Merge branch 'miami' into lcs

# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
This commit is contained in:
Sergeanur 2021-08-25 09:07:41 +03:00
commit 800ab92960
13 changed files with 428 additions and 271 deletions

View File

@ -384,7 +384,7 @@ project "reLCS"
-- iterates all configs and runs on them
["dontWrite"] = function (cfg)
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
if cfg.autoconf["haveX11"] then
if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then
table.insert(cfg.links, "X11")
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
end

View File

@ -18,7 +18,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
CVector v1;
CVector v2;
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bIsPaused ||
(velocity < 0.0016f && collisionPower < 0.01f))
return;

View File

@ -226,9 +226,9 @@ cAudioManager::PostTerminateGameSpecificShutdown()
void
cAudioManager::ResetAudioLogicTimers(uint32 timer)
{
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) {
CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity;
if (ped->IsPed()) {
ped->m_lastSoundStart = timer;
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
@ -296,8 +296,8 @@ cAudioManager::ProcessSpecial()
CPlayerPed *playerPed;
CVehicle *remoteVehicle;
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
if (m_bIsPaused) {
if (!m_bWasPaused) {
SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
@ -322,45 +322,45 @@ cAudioManager::ProcessEntity(int32 id)
m_sQueueSample.m_nEntityIndex = id;
switch (m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
ProcessWeather(id);
}
break;
/* case AUDIOTYPE_CRANE:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessCrane();
}
break;*/
case AUDIOTYPE_SCRIPTOBJECT:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessScriptObject(id);
}
break;
#ifdef GTA_BRIDGE
case AUDIOTYPE_BRIDGE:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessBridge();
}
@ -371,35 +371,35 @@ cAudioManager::ProcessEntity(int32 id)
ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if (!m_nUserPause)
if (!m_bIsPaused)
ProcessGarages();
break;
case AUDIOTYPE_FIREHYDRANT:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATERCANNON:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessWaterCannon(id);
}
break;
case AUDIOTYPE_ESCALATOR:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessEscalators();
}
break;
case AUDIOTYPE_EXTRA_SOUNDS:
if (!m_nUserPause) {
if (!m_bIsPaused) {
SET_SOUND_REVERB(TRUE);
ProcessExtraSounds();
}
@ -683,7 +683,7 @@ const eSfxSample aEngineSounds[][2] = {
};
bool8 bPlayerJustEnteredCar;
const bool8 hornPatternsArray[8][44] = {
const bool8 HornPattern[8][44] = {
{FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE},
{FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE,
@ -1723,11 +1723,11 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
switch (transmission->nDriveType) {
case '4':
if (params.m_VehicleType == VEHICLE_TYPE_BIKE) {
for (int i = 0; i < 2; i++)
for (uint8 i = 0; i < 2; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.1f;
} else {
for (int i = 0; i < 4; i++)
for (uint8 i = 0; i < 4; i++)
if (wheelState[i] == WHEEL_STATE_SPINNING)
traction += 0.05f;
}
@ -2010,7 +2010,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
static uint8 CurrentPretendGear = 1;
static bool8 bLostTractionLastFrame = FALSE;
static bool8 bHandbrakeOnLastFrame = FALSE;
static int32 nCruising = 0;
static uint32 nCruising = 0;
static bool8 bAccelSampleStopped = TRUE;
bool8 lostTraction = FALSE;
@ -2084,7 +2084,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
wheelInUseCounter = 0;
for (uint8 i = 0; i < 4; i++) {
if (wheelState[i] != WHEEL_STATE_NORMAL)
++wheelInUseCounter;
wheelInUseCounter++;
}
if (wheelInUseCounter > 2)
lostTraction = TRUE;
@ -2191,7 +2191,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
gasPedalAudio = accelerationMultipler;
/*switch (engineSoundType) {
case SFX_BANK_MOPED:
++soundOffset;
soundOffset++;
break;
case SFX_BANK_HONDA250:
soundOffset += 2;
@ -2251,38 +2251,54 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE);
CurrentPretendGear = Max(1, currentGear);
}
else {
if (nCruising == 0){
} else {
if (nCruising > 0) {
PlayCruising:
bAccelSampleStopped = TRUE;
SampleManager.StopChannel(nChannel);
if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
nCruising = 0;
} else {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
nCruising++;
} else if (nCruising > 3)
nCruising--;
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq >>= 1;
AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
}
} else {
stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand;
if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction
