicleDoors(cVehicleParams &params);
void ProcessVehicleEngine(cVehicleParams &params);
void ProcessVehicleFlatTyre(cVehicleParams &params);
bool8 ProcessVehicleHorn(cVehicleParams &params);
void ProcessVehicleOneShots(cVehicleParams &params);
bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
bool8 ProcessVehicleSkidding(cVehicleParams &params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool8 ProcessWetRoadNoise(cVehicleParams& params);
void ProcessEscalators();
void ProcessExtraSounds();
int32 RandomDisplacement(uint32 seed) const; // done
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
void ReportCrime(eCrimeType crime, const CVector &pos); // done
void ResetAudioLogicTimers(uint32 timer); // done
void ResetPoliceRadio(); // done
void ResetTimers(uint32 time); // done
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
void ReportCrime(eCrimeType crime, const CVector &pos);
void ResetAudioLogicTimers(uint32 timer);
void ResetPoliceRadio();
void ResetTimers(uint32 time);
void Service(); // done
void ServiceCollisions(); // done
void ServicePoliceRadio(); // done
void ServicePoliceRadioChannel(uint8 wantedLevel); // done
void ServiceSoundEffects(); // done
int8 SetCurrent3DProvider(uint8 which); // done
void SetDynamicAcousticModelingStatus(bool8 status); // done
void SetEffectsFadeVol(uint8 volume) const; // done
void SetEffectsMasterVolume(uint8 volume) const; // done
void SetMP3BoostVolume(uint8 volume) const; // done
void SetEntityStatus(int32 id, bool8 status); // done
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done
void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
void SetMonoMode(bool8 mono); // done
void SetMusicFadeVol(uint8 volume) const; // done
void SetMusicMasterVolume(uint8 volume) const; // done
void SetSpeakerConfig(int32 conf) const; // done
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done
void SetUpOneShotCollisionSound(const cAudioCollision &col); // done
bool8 SetupCrimeReport(); // done
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done
bool8 SetupJumboFlySound(uint8 emittingVol); // done
bool8 SetupJumboRumbleSound(uint8 emittingVol); // done
bool8 SetupJumboTaxiSound(uint8 vol); // done
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done
void SetupPedComments(cPedParams &params, uint16 sound); // done
void Service();
void ServiceCollisions();
void ServicePoliceRadio();
void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool8 status);
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetMP3BoostVolume(uint8 volume) const;
void SetEntityStatus(int32 id, bool8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
void SetMonoMode(bool8 mono);
void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool8 SetupCrimeReport();
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
bool8 SetupJumboFlySound(uint8 emittingVol);
bool8 SetupJumboRumbleSound(uint8 emittingVol);
bool8 SetupJumboTaxiSound(uint8 vol);
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
void Terminate(); // done
void TranslateEntity(Const CVector *v1, CVector *v2) const; // done
void Terminate();
void TranslateEntity(Const CVector *v1, CVector *v2) const;
void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done
void UpdateReflections(); // done
bool8 UsesReverseWarning(int32 model) const; // done
bool8 UsesSiren(cVehicleParams &params) const; // done
bool8 UsesSirenSwitching(cVehicleParams &params) const; // done
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
void UpdateReflections();
bool8 UsesReverseWarning(int32 model) const;
bool8 UsesSiren(cVehicleParams &params) const;
bool8 UsesSirenSwitching(cVehicleParams &params) const;
CVehicle *FindVehicleOfPlayer(); // done
void SetPedTalkingStatus(CPed *ped, bool8 status); // done
void SetPlayersMood(uint8 mood, uint32 time); // done
CVehicle *FindVehicleOfPlayer();
void SetPedTalkingStatus(CPed *ped, bool8 status);
void SetPlayersMood(uint8 mood, uint32 time);
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
#ifdef GTA_PC
// only used in pc
void AdjustSamplesVolume(); // done (inlined)
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // done (inlined)
void AdjustSamplesVolume(); // inlined
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
#endif
};

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@ -1648,7 +1648,7 @@ void CStream::SetPlay(bool state)
{
ALint sourceState = AL_STOPPED;
alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState);
if (sourceState != AL_STOPPED )
if (sourceState != AL_STOPPED)
alSourceStop(m_pAlSources[0]);
sourceState = AL_STOPPED;

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@ -50,45 +50,45 @@ void CAutoPilot::RemoveOnePathNode()
#ifdef COMPATIBLE_SAVES
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
WriteSaveBuf<int8>(buf, m_nPreviousDirection);
WriteSaveBuf<int8>(buf, m_nCurrentDirection);
WriteSaveBuf<int8>(buf, m_nNextDirection);
WriteSaveBuf<int8>(buf, m_nCurrentLane);
WriteSaveBuf<int8>(buf, m_nNextLane);
WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
WriteSaveBuf<uint8>(buf, m_nCarMission);
WriteSaveBuf<uint8>(buf, m_nTempAction);
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
WriteSaveBuf(buf, m_nCurrentRouteNode);
WriteSaveBuf(buf, m_nNextRouteNode);
WriteSaveBuf(buf, m_nPrevRouteNode);
WriteSaveBuf(buf, m_nTimeEnteredCurve);
WriteSaveBuf(buf, m_nTimeToSpendOnCurrentCurve);
WriteSaveBuf(buf, m_nCurrentPathNodeInfo);
WriteSaveBuf(buf, m_nNextPathNodeInfo);
WriteSaveBuf(buf, m_nPreviousPathNodeInfo);
WriteSaveBuf(buf, m_nAntiReverseTimer);
WriteSaveBuf(buf, m_nTimeToStartMission);
WriteSaveBuf(buf, m_nPreviousDirection);
WriteSaveBuf(buf, m_nCurrentDirection);
WriteSaveBuf(buf, m_nNextDirection);
WriteSaveBuf(buf, m_nCurrentLane);
WriteSaveBuf(buf, m_nNextLane);
WriteSaveBuf(buf, m_nDrivingStyle);
WriteSaveBuf(buf, m_nCarMission);
WriteSaveBuf(buf, m_nTempAction);
WriteSaveBuf(buf, m_nTimeTempAction);
WriteSaveBuf(buf, m_fMaxTrafficSpeed);
WriteSaveBuf(buf, m_nCruiseSpeed);
WriteSaveBuf(buf, m_nCruiseSpeedMultiplierType);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, m_fCruiseSpeedMultiplier);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
if (m_bStayInCurrentLevel) flags |= BIT(2);
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
SkipSaveBuf(buf, 32);
WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
SkipSaveBuf(buf, 6);
WriteSaveBuf(buf, flags);
WriteSaveBuf(buf, m_nSwitchDistance);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, m_vecDestinationCoors.x);
WriteSaveBuf(buf, m_vecDestinationCoors.y);
WriteSaveBuf(buf, m_vecDestinationCoors.z);
ZeroSaveBuf(buf, 32);
WriteSaveBuf(buf, m_nPathFindNodesCount);
ZeroSaveBuf(buf, 6);
}
void CAutoPilot::Load(uint8*& buf)

