Sergeanur
33abd1b4e7
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/sampman.h
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
2021-09-02 21:00:15 +03:00
Sergeanur
a16fcd8d6a
Fixes from master
2021-09-02 19:22:50 +03:00
Sergeanur
6a12033942
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioManager.cpp
2021-09-02 18:52:32 +03:00
Sergeanur
a04a84e00b
Audio: small refactoring
2021-09-02 18:50:46 +03:00
Sergeanur
abe6c22f56
Fix heli sound
2021-09-02 12:25:52 +03:00
Sergeanur
232a45c9ac
Audio: separate buffers for mission audio
2021-09-01 17:59:20 +03:00
Sergeanur
29383a6a11
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/sampman_miles.cpp
2021-09-01 17:09:12 +03:00
Sergeanur
669c8c8988
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
2021-09-01 16:36:34 +03:00
Nikolay
9bd80324d1
Merge pull request #1327 from Nick007J/lcs
...
some lcs stuff
2021-08-31 23:16:52 +03:00
Sergeanur
27ddca26c2
Bridge sound done
2021-08-30 12:08:34 +03:00
Sergeanur
6df0cb1ddb
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioManager.h
2021-08-30 11:27:18 +03:00
Sergeanur
320624edc8
Audio: ps2 code ifdef
...
# Conflicts:
# src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Nikolay Korolev
8cbdf27228
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-08-30 10:58:51 +03:00
Sergeanur
145af411ab
Fix yet another DirectlyEnqueueSample
2021-08-30 09:33:19 +03:00
Sergeanur
07a1339704
Ferry sounds done
2021-08-30 09:01:10 +03:00
Sergeanur
0df6fbb30a
Add new tSound field
2021-08-30 08:23:10 +03:00
Nikolay Korolev
c5c887cc11
merge
2021-08-29 19:40:10 +03:00
Nikolay Korolev
453f8c05a4
script revision p1
2021-08-29 19:32:22 +03:00
Sergeanur
47c23ba917
Fix bugs in cAudioManager::DirectlyEnqueueSample
2021-08-29 18:57:01 +03:00
Sergeanur
a404689e50
cAudioManager::DirectlyEnqueueSample
2021-08-29 17:32:36 +03:00
Sergeanur
c6f9bbce8e
Fix tabs after merge
2021-08-29 13:52:14 +03:00
Sergeanur
eeacbfeb6a
Merge branch 'miami' into lcs
2021-08-29 10:31:13 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Sergeanur
2be8fcfa64
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# src/audio/AudioManager.cpp
# src/core/Radar.cpp
2021-08-29 08:58:54 +03:00
Sergeanur
a94812b28d
Fix acceleration sound on exiting the vehicle
2021-08-26 08:15:18 +03:00
Sergeanur
8de1ffb84d
Fix reflections with audio time scale
2021-08-26 07:53:07 +03:00
Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
800ab92960
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
2021-08-25 09:07:41 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
Sergeanur
d4a2113a8a
Audio: fix PS2 ifdefs
2021-08-24 15:25:51 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
ef0ba763b9
Make ped comments update position and volume + fix cPedComments::Process
2021-08-23 11:16:53 +03:00
Sergeanur
3cbf84f98b
Fix ClearMissionAudio crash
2021-08-22 13:40:57 +03:00
Sergeanur
e500b77cd3
Audio: more LCS changes
2021-08-21 18:55:11 +03:00
Sergeanur
3779a39f1f
Audio: a couple of LCS changes
2021-08-21 13:32:37 +03:00
Sergeanur
e0be6beb18
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
# src/audio/PolRadio.cpp
# src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur
7c80093efa
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 13:02:07 +03:00
Sergeanur
fe51abd534
Audio: bits of PS2 code
2021-08-21 08:42:00 +03:00
Sergeanur
071dbc3086
Merge branch 'miami' into lcs
2021-08-20 15:45:58 +03:00
Sergeanur
6ad85725d9
Set TIME_SPENT to 30
2021-08-20 15:45:50 +03:00
Sergeanur
239367663b
Rename unknown audio field
2021-08-20 15:45:18 +03:00
Sergeanur
9c40489589
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
aap
aed313d81c
CAutomobile done
2021-08-20 10:33:02 +02:00
Sergeanur
136b25133d
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52
Audio: ifdef more things that aren't on ps2
2021-08-19 08:45:56 +03:00
Sergeanur
2120d4d3ce
Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine
2021-08-18 18:37:43 +03:00
Sergeanur
296e7ed9ad
Possible fix of ProcessVehicleOneShots crash
2021-08-18 17:31:34 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00