|| (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) {
if (((wheelsOnGround && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction ) || stuckInSand) && brakeState <= 0) {
baseFreq = (8000.0f * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
} else {
if (((wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) && !stuckInSand) || brakeState > 0) {
if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame)
&& wheelsOnGround != 0) {
*gasPedalAudioPtr *= 0.6f;
}
freqModifier = 0;
if (engineSoundType != SFX_BANK_GOLF_CART && engineSoundType != SFX_BANK_CAR_CHAINSAW)
baseFreq = (25000.0f * *gasPedalAudioPtr) + 14000;
if (engineSoundType == SFX_BANK_GOLF_CART || engineSoundType == SFX_BANK_CAR_CHAINSAW)
baseFreq = (15000 * *gasPedalAudioPtr) + 14000;
else
baseFreq = (15000.0f * *gasPedalAudioPtr) + 14000;
baseFreq = (25000 * *gasPedalAudioPtr) + 14000;
vol = (25.0f * *gasPedalAudioPtr) + 60;
} else {
baseFreq = (8000 * accelerationMultipler) + 16000;
vol = (25.0f * accelerationMultipler) + 60;
*gasPedalAudioPtr = accelerationMultipler;
}
freq = freqModifier + baseFreq;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
freq >>= 1;
if (channelUsed) {
SampleManager.StopChannel(nChannel);
bAccelSampleStopped = TRUE;
}
if (params.m_pVehicle->bIsDrowning)
vol /= 4;
vol >>= 2;
AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE);
} else {
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
@ -2295,16 +2311,18 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
processedAccelSampleStopped = TRUE;
bAccelSampleStopped = FALSE;
}
if (!channelUsed) {
if (!processedAccelSampleStopped) {
if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1)
++CurrentPretendGear;
CurrentPretendGear++;
else {
nCruising = 1;
params.m_pVehicle->bAudioChangingGear = TRUE;
goto PlayCruising;
}
}
gearSoundStartTime = CTimer::GetTimeInMilliseconds();
params.m_pVehicle->bAudioChangingGear = TRUE;
#ifdef GTA_PS2
@ -2312,7 +2330,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
#else
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
return;
#endif
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
#endif
}
@ -2327,8 +2347,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
#endif
freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
freq >>= 1;
#ifdef USE_TIME_SCALE_FOR_AUDIO
SampleManager.SetChannelFrequency(nChannel, freq * CTimer::GetTimeScale());
#else
SampleManager.SetChannelFrequency(nChannel, freq);
#endif
if (!channelUsed) {
#ifdef AUDIO_REVERB
SampleManager.SetChannelReverbFlag(nChannel, m_bDynamicAcousticModelingStatus != FALSE);
@ -2336,30 +2360,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
SampleManager.StartChannel(nChannel);
}
}
} else {
PlayCruising:
bAccelSampleStopped = TRUE;
SampleManager.StopChannel(nChannel);
if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn
|| lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) {
nCruising = 0;
} else {
if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) {
if (nCruising < 800)
++nCruising;
} else if (nCruising > 3) {
--nCruising;
}
freq = 27 * nCruising + freqModifier + 22050;
if (engineSoundType == SFX_BANK_TRUCK)
freq /= 2;
AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE);
}
}
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = params.m_pVehicle->bIsHandbrakeOn;
bHandbrakeOnLastFrame = !!params.m_pVehicle->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
@ -2406,7 +2411,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
return TRUE;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < numWheels; i++) {
for (uint8 i = 0; i < numWheels; i++) {
if (wheelStateArr[i] == WHEEL_STATE_NORMAL)
continue;
transmission = params.m_pTransmission;
@ -2555,7 +2560,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
if (veh->m_nCarHornTimer == 44)
veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
if (!HornPattern[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer])
return TRUE;
}
@ -2730,7 +2735,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
automobile = (CAutomobile *)params.m_pVehicle;
CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) {
if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) {
doorState = automobile->Doors[i].m_nDoorState;
if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
@ -3449,7 +3454,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nPriority = 1;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = SOUND_INTENSITY;
++CrunchOffset;
CrunchOffset++;
maxDist = SQR(SOUND_INTENSITY);
emittingVol = m_anRandomTable[4] % 20 + 55;
CrunchOffset %= 2;
@ -4321,7 +4326,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