View File

@ -29,13 +29,6 @@
#include "VarConsole.h"
#include "SaveBuf.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
#define CRUSHER_GARAGE_Z2 (3.5f)
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
@ -2640,8 +2633,53 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
}
}
for (int i = 0; i < NUM_GARAGES; i++)
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aGarages[i].m_eGarageType);
WriteSaveBuf(buf, aGarages[i].m_eGarageState);
WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars);
WriteSaveBuf(buf, aGarages[i].field_2);
WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar);
WriteSaveBuf(buf, aGarages[i].m_bDeactivated);
WriteSaveBuf(buf, aGarages[i].m_bResprayHappened);
ZeroSaveBuf(buf, 1);
WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex);
ZeroSaveBuf(buf, 4 + 4);
WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex);
WriteSaveBuf(buf, aGarages[i].m_bDoor2PoolIndex);
WriteSaveBuf(buf, aGarages[i].m_bDoor1IsDummy);
WriteSaveBuf(buf, aGarages[i].m_bDoor2IsDummy);
WriteSaveBuf(buf, aGarages[i].m_bRecreateDoorOnNextRefresh);
WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor);
WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer);
ZeroSaveBuf(buf, 1);
WriteSaveBuf(buf, aGarages[i].m_vecCorner1);
WriteSaveBuf(buf, aGarages[i].m_fInfZ);
WriteSaveBuf(buf, aGarages[i].m_vDir1);
WriteSaveBuf(buf, aGarages[i].m_vDir2);
WriteSaveBuf(buf, aGarages[i].m_fSupZ);
WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
WriteSaveBuf(buf, aGarages[i].m_fInfX);
WriteSaveBuf(buf, aGarages[i].m_fSupX);
WriteSaveBuf(buf, aGarages[i].m_fInfY);
WriteSaveBuf(buf, aGarages[i].m_fSupY);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
WriteSaveBuf(buf, aGarages[i].m_fDoor1Y);
WriteSaveBuf(buf, aGarages[i].m_fDoor2X);
WriteSaveBuf(buf, aGarages[i].m_fDoor2Y);
WriteSaveBuf(buf, aGarages[i].m_fDoor1Z);
WriteSaveBuf(buf, aGarages[i].m_fDoor2Z);
WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction);
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
ZeroSaveBuf(buf, 3 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
//VALIDATESAVEBUF(*size);
}
@ -2669,7 +2707,51 @@ void CGarages::Load(uint8* buf, uint32 size)
}
}
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aGarages[i].m_eGarageType, buf);
ReadSaveBuf(&aGarages[i].m_eGarageState, buf);
ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf);
ReadSaveBuf(&aGarages[i].field_2, buf);
ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf);
ReadSaveBuf(&aGarages[i].m_bDeactivated, buf);
ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf);
SkipSaveBuf(buf, 1);
ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf);
SkipSaveBuf(buf, 4 + 4);
ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf);
SkipSaveBuf(buf, 1);
ReadSaveBuf(&aGarages[i].m_vecCorner1, buf);
ReadSaveBuf(&aGarages[i].m_fInfZ, buf);
ReadSaveBuf(&aGarages[i].m_vDir1, buf);
ReadSaveBuf(&aGarages[i].m_vDir2, buf);
ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
ReadSaveBuf(&aGarages[i].m_fInfX, buf);
ReadSaveBuf(&aGarages[i].m_fSupX, buf);
ReadSaveBuf(&aGarages[i].m_fInfY, buf);
ReadSaveBuf(&aGarages[i].m_fSupY, buf);
ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
SkipSaveBuf(buf, 3 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
ReadSaveBuf(&aGarages[i], buf);
#endif
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;

View File

@ -115,7 +115,7 @@ public:
bool m_bClosingWithoutTargetCar;
bool m_bDeactivated;
bool m_bResprayHappened;
int m_nTargetModelIndex;
int32 m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
uint8 m_bDoor1PoolIndex;

View File

@ -18,6 +18,12 @@
#include "Replay.h"
#endif
#ifdef COMPATIBLE_SAVES
#define PHONEINFO_SAVE_SIZE 0xA30
#else
#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo)
#endif
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
@ -201,11 +207,24 @@ INITSAVEBUF
ReadSaveBuf(&m_nMax, buf);
ReadSaveBuf(&m_nScriptPhonesMax, buf);
for (int i = 0; i < NUMPHONES; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&m_aPhones[i].m_vecPos, buf);
SkipSaveBuf(buf, 6 * 4);
ReadSaveBuf(&m_aPhones[i].m_repeatedMessagePickupStart, buf);
int32 tmp;
ReadSaveBuf(&tmp, buf);
// It's saved as building pool index in save file, convert it to true entity
m_aPhones[i].m_pEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil;
ReadSaveBuf(&m_aPhones[i].m_nState, buf);
ReadSaveBuf(&m_aPhones[i].m_visibleToCam, buf);
SkipSaveBuf(buf, 3);
#else
ReadSaveBuf(&m_aPhones[i], buf);
// It's saved as building pool index in save file, convert it to true entity
if (m_aPhones[i].m_pEntity) {
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
}
#endif
}
VALIDATESAVEBUF(size)
}
@ -299,17 +318,29 @@ CPhoneInfo::Initialise(void)
void
CPhoneInfo::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(CPhoneInfo);
*size = PHONEINFO_SAVE_SIZE;
INITSAVEBUF
WriteSaveBuf(buf, m_nMax);
WriteSaveBuf(buf, m_nScriptPhonesMax);
for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos);
ZeroSaveBuf(buf, 6 * 4);
WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart);
// Convert entity pointer to building pool index while saving
int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, m_aPhones[phoneId].m_nState);
WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam);
ZeroSaveBuf(buf, 3);
#else
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
// Convert entity pointer to building pool index while saving
if (phone->m_pEntity) {
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
}
#endif
}
VALIDATESAVEBUF(*size)
}

View File

@ -35,6 +35,12 @@
#include "Streaming.h"
#include "SaveBuf.h"
#ifdef COMPATIBLE_SAVES
#define PICKUPS_SAVE_SIZE 0x4440
#else
#define PICKUPS_SAVE_SIZE sizeof(aPickUps)
#endif
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
@ -1442,6 +1448,31 @@ CPickups::Load(uint8 *buf, uint32 size)
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aPickUps[i].m_vecPos, buf);
ReadSaveBuf(&aPickUps[i].m_fRevenue, buf);
int32 tmp_pObject;
ReadSaveBuf(&tmp_pObject, buf);
int32 tmp_pExtraObject;
ReadSaveBuf(&tmp_pExtraObject, buf);
ReadSaveBuf(&aPickUps[i].m_nQuantity, buf);
ReadSaveBuf(&aPickUps[i].m_nTimer, buf);
ReadSaveBuf(&aPickUps[i].m_nMoneySpeed, buf);
ReadSaveBuf(&aPickUps[i].m_eModelIndex, buf);
ReadSaveBuf(&aPickUps[i].m_nIndex, buf);
memcpy(aPickUps[i].m_sTextKey, buf, sizeof(aPickUps[i].m_sTextKey));
SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey));
ReadSaveBuf(&aPickUps[i].m_eType, buf);
ReadSaveBuf(&aPickUps[i].m_bRemoved, buf);
uint8 flags;
ReadSaveBuf(&flags, buf);
aPickUps[i].m_bWasAmmoCollected = !!(flags & BIT(0));
aPickUps[i].m_bWasControlMessageShown = !!(flags & BIT(1));
SkipSaveBuf(buf, 3);
aPickUps[i].m_pObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pObject - 1) : nil;
aPickUps[i].m_pExtraObject = aPickUps[i].m_eType != PICKUP_NONE && tmp_pExtraObject != 0 ? CPools::GetObjectPool()->GetSlot(tmp_pExtraObject - 1) : nil;
#else
ReadSaveBuf(&aPickUps[i], buf);
if (aPickUps[i].m_eType != PICKUP_NONE) {
@ -1450,7 +1481,7 @@ INITSAVEBUF
if (aPickUps[i].m_pExtraObject != nil)
aPickUps[i].m_pExtraObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pExtraObject - 1);
}
#endif
}
ReadSaveBuf(&CollectedPickUpIndex, buf);
@ -1466,12 +1497,34 @@ VALIDATESAVEBUF(size)
void
CPickups::Save(uint8 *buf, uint32 *size)
{
*size = sizeof(aPickUps);
*size = PICKUPS_SAVE_SIZE;
*size += sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
INITSAVEBUF
for (int32 i = 0; i < NUMPICKUPS; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aPickUps[i].m_vecPos);
WriteSaveBuf(buf, aPickUps[i].m_fRevenue);
int32 tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pObject) + 1 : 0;
WriteSaveBuf(buf, tmp);
tmp = aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pExtraObject != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aPickUps[i].m_pExtraObject) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, aPickUps[i].m_nQuantity);
WriteSaveBuf(buf, aPickUps[i].m_nTimer);
WriteSaveBuf(buf, aPickUps[i].m_nMoneySpeed);
WriteSaveBuf(buf, aPickUps[i].m_eModelIndex);
WriteSaveBuf(buf, aPickUps[i].m_nIndex);
memcpy(buf, aPickUps[i].m_sTextKey, sizeof(aPickUps[i].m_sTextKey));
SkipSaveBuf(buf, sizeof(aPickUps[i].m_sTextKey));
WriteSaveBuf(buf, aPickUps[i].m_eType);
WriteSaveBuf(buf, aPickUps[i].m_bRemoved);
uint8 flags = 0;
if (aPickUps[i].m_bWasAmmoCollected) flags |= BIT(0);
if (aPickUps[i].m_bWasControlMessageShown) flags |= BIT(1);
WriteSaveBuf(buf, flags);
ZeroSaveBuf(buf, 3);
#else
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
if (buf_pickup->m_eType != PICKUP_NONE) {
if (buf_pickup->m_pObject != nil)
@ -1479,6 +1532,7 @@ INITSAVEBUF
if (buf_pickup->m_pExtraObject != nil)
buf_pickup->m_pExtraObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pExtraObject) + 1);
}
#endif
}
WriteSaveBuf(buf, CollectedPickUpIndex);

