Commit Graph

598 Commits

Author SHA1 Message Date
Sergeanur 9a7b469f4e Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
Nikolay Korolev b7db2a12d4 keep noinline only for broken vs versions 2021-08-26 01:47:17 +03:00
erorcun 285fee01f2 PedIK: fix fix 2021-08-22 12:23:12 +03:00
erorcun d4ce6bcde0 Fix a bug about switching to previous weapon unintendedly 2021-08-21 16:34:26 +03:00
erorcun 80b7d52eeb Auto switch to remote grenade after detonator 2021-08-20 21:59:50 +03:00
erorcun 0256790e1c Fix some auto-aim problems 2021-08-20 21:26:19 +03:00
erorcun 435b8fe52e Fix impossible bullets 2021-08-15 18:34:43 +03:00
Sergeanur 463fdab6a4 Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls, part 2 2021-08-11 08:42:26 +03:00
Sergeanur d7a28c4d2b Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls 2021-08-11 08:35:01 +03:00
aap bec1cbc1cb CVehicle fixes and cleanup 2021-08-04 13:54:26 +02:00
erorcun 192190769d Add ped and car density slider to menu, remove dumb collision "optimization" 2021-08-01 13:56:09 +03:00
Magnus Larsen d923cd2f24 Allow sector ped count to exceed gap-list size
This solves the gnNumTempPedList assertion.
To prove this works, change gapTempPedList's length to 12, and visit the
Triad's basketball court.

# Conflicts:
#	src/peds/Ped.cpp
2021-07-31 20:34:32 +03:00
Sergeanur 835fa4e74b Make cars and peds to not despawn when you look away
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/core/config.h
#	src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur c0488b3190 Fix stuck looking flag when answering phone and idle weapon animation 2021-07-26 20:40:55 +03:00
Sergeanur 371f1be9b3 Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls 2021-07-26 09:54:04 +03:00
Sergeanur f7a2c265b3 Remove deceiving comment 2021-07-26 09:16:43 +03:00
Sergeanur 1aac4d802f Fix Tommy looking at one spot due to crouching + shooting 2021-07-26 07:41:34 +03:00
Sergeanur aec797671e Fix aiming with minigun and flamethrower with PC controls 2021-07-22 22:15:27 +03:00
Sergeanur 5e34b1efcf Possible fix of RemoveAndAdd crash 2021-07-22 20:37:49 +03:00
Sergeanur 953e4fc4ff Fix falling damage 2021-07-22 20:07:51 +03:00
Magnus Larsen fb5a207abc Fix NearPed count going negative 2021-07-13 17:45:01 +02:00
withmorten 6f103a3b82 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES 2021-07-10 02:06:43 +02:00
erorcun 1c0878f65b Sanitizer fixes 2 2021-07-03 02:57:32 +03:00
erorcun 4eea98c66b Peds: Efforts to find the reason of crashes on GCC 7.5.0
* Prevent deleted peds to be in nearPeds list (was always needed, might be unrelated to crashes)
* Add asserts to nearPeds and PedIK ctor (crash reasons)
* Shouldn't fix reported crashes since they were caused by null peds.
2021-07-02 23:56:54 +03:00
erorcun cac1c5bd42 Saner loop 2021-06-30 04:12:59 +03:00
erorcun 9f0daee186 Sanitizer fixes 2021-06-30 03:31:10 +03:00
withmorten d17d437de3 rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Sergeanur f8297df9c5 Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
Sergeanur fad64667a7 Fix some timer calls 2021-06-24 21:34:33 +03:00
Sergeanur f2c8522daa Fix IsSphereVisible calls 2021-06-24 21:34:33 +03:00
aap 93e9929925 CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
majestic 42e655b4cc some fixes for CPed 2021-06-24 21:34:32 +03:00
Sergeanur 5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
erorcun 618d689dff Pool fixes + peds not forming circle fix 2021-06-24 21:34:28 +03:00
Sergeanur 2fc431d1bb Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00
Sergeanur 3dda658e42 Use some GetMatrix/SetMatrix logic based on SA
# Conflicts:
#	src/control/Pickups.cpp
#	src/control/RoadBlocks.cpp
#	src/core/World.cpp
#	src/entities/Entity.cpp
#	src/objects/CutsceneHead.cpp
#	src/objects/Object.cpp
2021-05-10 02:45:04 +03:00
erorcun 97008905b6 Fix FPEs 2021-03-02 03:38:41 +03:00
erorcun a311f643f9 Fixes 2021-02-28 15:50:51 +03:00
Nikolay Korolev 7c74c01741 fixed attractors 2021-02-11 13:35:56 +03:00
erorcun 775db94a96 Ped jump teleport/kill fix 2021-02-10 15:26:42 +03:00
erorcun b464bb7fd4 Merge branch 'miami' of https://github.com/GTAmodding/re3 into VCSanim 2021-02-08 13:23:19 +03:00
erorcun 2cad49940e Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
withmorten 4281730b16 fix UB and potential crashes when doing ice cream 2021-02-02 11:27:30 +01:00
erorcun c4328afce7 Even more fixes & shorten quit screen 2021-01-29 19:16:26 +03:00
erorcun 810bad9fd8 Fix some UBs 2021-01-29 01:44:33 +03:00
Sergeanur 97351ad2c2 Use original animation names from VCS 2021-01-27 18:50:24 +02:00
withmorten 9d4053419b
Merge pull request #977 from withmorten/miami-cw
make building with Codewarrior 7 possible
2021-01-25 14:06:53 +01:00
erorcun 071e503856 Ped: car enter anim. fix 2021-01-24 20:12:36 +03:00
withmorten 29fb996b00 make building with Codewarrior 7 possible 2021-01-24 17:08:34 +01:00
erorcun f85b5e99ed Includes overhaul, fix some compiler warnings 2021-01-23 03:23:16 +03:00