narrowSoundRange = TRUE;
++iSound;
iSound++;
m_sQueueSample.m_nPriority = 3;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
m_sQueueSample.m_MaxDistance = 30.0f;
@ -4966,7 +4971,7 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = iSound;
stereo = TRUE;
++iSound;
iSound++;
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000;
if (param2 == 0)
m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) / 4;
@ -5101,15 +5106,14 @@ cAudioManager::ProcessPedOneShots(cPedParams &params)
AddSampleToRequestedQueue();
if (stereo) {
m_sQueueSample.m_nPan = 127;
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nSampleIndex++;
if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED ||
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_nCounter = iSound++;
if (iSound > 60)
iSound = 21;
} else {
++m_sQueueSample.m_nCounter;
}
} else
m_sQueueSample.m_nCounter++;
AddSampleToRequestedQueue();
}
}
@ -8030,18 +8034,16 @@ cPedComments::Add(tPedComment *com)
index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1];
if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume)
return;
} else {
} else
index = m_nCommentsInBank[m_nActiveBank]++;
}
m_asPedComments[m_nActiveBank][index] = *com;
uint32 i = 0;
uint8 i = 0;
if (index != 0) {
for (i = 0; i < index; i++) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) {
if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume)
break;
}
}
if (i < index)
@ -8057,80 +8059,92 @@ cPedComments::Process()
uint32 sampleIndex;
uint8 actualUsedBank;
tPedComment *comment;
bool8 prevUsed = FALSE;
static uint8 counter = 0;
static int32 prevSamples[10];
static int32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE };
if(AudioManager.m_nUserPause) return;
if(AudioManager.m_bIsPaused) return;
if(m_nCommentsInBank[m_nActiveBank]) {
for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) {
if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex ==
prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) {
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevUsed = TRUE;
break;
goto PedCommentAlreadyAdded;
}
}
if(!prevUsed) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
if(!SampleManager.IsPedCommentLoaded(sampleIndex)) {
sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { // yes, this was a switch
case FALSE:
#if defined(GTA_PC) && !defined(FIX_BUGS)
if(!m_bDelay)
if(!m_bDelay)
#endif
SampleManager.LoadPedComment(sampleIndex);
} else {
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nPriority = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
SampleManager.LoadPedComment(sampleIndex);
break;
case TRUE:
AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
AudioManager.m_sQueueSample.m_nCounter = 0;
AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS;
AudioManager.m_sQueueSample.m_nPriority = 3;
AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nVolume;
AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
AudioManager.m_sQueueSample.m_nLoopCount = 1;
#ifndef GTA_PS2
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
#endif
#ifdef EXTERNAL_3D_SOUND
#ifdef FIX_BUGS
AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
#else
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif // FIX_BUGS
#ifdef FIX_BUGS
AudioManager.m_sQueueSample.m_nEmittingVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEmittingVolume;
#else
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
#endif // FIX_BUGS
#endif // EXTERNAL_3D_SOUND
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
AudioManager.m_sQueueSample.m_bStatic = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
#ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES
// let's disable doppler because if sounds funny as the sound moves
// originally position of ped comment doesn't change so this has no effect anyway
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f;
#else
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
#endif
AudioManager.m_sQueueSample.m_MaxDistance = 40.0f;
AudioManager.m_sQueueSample.m_bStatic = TRUE;
AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
#ifdef AUDIO_REVERB
AudioManager.m_sQueueSample.m_bReverb = TRUE;
AudioManager.m_sQueueSample.m_bReverb = TRUE;
#endif // AUDIO_REVERB
#ifdef AUDIO_REFLECTIONS
AudioManager.m_sQueueSample.m_bReflections = TRUE;
AudioManager.m_sQueueSample.m_bReflections = TRUE;
#endif // AUDIO_REFLECTIONS
AudioManager.m_sQueueSample.m_bIs2D = FALSE;
AudioManager.m_sQueueSample.m_bIs2D = FALSE;
#ifdef FIX_BUGS
if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx
AudioManager.m_sQueueSample.m_bIs2D = TRUE;
AudioManager.m_sQueueSample.m_nPan = 63;
}
#endif // FIX_BUGS