View File

@ -2314,35 +2314,35 @@ VALIDATESAVEBUF(size)
void CRunningScript::Save(uint8*& buf)
{
#ifdef COMPATIBLE_SAVES
SkipSaveBuf(buf, 8);
ZeroSaveBuf(buf, 8);
WriteSaveBuf<int32>(buf, m_nId);
for (int i = 0; i < 8; i++)
WriteSaveBuf<char>(buf, m_abScriptName[i]);
WriteSaveBuf<uint32>(buf, m_nIp);
WriteSaveBuf(buf, m_abScriptName[i]);
WriteSaveBuf(buf, m_nIp);
#ifdef CHECK_STRUCT_SIZES
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
#endif
for (int i = 0; i < MAX_STACK_DEPTH; i++)
WriteSaveBuf<uint32>(buf, m_anStack[i]);
WriteSaveBuf<uint16>(buf, m_nStackPointer);
SkipSaveBuf(buf, 2);
WriteSaveBuf(buf, m_anStack[i]);
WriteSaveBuf(buf, m_nStackPointer);
ZeroSaveBuf(buf, 2);
#ifdef CHECK_STRUCT_SIZES
static_assert(NUM_LOCAL_VARS + 8 + NUM_TIMERS == 106, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 106");
#endif
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
WriteSaveBuf<int32>(buf, m_nLocalsPointer);
WriteSaveBuf<bool>(buf, m_bIsActive);
WriteSaveBuf<bool>(buf, m_bCondResult);
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
WriteSaveBuf<uint32>(buf, m_nWakeTime);
WriteSaveBuf<uint16>(buf, m_nAndOrState);
WriteSaveBuf<bool>(buf, m_bNotFlag);
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
WriteSaveBuf<bool>(buf, m_bMissionFlag);
SkipSaveBuf(buf, 2);
WriteSaveBuf(buf, m_anLocalVariables[i]);
WriteSaveBuf(buf, m_nLocalsPointer);
WriteSaveBuf(buf, m_bIsActive);
WriteSaveBuf(buf, m_bCondResult);
WriteSaveBuf(buf, m_bIsMissionScript);
WriteSaveBuf(buf, m_bSkipWakeTime);
WriteSaveBuf(buf, m_nWakeTime);
WriteSaveBuf(buf, m_nAndOrState);
WriteSaveBuf(buf, m_bNotFlag);
WriteSaveBuf(buf, m_bDeatharrestEnabled);
WriteSaveBuf(buf, m_bDeatharrestExecuted);
WriteSaveBuf(buf, m_bMissionFlag);
ZeroSaveBuf(buf, 2);
#else
WriteSaveBuf(buf, *this);
#endif

View File

@ -33,4 +33,4 @@ public:
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
};
VALIDATE_SIZE(CPlaceable, 0x4C);
VALIDATE_SIZE(CPlaceable, 0x48);

View File

@ -310,9 +310,9 @@ INITSAVEBUF
#else
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
@ -321,7 +321,7 @@ INITSAVEBUF
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CAutomobile));
@ -332,7 +332,7 @@ INITSAVEBUF
#else
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBoat));
@ -343,7 +343,7 @@ INITSAVEBUF
#else
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBike));

View File

@ -1229,7 +1229,11 @@ CStats::ConstructStatLine(int rowIdx)
FASTEST_TIME(20, "STFT_21");
if (FastestTimes[21])
#ifdef FIX_BUGS
STAT_LINE_1(float, "STFT_22", Floor(FastestTimes[21] / 10) / 100, 1);
#else
STAT_LINE_1(float, "STFT_22", FastestTimes[21] / 1000, 1);
#endif
if (TopShootingRangeScore > 0.0f)
STAT_LINE_1(int, "TOP_SHO", TopShootingRangeScore, 0);

View File

@ -1,7 +1,9 @@
#pragma once
// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
//#define VANILLA_DEFINES
// disables (most) stuff that wasn't in original gta-vc.exe
#ifdef __MWERKS__
#define VANILLA_DEFINES
#endif
enum Config {
NUMPLAYERS = 1,
@ -154,8 +156,36 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
#define GTA_TRAIN
#define GTA_BRIDGE
// Version defines
#define GTAVC_PS2 400
#define GTAVC_PC_10 410
#define GTAVC_PC_11 411
#define GTAVC_PC_JAP 412
// TODO? maybe something for xbox or android?
#define GTA_VERSION GTAVC_PC_11
// TODO(MIAMI): someone ought to find and check out uses of these defines:
//#define GTA3_STEAM_PATCH
//#define GTAVC_JP_PATCH
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
//# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define PS2_MENU
#elif defined GTA_PC
# define PC_PLAYER_CONTROLS // mouse player/cam mode
//# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
# define PC_WATER
#elif defined GTA_XBOX
#endif
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
@ -174,22 +204,24 @@ enum Config {
#define FINAL
#endif
// Version defines
#define GTAVC_PS2 400
#define GTAVC_PC_10 410
#define GTAVC_PC_11 411
#define GTAVC_PC_JAP 412
// TODO? maybe something for xbox or android?
// these are placed here to work with VANILLA_DEFINES for compatibility
#define NO_CDCHECK // skip audio CD check
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define GTA_VERSION GTAVC_PC_11
// TODO(MIAMI): someone ought to find and check out uses of these defines:
//#define GTA3_STEAM_PATCH
//#define GTAVC_JP_PATCH
#ifdef VANILLA_DEFINES
#define FINAL
#define MASTER
//#define USE_MY_DOCUMENTS
#define THIS_IS_STUPID
#define DONT_FIX_REPLAY_BUGS
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
#else
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
@ -204,24 +236,10 @@ enum Config {
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#define GTA_TRAIN
#define GTA_BRIDGE
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
//# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
#elif defined GTA_PC
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
# define PC_PLAYER_CONTROLS // mouse player/cam mode
//# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#if defined GTA_PC && defined GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
#endif
#ifdef VU_COLLISION
@ -249,7 +267,8 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define NO_MOVIES // add option to disable intro videos
@ -260,7 +279,7 @@ enum Config {
#define ASCII_STRCMP // use faster ascii str comparisons
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
#if !defined _WIN32 || defined __MINGW32__
#undef ASCII_STRCMP
#endif
@ -295,7 +314,7 @@ enum Config {
#endif
// Water & Particle
// #define PC_WATER
#undef PC_WATER
#define WATER_CHEATS
//#define PSP_WATERCANNON
@ -432,97 +451,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_AUDIO_CHANNELS
#endif
// -------
#if defined __MWERKS__ || defined VANILLA_DEFINES
#define FINAL
#undef CHATTYSPLASH
#undef TIMEBARS
#define MASTER
#undef VALIDATE_SAVE_SIZE
#undef NO_MOVIES
#undef DEBUGMENU
#undef DRAW_GAME_VERSION_TEXT
//#undef NASTY_GAME
//#undef NO_CDCHECK
#undef GTA_PS2_STUFF
#undef USE_PS2_RAND
#undef RANDOMSPLASH
#undef PS2_MATFX
#undef FIX_BUGS
#define THIS_IS_STUPID
#undef MORE_LANGUAGES
#undef COMPATIBLE_SAVES
#undef LOAD_INI_SETTINGS
#undef ASPECT_RATIO_SCALE
#undef PROPER_SCALING
//#undef DEFAULT_NATIVE_RESOLUTION
#undef PS2_ALPHA_TEST
#undef IMPROVED_VIDEOMODE
#undef DISABLE_LOADING_SCREEN
#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
#undef EXTENDED_COLOURFILTER
#undef EXTENDED_PIPELINES
#undef SCREEN_DROPLETS
#undef NEW_RENDERER
#undef FIX_SPRITES
#define PC_WATER
#undef WATER_CHEATS
#undef USE_CUTSCENE_SHADOW_FOR_PED
#undef DISABLE_CUTSCENE_SHADOWS
#undef XINPUT
#undef DETECT_PAD_INPUT_SWITCH
#undef KANGAROO_CHEAT
#undef RESTORE_ALLCARSHELI_CHEAT
#undef BETTER_ALLCARSAREDODO_CHEAT
#undef WALLCLIMB_CHEAT
#undef REGISTER_START_BUTTON
#undef BIND_VEHICLE_FIREWEAPON
#undef BUTTON_ICONS
#undef FIX_RADAR
#undef RADIO_OFF_TEXT
#undef MAP_ENHANCEMENTS
#undef GAMEPAD_MENU
#undef MUCH_SHORTER_OUTRO_SCREEN
#undef CUSTOM_FRONTEND_OPTIONS
#undef GRAPHICS_MENU_OPTIONS
#undef NO_ISLAND_LOADING
#undef CUTSCENE_BORDERS_SWITCH
#undef MULTISAMPLING
#undef INVERT_LOOK_FOR_PAD
#undef USE_DEBUG_SCRIPT_LOADER
#undef USE_MEASUREMENTS_IN_METERS
#undef USE_PRECISE_MEASUREMENT_CONVERTION
#undef SUPPORT_JAPANESE_SCRIPT
#undef MISSION_REPLAY
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#define DONT_FIX_REPLAY_BUGS
#undef EXPLODING_AIRTRAIN
#undef CPLANE_ROTORS
#undef CAMERA_PICKUP
#undef CANCELLABLE_CAR_ENTER
#undef IMPROVED_CAMERA
#undef FREE_CAM
#undef BIG_IMG
#undef PS2_AUDIO_CHANNELS
#undef MULTITHREADED_AUDIO
#undef RADIO_SCROLL_TO_PREV_STATION
#endif
#endif // VANILLA_DEFINES

View File

@ -901,7 +901,7 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bStreamingDontDelete) tmp |= BIT(30);
if (bRemoveFromWorld) tmp |= BIT(31);
WriteSaveBuf<uint32>(buf, tmp);
WriteSaveBuf(buf, tmp);
tmp = 0;
@ -922,7 +922,7 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bUnderwater) tmp |= BIT(13);
if (bHasPreRenderEffects) tmp |= BIT(14);
WriteSaveBuf<uint32>(buf, tmp);
WriteSaveBuf(buf, tmp);
}
void

View File

@ -529,6 +529,10 @@ CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &spri
{
float speedA = DotProduct(speed, springDir);
float speedB = DotProduct(GetSpeed(point), springDir);
#ifdef FIX_BUGS
if (speedB == 0.0f)
return true;
#endif
float step = Min(CTimer::GetTimeStep(), 3.0f);
damping *= step;
if(bIsHeavy)

View File

@ -10,6 +10,12 @@
#include "DMAudio.h"
#include "screendroplets.h"
#ifdef COMPATIBLE_SAVES
#define PARTICLE_OBJECT_SIZEOF 0x84
#else
#define PARTICLE_OBJECT_SIZEOF sizeof(CParticleObject)
#endif
CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS];
@ -1062,6 +1068,48 @@ CParticleObject::UpdateFar(void)
}
}
#ifdef COMPATIBLE_SAVES
static inline void
SaveOneParticle(CParticleObject *p, uint8 *&buffer)
{
#define SkipBuf(buf, num) buf += num
#define ZeroBuf(buf, num) memset(buf, 0, num); SkipBuf(buf, num)
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipBuf(buf, sizeof(data))
// CPlaceable
{
CopyToBuf(buffer, p->GetMatrix().f);
ZeroBuf(buffer, 4);
CopyToBuf(buffer, p->GetMatrix().m_hasRwMatrix);
ZeroBuf(buffer, 3);
}
// CParticleObject
{
ZeroBuf(buffer, 4);
ZeroBuf(buffer, 4);
ZeroBuf(buffer, 4);
CopyToBuf(buffer, p->m_nRemoveTimer);
CopyToBuf(buffer, p->m_Type);
CopyToBuf(buffer, p->m_ParticleType);
CopyToBuf(buffer, p->m_nNumEffectCycles);
CopyToBuf(buffer, p->m_nSkipFrames);
CopyToBuf(buffer, p->m_nFrameCounter);
CopyToBuf(buffer, p->m_nState);
ZeroBuf(buffer, 2);
CopyToBuf(buffer, p->m_vecTarget);
CopyToBuf(buffer, p->m_fRandVal);
CopyToBuf(buffer, p->m_fSize);
CopyToBuf(buffer, p->m_Color);
CopyToBuf(buffer, p->m_bRemove);
CopyToBuf(buffer, p->m_nCreationChance);
ZeroBuf(buffer, 2);
}
#undef SkipBuf
#undef ZeroBuf
#undef CopyToBuf
}
#endif
bool
CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
{
@ -1079,27 +1127,35 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
*(int32 *)buffer = numObjects;
buffer += sizeof(int32);
int32 objectsLength = sizeof(CParticleObject) * (numObjects + 1);
int32 objectsLength = PARTICLE_OBJECT_SIZEOF * (numObjects + 1);
int32 dataLength = objectsLength + sizeof(int32);
for ( CParticleObject *p = pCloseListHead; p != nil; p = p->m_pNext )
{
#if 0 // todo better
#ifdef COMPATIBLE_SAVES
SaveOneParticle(p, buffer);
#else
#ifdef THIS_IS_STUPID
*(CParticleObject*)buffer = *p;
#else
memcpy(buffer, p, sizeof(CParticleObject));
#endif
buffer += sizeof(CParticleObject);
#endif
}
for ( CParticleObject *p = pFarListHead; p != nil; p = p->m_pNext )
{
#if 0 // todo better
#ifdef COMPATIBLE_SAVES
SaveOneParticle(p, buffer);
#else
#ifdef THIS_IS_STUPID
*(CParticleObject*)buffer = *p;
#else
memcpy(buffer, p, sizeof(CParticleObject));
#endif
buffer += sizeof(CParticleObject);
#endif
}
*length = dataLength;
@ -1117,7 +1173,7 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
int32 numObjects = *(int32 *)buffer;
buffer += sizeof(int32);
if ( length != sizeof(CParticleObject) * (numObjects + 1) + sizeof(int32) )
if ( length != PARTICLE_OBJECT_SIZEOF * (numObjects + 1) + sizeof(int32) )
return false;
if ( numObjects == 0 )
@ -1128,14 +1184,17 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
while ( i < numObjects )
{
CParticleObject *dst = pUnusedListHead;
#ifndef COMPATIBLE_SAVES
CParticleObject *src = (CParticleObject *)buffer;
buffer += sizeof(CParticleObject);
#endif
if ( dst == nil )
return false;
MoveToList(&pUnusedListHead, &pCloseListHead, dst);
#ifndef COMPATIBLE_SAVES
dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
dst->m_Type = src->m_Type;
dst->m_ParticleType = src->m_ParticleType;
@ -1151,6 +1210,46 @@ CParticleObject::LoadParticle(uint8 *buffer, uint32 length)
dst->m_nNumEffectCycles = src->m_nNumEffectCycles;
dst->m_nSkipFrames = src->m_nSkipFrames;
dst->m_nCreationChance = src->m_nCreationChance;
#else
dst->m_nState = POBJECTSTATE_UPDATE_CLOSE;
dst->m_pParticle = NULL;
#define SkipBuf(buf, num) buf += num
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipBuf(buf, sizeof(data))
// CPlaceable
{
CMatrix matrix;
CopyFromBuf(buffer, matrix.f);
SkipBuf(buffer, 4);
CopyFromBuf(buffer, matrix.m_hasRwMatrix);
SkipBuf(buffer, 3);
dst->SetPosition(matrix.GetPosition());
}
// CParticleObject
{
SkipBuf(buffer, 4);
SkipBuf(buffer, 4);
SkipBuf(buffer, 4);
CopyFromBuf(buffer, dst->m_nRemoveTimer);
CopyFromBuf(buffer, dst->m_Type);
CopyFromBuf(buffer, dst->m_ParticleType);
CopyFromBuf(buffer, dst->m_nNumEffectCycles);
CopyFromBuf(buffer, dst->m_nSkipFrames);
CopyFromBuf(buffer, dst->m_nFrameCounter);
SkipBuf(buffer, 2);
SkipBuf(buffer, 2);
CopyFromBuf(buffer, dst->m_vecTarget);
CopyFromBuf(buffer, dst->m_fRandVal);
CopyFromBuf(buffer, dst->m_fSize);
CopyFromBuf(buffer, dst->m_Color);
CopyFromBuf(buffer, dst->m_bRemove);
CopyFromBuf(buffer, dst->m_nCreationChance);
SkipBuf(buffer, 2);
}
#undef CopyFromBuf
#undef SkipBuf
#endif
i++;
}