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevSamples[counter++] = sampleIndex;
if(counter == 10) counter = 0;
AudioManager.AddSampleToRequestedQueue();
#if defined(GTA_PC) && !defined(FIX_BUGS)
m_nDelayTimer = CTimer::GetTimeInMilliseconds();
m_bDelay = TRUE;
#endif
#ifndef ATTACH_RELEASING_SOUNDS_TO_ENTITIES
else if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx
AudioManager.m_sQueueSample.m_bIs2D = TRUE;
AudioManager.m_sQueueSample.m_nPan = 63;
}
#endif // ATTACH_RELEASING_SOUNDS_TO_ENTITIES
#endif // FIX_BUGS
AudioManager.m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
#ifndef USE_TIME_SCALE_FOR_AUDIO
if (CTimer::GetIsSlowMotionActive())
AudioManager.m_sQueueSample.m_nFrequency >>= 1;
#endif
m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
prevSamples[counter++] = sampleIndex;
if(counter == 10) counter = 0;
AudioManager.AddSampleToRequestedQueue();
#if defined(GTA_PC) && !defined(FIX_BUGS)
m_nDelayTimer = CTimer::GetTimeInMilliseconds();
m_bDelay = TRUE;
#endif
break;
default:
break;
}
}
PedCommentAlreadyAdded:
// Switch bank
if (m_nActiveBank == 0) {
actualUsedBank = 0;
@ -8142,7 +8156,7 @@ cPedComments::Process()
comment = m_asPedComments[actualUsedBank];
for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
--m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--;
Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
}
@ -8331,7 +8345,7 @@ cAudioManager::ProcessWaterCannon(int32)
{
const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
for (uint32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
@ -9156,13 +9170,13 @@ cAudioManager::ProcessFrontEnd()
SET_SOUND_REFLECTION(FALSE);
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan;
AddSampleToRequestedQueue();
}
if (center) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nSampleIndex++;
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nPan = 63;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@ -9227,7 +9241,7 @@ cAudioManager::ProcessProjectiles()
uint8 emittingVol;
float distSquared;
for (int32 i = 0; i < NUM_PROJECTILES; i++) {
for (uint8 i = 0; i < NUM_PROJECTILES; i++) {
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_TEARGAS:
@ -9371,7 +9385,11 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
#ifdef FIX_BUGS
for (uint32 i = 0; i < CGarages::NumGarages; i++) {
#else
for (uint8 i = 0; i < CGarages::NumGarages; i++) {
#endif
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
@ -9436,7 +9454,7 @@ cAudioManager::ProcessGarages()
break;
}
}
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) {
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
case SOUND_GARAGE_DOOR_CLOSED:
case SOUND_GARAGE_DOOR_OPENED:
@ -11515,7 +11533,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
int32
FindMissionAudioSfx(const char *name)
{
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
@ -11527,7 +11545,7 @@ const char *
cAudioManager::GetMissionAudioLoadedLabel(uint8 slot)
{
if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) {
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) {
if (m_nMissionAudioSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId)
return MissionAudioNameSfxAssoc[i].m_pName;
}
@ -11681,7 +11699,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
nFramesForPretendPlaying[slot] = 0;
nCheckPlayingDelay[slot] = 0;
nFramesUntilFailedLoad[slot] = 0;
} else if (!m_nUserPause) {
} else if (!m_bIsPaused) {
if (++nFramesForPretendPlaying[slot] < 90) {
m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING;
} else {
@ -11697,7 +11715,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
} else {
SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS);
if(m_nUserPause)
if (m_bIsPaused)
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
@ -11740,7 +11758,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
break;
}
if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) {
if (!m_nUserPause) {
if (!m_bIsPaused) {
if (nCheckPlayingDelay[slot]) {
--nCheckPlayingDelay[slot];
} else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) {
@ -11753,8 +11771,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
}
}
} else if (m_bIsMissionAudioPlaying[slot]) {
if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) {
if(m_nUserPause)
if (SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_bIsPaused || m_bWasPaused) {
if (m_bIsPaused)
SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, 0);
else
{
@ -11784,7 +11802,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
m_nMissionAudioFramesToPlay[slot] = 0;
}
} else {
if (m_nUserPause)
if (m_bIsPaused)
break;
if (nCheckPlayingDelay[slot]--) {
if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1))