View File

@ -10136,19 +10136,19 @@ CPed::UnloadNonStandardPedAnim(eWaitState waitState)
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
ZeroSaveBuf(buf, 52);
CopyToBuf(buf, GetPosition().x);
CopyToBuf(buf, GetPosition().y);
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
ZeroSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 499);
ZeroSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 172);
ZeroSaveBuf(buf, 172);
for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 252);
ZeroSaveBuf(buf, 252);
}
void

View File

@ -2189,14 +2189,14 @@ void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
ZeroSaveBuf(buf, 16);
CopyToBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
ZeroSaveBuf(buf, 28);
CopyToBuf(buf, m_nTargettableObjects[0]);
CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 164);
ZeroSaveBuf(buf, 164);
}
void

View File

@ -25,6 +25,12 @@
#include "Coronas.h"
#include "SaveBuf.h"
#ifdef COMPATIBLE_SAVES
#define SCRIPTPATHS_SAVE_SIZE 0x9C
#else
#define SCRIPTPATHS_SAVE_SIZE sizeof(aArray)
#endif
CPlaneTrail CPlaneTrails::aArray[6];
RwImVertexIndex TrailIndices[32] = {
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
@ -1269,14 +1275,34 @@ INITSAVEBUF
aArray[i].Clear();
for (int32 i = 0; i < 3; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aArray[i].m_numNodes, buf);
SkipSaveBuf(buf, 4);
ReadSaveBuf(&aArray[i].m_fTotalLength, buf);
ReadSaveBuf(&aArray[i].m_fSpeed, buf);
ReadSaveBuf(&aArray[i].m_fPosition, buf);
ReadSaveBuf(&aArray[i].m_fObjectLength, buf);
ReadSaveBuf(&aArray[i].m_state, buf);
#else
ReadSaveBuf(&aArray[i], buf);
#endif
for (int32 j = 0; j < 6; j++) {
#ifdef COMPATIBLE_SAVES
aArray[i].m_pObjects[j] = nil;
int32 tmp;
ReadSaveBuf(&tmp, buf);
if (tmp != 0) {
aArray[i].m_pObjects[j] = CPools::GetObjectPool()->GetSlot(tmp - 1);
aArray[i].m_pObjects[j]->m_phy_flagA08 = false;
}
#else
CScriptPath *pPath = &aArray[i];
if (pPath->m_pObjects[j] != nil) {
pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1);
pPath->m_pObjects[j]->m_phy_flagA08 = false;
}
#endif
}
aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
@ -1288,14 +1314,28 @@ VALIDATESAVEBUF(size)
}
void CScriptPaths::Save(uint8 *buf, uint32 *size) {
*size = sizeof(aArray);
*size = SCRIPTPATHS_SAVE_SIZE;
INITSAVEBUF
for (int32 i = 0; i < 3; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aArray[i].m_numNodes);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, aArray[i].m_fTotalLength);
WriteSaveBuf(buf, aArray[i].m_fSpeed);
WriteSaveBuf(buf, aArray[i].m_fPosition);
WriteSaveBuf(buf, aArray[i].m_fObjectLength);
WriteSaveBuf(buf, aArray[i].m_state);
#else
CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]);
#endif
for (int32 j = 0; j < 6; j++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aArray[i].m_pObjects[j] != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aArray[i].m_pObjects[j]) + 1 : 0);
#else
if (pPath->m_pObjects[j] != nil)
pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1);
#endif
}
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {

View File

@ -643,6 +643,525 @@ align4bytes(int32 size)
return (size + 3) & 0xFFFFFFFC;
}
#ifdef FIX_INCOMPATIBLE_SAVES
#define LoadSaveDataBlockNoCheck(buf, file, size) \
do { \
CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
size = align4bytes(size); \
CFileMgr::Read(file, (const char *)work_buff, size); \
buf = work_buff; \
} while(0)
#define WriteSavaDataBlockNoFunc(buf, file, size) \
do { \
if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
goto fail; \
totalSize += size; \
} while(0)
#define FixSaveDataBlock(fix_func, file, size) \
do { \
ReadDataFromBufferPointer(buf, size); \
memset(work_buff2, 0, sizeof(work_buff2)); \
buf2 = work_buff2; \
reserved = 0; \
MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
fix_func(save_type, buf, buf2, &size); \
CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
goto fail; \
totalSize += buf2 - work_buff2; \
} while(0)
#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)
#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
#define SkipBuf(buf, size) buf += (size)
#define SkipBoth(from, to, size) to += (size); from += (size)
#define SkipPtr(from, to) to += 4; from += 8
// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
static uint8 work_buff2[sizeof(work_buff)];
enum
{
SAVE_TYPE_NONE = 0,
SAVE_TYPE_32_BIT = 1,
SAVE_TYPE_64_BIT = 2,
SAVE_TYPE_MSVC = 4,
SAVE_TYPE_GCC = 8,
};
uint8
GetSaveType(char *savename)
{
uint8 save_type = SAVE_TYPE_NONE;
int file = CFileMgr::OpenFile(savename, "rb");
uint32 size;
CFileMgr::Read(file, (const char *)&size, sizeof(size));
uint8 *buf = work_buff;
CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
LoadSaveDataBlockNoCheck(buf, file, size); // garages
ReadDataFromBufferPointer(buf, size);
// store for later after we know how much data we need to skip
ReadDataFromBufferPointerWithSize(buf, work_buff2, size);
LoadSaveDataBlockNoCheck(buf, file, size); // game logic
LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
LoadSaveDataBlockNoCheck(buf, file, size); // object pool
LoadSaveDataBlockNoCheck(buf, file, size); // paths
LoadSaveDataBlockNoCheck(buf, file, size); // cranes
CFileMgr::CloseFile(file);
ReadDataFromBufferPointer(buf, size);
if (size == 1000)
save_type |= SAVE_TYPE_32_BIT;
else if (size == 1160)
save_type |= SAVE_TYPE_64_BIT;
else
assert(0); // this should never happen
buf = work_buff2;
buf += 1964; // skip everything before the first garage
buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_vecCorner1
CVector2D vecCorner1;
float fInfZ, fSupZ;
ReadBuf(buf, vecCorner1);
ReadBuf(buf, fInfZ);
SkipBuf(buf, sizeof(CVector2D));
SkipBuf(buf, sizeof(CVector2D));
ReadBuf(buf, fSupZ);
// SET_GARAGE -914.129028 -1263.540039 10.706000 -907.137024 -1246.625977 -906.299988 -1266.900024 14.421000
if (vecCorner1.x == -914.129028f && vecCorner1.y == -1263.540039f &&
fInfZ == 10.706000f && fSupZ == 14.421000f)
save_type |= SAVE_TYPE_MSVC;
else
save_type |= SAVE_TYPE_GCC;
return save_type;
}
static void
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
// hardcoded: 7876
// x86 msvc: 7340
// x86 gcc: 7020
// amd64 msvc: 7852
// amd64 gcc: 7660
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read;
uint32 written = 7340;
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
read = 7020;
else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
read = 7660;
else
read = 7852;
uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;
CopyBuf(buf, buf2, 4 * 6);
CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
CopyBuf(buf, buf2, 4);
if (save_type & SAVE_TYPE_GCC)
{
for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
{
for (int32 j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
{
CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector));
uint8 nFlags8;
ReadBuf(buf, nFlags8);
int32 nFlags32 = nFlags8;
WriteBuf(buf2, nFlags32);
CopyBuf(buf, buf2, 1 * 6);
SkipBuf(buf, 1);
SkipBuf(buf2, 2);
}
}
}
else
{
CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS * TOTAL_HIDEOUT_GARAGES);
}
for (int32 i = 0; i < NUM_GARAGES; i++)
{
CopyBuf(buf, buf2, 1 * 7);
SkipBoth(buf, buf2, 1);
CopyBuf(buf, buf2, 4);
SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
SkipBuf(buf, ptrsize * 2);
SkipBuf(buf2, 4 * 2);
CopyBuf(buf, buf2, 1 * 7);
SkipBoth(buf, buf2, 1);
CopyBuf(buf, buf2, sizeof(CVector2D) * 3 + 4 * 17 + 1);
SkipBoth(buf, buf2, 3);
SkipBuf(buf, ptrsize);
SkipBuf(buf2, 4);
if (save_type & SAVE_TYPE_GCC)
SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
else
SkipBuf(buf, sizeof(CStoredCar));
SkipBuf(buf2, sizeof(CStoredCar));
}
}
static void
FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
uint32 written = 2 * sizeof(uint32) + 0x3E0; // see CRANES_SAVE_SIZE
CopyBuf(buf, buf2, 4 + 4);
for (int32 i = 0; i < NUM_CRANES; i++)
{
CopyPtr(buf, buf2);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 14 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
SkipBuf(buf, 4);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 + 7 * 1);
SkipBuf(buf, 5);
SkipBuf(buf2, 1);
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x5400 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
uint32 written = 0x4440 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE
for (int32 i = 0; i < NUMPICKUPS; i++)
{
CopyBuf(buf, buf2, sizeof(CVector) + 4);
CopyPtr(buf, buf2);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 2 + 2 * 3 + 8 + 1 * 3);
SkipBuf(buf, 7);
SkipBuf(buf2, 3);
}
CopyBuf(buf, buf2, 2);
SkipBoth(buf, buf2, 2);
CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x1138; // sizeof(CPhoneInfo)
uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE
CopyBuf(buf, buf2, 4 + 4);
for (int32 i = 0; i < NUMPHONES; i++)
{
CopyBuf(buf, buf2, sizeof(CVector));
SkipBuf(buf, 4);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4);
SkipBuf(buf, 4);
CopyPtr(buf, buf2);
CopyBuf(buf, buf2, 4 + 1);
SkipBoth(buf, buf2, 3);
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
int32 numObjects;
ReadBuf(buf, numObjects);
WriteBuf(buf2, numObjects);
uint32 read = 0x98 * (numObjects + 1) + 4; // sizeof(CParticleObject)
uint32 written = 0x84 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF
for (int32 i = 0; i < numObjects; i++)
{
// CPlaceable
CopyBuf(buf, buf2, 4 * 4 * 4);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 1);
SkipBuf(buf, 7);
SkipBuf(buf2, 3);
// CParticleObject
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
SkipBoth(buf, buf2, 2);
CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
SkipBoth(buf, buf2, 2);
}
SkipBuf(buf, 0x98); // sizeof(CParticleObject)
SkipBuf(buf2, 0x84); // see PARTICLE_OBJECT_SIZEOF
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
static void
FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
uint8 *buf_start = buf;
uint8 *buf2_start = buf2;
uint32 read = 0x108; // sizeof(CScriptPath) * 3
uint32 written = 0x9C; // see SCRIPTPATHS_SAVE_SIZE
for (int32 i = 0; i < 3; i++)
{
int32 numNodes;
ReadBuf(buf, numNodes);
WriteBuf(buf2, numNodes);
SkipBuf(buf, 4);
SkipPtr(buf, buf2);
CopyBuf(buf, buf2, 4 * 5);
SkipBuf(buf, 4);
for (int32 i = 0; i < 6; i++)
{
CopyPtr(buf, buf2);
}
for (int32 i = 0; i < numNodes; i++)
{
CopyBuf(buf, buf2, sizeof(CPlaneNode));
read += sizeof(CPlaneNode);
written += sizeof(CPlaneNode);
}
}
*size = 0;
assert(buf - buf_start == read);
assert(buf2 - buf2_start == written);
*size = written;
}
bool
FixSave(int32 slot, uint8 save_type)
{
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
return true;
bool success = false;
uint8 *buf, *presize, *postsize, *buf2;
uint32 size;
uint32 reserved;
uint32 totalSize;
char savename[MAX_PATH];
char savename_bak[MAX_PATH];
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));
assert(caserename(savename, savename_bak) == 0);
int file_in = CFileMgr::OpenFile(savename_bak, "rb");
int file_out = CFileMgr::OpenFileForWriting(savename);
CheckSum = 0;
totalSize = 0;
CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
buf = work_buff;
CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixCranes, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixPickups, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixPhoneInfo, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixParticles, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // script paths
if (save_type & SAVE_TYPE_64_BIT)
FixSaveDataBlock(FixScriptPaths, file_out, size);
else
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // set pieces
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
WriteSavaDataBlockNoFunc(buf, file_out, size);
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
WriteSavaDataBlockNoFunc(buf, file_out, size);
memset(work_buff, 0, sizeof(work_buff));
for (int i = 0; i < 4; i++) {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
goto fail;
totalSize += size;
}
}
if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
goto fail;
success = true;
fail:;
CFileMgr::CloseFile(file_in);
CFileMgr::CloseFile(file_out);
return success;
}
#undef LoadSaveDataBlockNoCheck
#undef WriteSavaDataBlockNoFunc
#undef FixSaveDataBlock
#undef ReadDataFromBufferPointerWithSize
#undef ReadBuf
#undef WriteBuf
#undef CopyBuf
#undef CopyPtr
#undef SkipBuf
#undef SkipBoth
#undef SkipPtr
#endif
#ifdef MISSION_REPLAY
void DisplaySaveResult(int unk, char* name)

View File

@ -25,6 +25,11 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
#ifdef FIX_INCOMPATIBLE_SAVES
uint8 GetSaveType(char *savename);
bool FixSave(int32 slot, uint8 save_type);
#endif
extern char DefaultPCSaveFileName[260];
extern char ValidSaveName[260];
extern char LoadFileName[256];

View File

@ -122,6 +122,13 @@ C_PcSave::PopulateSlotInfo()
}
if (Slots[i] == SLOT_OK) {
if (CheckDataNotCorrupt(i, savename)) {
#ifdef FIX_INCOMPATIBLE_SAVES
if (!FixSave(i, GetSaveType(savename))) {
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
Slots[i] = SLOT_CORRUPTED;
continue;
}
#endif
SYSTEMTIME st;
memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME));
const char *month;

View File

@ -33,7 +33,7 @@ public:
void PopulateSlotInfo();
bool DeleteSlot(int32 slot);
int8 SaveSlot(int32 slot);
bool PcClassSaveRoutine(int32 a2, uint8 *data, uint32 size);
bool PcClassSaveRoutine(int32 file, uint8 *data, uint32 size);
static void SetSaveDirectory(const char *path);
};

View File

@ -64,6 +64,14 @@ WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
return p;
}
#ifdef COMPATIBLE_SAVES
inline void
ZeroSaveBuf(uint8 *&buf, uint32 length)
{
memset(buf, 0, length);
SkipSaveBuf(buf, length);
}
#endif
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))

View File

@ -155,6 +155,29 @@ FILE* _fcaseopen(char const* filename, char const* mode)
return result;
}
int _caserename(const char *old_filename, const char *new_filename)
{
int result;
char *real_old = casepath(old_filename);
char *real_new = casepath(new_filename);
// hack so we don't even try to rename it to new_filename if it already exists
if (!real_new) {
free(real_old);
return -1;
}
if (!real_old)
result = rename(old_filename, real_new);
else
result = rename(real_old, real_new);
free(real_old);
free(real_new);
return result;
}
// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
// Returned string should freed manually (if exists)
char* casepath(char const* path, bool checkPathFirst)

View File

@ -33,6 +33,7 @@ char *_strdate(char *buf);
#endif
extern DWORD _dwOperatingSystemVersion;
#define fcaseopen fopen
#define caserename rename
#else
char *strupr(char *str);
char *strlwr(char *str);
@ -55,6 +56,8 @@ extern long _dwOperatingSystemVersion;
char *casepath(char const *path, bool checkPathFirst = true);
FILE *_fcaseopen(char const *filename, char const *mode);
#define fcaseopen _fcaseopen
int _caserename(const char *old_filename, const char *new_filename);
#define caserename _caserename
#endif
#ifdef RW_GL3

View File

@ -5725,7 +5725,7 @@ CAutomobile::Save(uint8*& buf)
{
CVehicle::Save(buf);
WriteSaveBuf(buf, Damage);
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
ZeroSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
}
void

View File

@ -2953,7 +2953,7 @@ void
CBike::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1260 - 672);
ZeroSaveBuf(buf, 1260 - 672);
}
void

View File

@ -1478,7 +1478,7 @@ void
CBoat::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1216 - 672);
ZeroSaveBuf(buf, 1216 - 672);
}
void

View File

@ -37,6 +37,12 @@
#define MIN_VALID_POSITION (-10000.0f)
#define DEFAULT_OFFSET (20.0f)
#ifdef COMPATIBLE_SAVES
#define CRANES_SAVE_SIZE 0x3E0
#else
#define CRANES_SAVE_SIZE sizeof(aCranes)
#endif
uint32 TimerForCamInterpolation;
uint32 CCranes::CarsCollectedMilitaryCrane;
@ -624,10 +630,45 @@ void CCranes::Save(uint8* buf, uint32* size)
{
INITSAVEBUF
*size = 2 * sizeof(uint32) + sizeof(aCranes);
*size = 2 * sizeof(uint32) + CRANES_SAVE_SIZE;
WriteSaveBuf(buf, NumCranes);
WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
for (int i = 0; i < NUM_CRANES; i++) {
#ifdef COMPATIBLE_SAVES
int32 tmp = aCranes[i].m_pCraneEntity != nil ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pCraneEntity) + 1 : 0;
WriteSaveBuf(buf, tmp);
tmp = aCranes[i].m_pHook != nil ? CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pHook) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, aCranes[i].m_fPickupX1);
WriteSaveBuf(buf, aCranes[i].m_fPickupX2);
WriteSaveBuf(buf, aCranes[i].m_fPickupY1);
WriteSaveBuf(buf, aCranes[i].m_fPickupY2);
WriteSaveBuf(buf, aCranes[i].m_vecDropoffTarget);
WriteSaveBuf(buf, aCranes[i].m_fDropoffHeading);
WriteSaveBuf(buf, aCranes[i].m_fPickupAngle);
WriteSaveBuf(buf, aCranes[i].m_fDropoffAngle);
WriteSaveBuf(buf, aCranes[i].m_fPickupDistance);
WriteSaveBuf(buf, aCranes[i].m_fDropoffDistance);
WriteSaveBuf(buf, aCranes[i].m_fPickupHeight);
WriteSaveBuf(buf, aCranes[i].m_fDropoffHeight);
WriteSaveBuf(buf, aCranes[i].m_fHookAngle);
WriteSaveBuf(buf, aCranes[i].m_fHookOffset);
WriteSaveBuf(buf, aCranes[i].m_fHookHeight);
WriteSaveBuf(buf, aCranes[i].m_vecHookInitPos);
WriteSaveBuf(buf, aCranes[i].m_vecHookCurPos);
WriteSaveBuf(buf, aCranes[i].m_vecHookVelocity);
tmp = aCranes[i].m_pVehiclePickedUp != nil ? CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(aCranes[i].m_pVehiclePickedUp) + 1 : 0;
WriteSaveBuf(buf, tmp);
WriteSaveBuf(buf, aCranes[i].m_nTimeForNextCheck);
WriteSaveBuf(buf, aCranes[i].m_nCraneStatus);
WriteSaveBuf(buf, aCranes[i].m_nCraneState);
WriteSaveBuf(buf, aCranes[i].m_nVehiclesCollected);
WriteSaveBuf(buf, aCranes[i].m_bIsCrusher);
WriteSaveBuf(buf, aCranes[i].m_bIsMilitaryCrane);
WriteSaveBuf(buf, aCranes[i].m_bWasMilitaryCrane);
WriteSaveBuf(buf, aCranes[i].m_bIsTop);
ZeroSaveBuf(buf, 1);
#else
CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
if (pCrane->m_pCraneEntity != nil)
pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert(pCrane->m_pCraneEntity) + 1);
@ -635,6 +676,7 @@ void CCranes::Save(uint8* buf, uint32* size)
pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pCrane->m_pHook) + 1);
if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pCrane->m_pVehiclePickedUp) + 1);
#endif
}
VALIDATESAVEBUF(*size);
@ -646,8 +688,45 @@ void CCranes::Load(uint8* buf, uint32 size)
ReadSaveBuf(&NumCranes, buf);
ReadSaveBuf(&CarsCollectedMilitaryCrane, buf);
for (int i = 0; i < NUM_CRANES; i++)
for (int i = 0; i < NUM_CRANES; i++) {
#ifdef COMPATIBLE_SAVES
int32 tmp;
ReadSaveBuf(&tmp, buf);
aCranes[i].m_pCraneEntity = tmp != 0 ? CPools::GetBuildingPool()->GetSlot(tmp - 1) : nil;
ReadSaveBuf(&tmp, buf);
aCranes[i].m_pHook = tmp != 0 ? CPools::GetObjectPool()->GetSlot(tmp - 1) : nil;
ReadSaveBuf(&aCranes[i].m_fPickupX1, buf);
ReadSaveBuf(&aCranes[i].m_fPickupX2, buf);
ReadSaveBuf(&aCranes[i].m_fPickupY1, buf);
ReadSaveBuf(&aCranes[i].m_fPickupY2, buf);
ReadSaveBuf(&aCranes[i].m_vecDropoffTarget, buf);
ReadSaveBuf(&aCranes[i].m_fDropoffHeading, buf);
ReadSaveBuf(&aCranes[i].m_fPickupAngle, buf);
ReadSaveBuf(&aCranes[i].m_fDropoffAngle, buf);
ReadSaveBuf(&aCranes[i].m_fPickupDistance, buf);
ReadSaveBuf(&aCranes[i].m_fDropoffDistance, buf);
ReadSaveBuf(&aCranes[i].m_fPickupHeight, buf);
ReadSaveBuf(&aCranes[i].m_fDropoffHeight, buf);
ReadSaveBuf(&aCranes[i].m_fHookAngle, buf);
ReadSaveBuf(&aCranes[i].m_fHookOffset, buf);
ReadSaveBuf(&aCranes[i].m_fHookHeight, buf);
ReadSaveBuf(&aCranes[i].m_vecHookInitPos, buf);
ReadSaveBuf(&aCranes[i].m_vecHookCurPos, buf);
ReadSaveBuf(&aCranes[i].m_vecHookVelocity, buf);
ReadSaveBuf(&tmp, buf);
aCranes[i].m_pVehiclePickedUp = tmp != 0 ? CPools::GetVehiclePool()->GetSlot(tmp - 1) : nil;
ReadSaveBuf(&aCranes[i].m_nTimeForNextCheck, buf);
ReadSaveBuf(&aCranes[i].m_nCraneStatus, buf);
ReadSaveBuf(&aCranes[i].m_nCraneState, buf);
ReadSaveBuf(&aCranes[i].m_nVehiclesCollected, buf);
ReadSaveBuf(&aCranes[i].m_bIsCrusher, buf);
ReadSaveBuf(&aCranes[i].m_bIsMilitaryCrane, buf);
ReadSaveBuf(&aCranes[i].m_bWasMilitaryCrane, buf);
ReadSaveBuf(&aCranes[i].m_bIsTop, buf);
SkipSaveBuf(buf, 1);
#else
ReadSaveBuf(&aCranes[i], buf);
}
for (int i = 0; i < NUM_CRANES; i++) {
CCrane *pCrane = &aCranes[i];
if (pCrane->m_pCraneEntity != nil)
@ -656,6 +735,7 @@ void CCranes::Load(uint8* buf, uint32 size)
pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uintptr)pCrane->m_pHook - 1);
if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
#endif
}
VALIDATESAVEBUF(size);

View File

@ -2377,42 +2377,42 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
void
CVehicle::Save(uint8*& buf)
{
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetRight().x);
WriteSaveBuf<float>(buf, GetRight().y);
WriteSaveBuf<float>(buf, GetRight().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetForward().x);
WriteSaveBuf<float>(buf, GetForward().y);
WriteSaveBuf<float>(buf, GetForward().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetUp().x);
WriteSaveBuf<float>(buf, GetUp().y);
WriteSaveBuf<float>(buf, GetUp().z);
SkipSaveBuf(buf, 4);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, GetRight().x);
WriteSaveBuf(buf, GetRight().y);
WriteSaveBuf(buf, GetRight().z);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, GetForward().x);
WriteSaveBuf(buf, GetForward().y);
WriteSaveBuf(buf, GetForward().z);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, GetUp().x);
WriteSaveBuf(buf, GetUp().y);
WriteSaveBuf(buf, GetUp().z);
ZeroSaveBuf(buf, 4);
WriteSaveBuf(buf, GetPosition().x);
WriteSaveBuf(buf, GetPosition().y);
WriteSaveBuf(buf, GetPosition().z);
ZeroSaveBuf(buf, 16);
SaveEntityFlags(buf);
SkipSaveBuf(buf, 208);
ZeroSaveBuf(buf, 208);
AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 42);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]);
WriteSaveBuf<float>(buf, field_1D0[3]);
SkipSaveBuf(buf, 8);
WriteSaveBuf<float>(buf, m_fSteerAngle);
WriteSaveBuf<float>(buf, m_fGasPedal);
WriteSaveBuf<float>(buf, m_fBrakePedal);
WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
WriteSaveBuf(buf, m_currentColour1);
WriteSaveBuf(buf, m_currentColour2);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, m_nAlarmState);
ZeroSaveBuf(buf, 42);
WriteSaveBuf(buf, m_nNumMaxPassengers);
ZeroSaveBuf(buf, 3);
WriteSaveBuf(buf, field_1D0[0]);
WriteSaveBuf(buf, field_1D0[1]);
WriteSaveBuf(buf, field_1D0[2]);
WriteSaveBuf(buf, field_1D0[3]);
ZeroSaveBuf(buf, 8);
WriteSaveBuf(buf, m_fSteerAngle);
WriteSaveBuf(buf, m_fGasPedal);
WriteSaveBuf(buf, m_fBrakePedal);
WriteSaveBuf(buf, VehicleCreatedBy);
uint8 flags = 0;
if (bIsLawEnforcer) flags |= BIT(0);
if (bIsLocked) flags |= BIT(3);
@ -2420,19 +2420,19 @@ CVehicle::Save(uint8*& buf)
if (bIsHandbrakeOn) flags |= BIT(5);
if (bLightsOn) flags |= BIT(6);
if (bFreebies) flags |= BIT(7);
WriteSaveBuf<uint8>(buf, flags);
SkipSaveBuf(buf, 10);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 12);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 111);
WriteSaveBuf(buf, flags);
ZeroSaveBuf(buf, 10);
WriteSaveBuf(buf, m_fHealth);
WriteSaveBuf(buf, m_nCurrentGear);
ZeroSaveBuf(buf, 3);
WriteSaveBuf(buf, m_fChangeGearTime);
ZeroSaveBuf(buf, 12);
WriteSaveBuf(buf, m_nTimeOfDeath);
ZeroSaveBuf(buf, 2);
WriteSaveBuf(buf, m_nBombTimer);
ZeroSaveBuf(buf, 12);
WriteSaveBuf(buf, m_nDoorLock);
ZeroSaveBuf(buf, 108);
}
void
@ -2494,9 +2494,8 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 2);
ReadSaveBuf(&m_nBombTimer, buf);
SkipSaveBuf(buf, 12);
ReadSaveBuf(&flags, buf);
m_nDoorLock = (eCarLock)flags;
SkipSaveBuf(buf, 111);
ReadSaveBuf(&m_nDoorLock, buf);
SkipSaveBuf(buf, 108);
}
#endif

View File

@ -279,7 +279,7 @@ public:
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerInput;
uint8 m_vehType;
eVehicleType m_vehType;
static void *operator new(size_t) throw();
static void *operator new(size_t sz, int slot) throw();

View File

@ -3285,7 +3285,7 @@ CWeapon::Save(uint8*& buf)
CopyToBuf(buf, m_nAmmoTotal);
CopyToBuf(buf, m_nTimer);
CopyToBuf(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
ZeroSaveBuf(buf, 3);
}
void

View File

@ -17107,6 +17107,12 @@ This track contains a sample of "Next Level" as performed by Showbiz & AG. Court
[CR19_20:CRED01]
~n~ ~n~Donna Young, Richie Zito
[FEM_PED]
PED DENSITY
[FEM_CAR]
CAR DENSITY
[DUMMY]
THIS LABEL NEEDS TO BE HERE !!!
AS THE LAST LABEL DOES NOT GET COMPILED

View File

@ -17452,6 +17452,12 @@ This track contains a sample of "Next Level" as performed by Showbiz & AG. Court
[CR19_20:CRED01]
~n~ ~n~Donna Young, Richie Zito
[FEM_PED]
PED DENSITY
[FEM_CAR]
CAR DENSITY
[DUMMY]
THIS LABEL NEEDS TO BE HERE !!!
AS THE LAST LABEL DOES NOT GET COMPILED

View File

@ -17455,6 +17455,12 @@ This track contains a sample of "Next Level" as performed by Showbiz & AG. Court
[CR19_20:CRED01]
~n~ ~n~Donna Young, Richie Zito
[FEM_PED]
PED DENSITY
[FEM_CAR]
CAR DENSITY
[DUMMY]
THIS LABEL NEEDS TO BE HERE !!!
AS THE LAST LABEL DOES NOT GET COMPILED