View File

@ -25,9 +25,9 @@ cAudioManager::cAudioManager()
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_CHANNELS_GENERIC;
m_nActiveSampleQueue = 1;
m_nActiveQueue = 1;
ClearRequestedQueue();
m_nActiveSampleQueue = 0;
m_nActiveQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
GenerateIntegerRandomNumberTable();
@ -36,11 +36,11 @@ cAudioManager::cAudioManager()
m_bDynamicAcousticModelingStatus = TRUE;
#endif
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES;
m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES;
}
m_nAudioEntitiesTotal = 0;
m_nAudioEntitiesCount = 0;
m_FrameCounter = 0;
m_bReduceReleasingPriority = FALSE;
m_bTimerJustReset = FALSE;
@ -65,7 +65,7 @@ cAudioManager::Initialise()
if (m_nActiveSamples <= 1) {
Terminate();
} else {
--m_nActiveSamples;
m_nActiveSamples--;
#else
{
m_nActiveSamples = NUM_CHANNELS_GENERIC;
@ -87,10 +87,10 @@ cAudioManager::Terminate()
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
m_asAudioEntities[i].m_bIsUsed = FALSE;
m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices);
m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList);
}
m_nAudioEntitiesTotal = 0;
m_nAudioEntitiesCount = 0;
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
@ -116,8 +116,8 @@ cAudioManager::Service()
m_bTimerJustReset = FALSE;
}
if (m_bIsInitialised) {
m_nPreviousUserPause = m_nUserPause;
m_nUserPause = CTimer::GetIsUserPaused();
m_bWasPaused = m_bIsPaused;
m_bIsPaused = CTimer::GetIsUserPaused();
#ifdef AUDIO_REFLECTIONS
UpdateReflections();
#endif
@ -135,8 +135,47 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
return AEHANDLE_ERROR_NOENTITY;
if (type >= TOTAL_AUDIO_TYPES)
return AEHANDLE_ERROR_BADAUDIOTYPE;
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
#ifdef FIX_BUGS
// since sound could still play after entity deletion let's make sure we don't override one that is in use
// find all the free entity IDs that are being used by queued samples
int32 stillUsedEntities[NUM_CHANNELS_GENERIC * NUM_SOUND_QUEUES];
uint32 stillUsedEntitiesCount = 0;
for (uint8 i = 0; i < NUM_SOUND_QUEUES; i++)
for (uint8 j = 0; j < m_nRequestedCount[i]; j++) {
tSound &sound = m_aRequestedQueue[i][m_aRequestedOrderList[i][j]];
if (sound.m_nEntityIndex < 0) continue;
if (!m_asAudioEntities[sound.m_nEntityIndex].m_bIsUsed) {
bool found = false;
for (uint8 k = 0; k < stillUsedEntitiesCount; k++) {
if (stillUsedEntities[k] == sound.m_nEntityIndex) {
found = true;
break;
}
}
if (!found)
stillUsedEntities[stillUsedEntitiesCount++] = sound.m_nEntityIndex;
}
}
#endif
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
if (!m_asAudioEntities[i].m_bIsUsed) {
#ifdef FIX_BUGS
// skip if ID is still used by queued sample
bool skip = false;
for (uint8 j = 0; j < stillUsedEntitiesCount; j++) {
if (stillUsedEntities[j] == i) {
//debug("audio entity %i still used, skipping\n", i);
skip = true;
break;
}
}
if (skip)
continue;
#endif
m_asAudioEntities[i].m_bIsUsed = TRUE;
m_asAudioEntities[i].m_bStatus = FALSE;
m_asAudioEntities[i].m_nType = type;
@ -146,7 +185,7 @@ cAudioManager::CreateEntity(eAudioType type, void *entity)
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_AudioEvents = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
m_aAudioEntityOrderList[m_nAudioEntitiesCount++] = i;
return i;
}
}
@ -158,11 +197,11 @@ cAudioManager::DestroyEntity(int32 id)
{
if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = FALSE;
for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if (id == m_anAudioEntityIndices[i]) {
for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) {
if (id == m_aAudioEntityOrderList[i]) {
if (i < NUM_AUDIOENTITIES - 1)
memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES;
memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
return;
}
}
@ -219,13 +258,13 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
entity.m_AudioEvents++;
}
return;
}
if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound])
break;
++i;
i++;
}
if (i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
@ -234,7 +273,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
++entity.m_AudioEvents;
entity.m_AudioEvents++;
}
}
}
@ -285,14 +324,14 @@ cAudioManager::ResetTimers(uint32 time)
m_bTimerJustReset = TRUE;
m_nTimer = time;
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
m_nActiveSampleQueue = 0;
if (m_nActiveQueue) {
m_nActiveQueue = 0;
ClearRequestedQueue();
m_nActiveSampleQueue = 1;
m_nActiveQueue = 1;
} else {
m_nActiveSampleQueue = 1;
m_nActiveQueue = 1;
ClearRequestedQueue();
m_nActiveSampleQueue = 0;
m_nActiveQueue = 0;
}
ClearActiveSamples();
ClearMissionAudio(0);
@ -316,7 +355,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
cAudioScriptObject *entity;
if (m_bIsInitialised) {
for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) {
for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
if (m_asAudioEntities[i].m_bIsUsed) {
switch (m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
@ -405,20 +444,20 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
#else
if (!m_bIsInitialised)
return -1;
for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
for (uint8 i = 0; i < m_nActiveSamples + 1; i++)
SampleManager.StopChannel(i);
ClearRequestedQueue();
if (m_nActiveSampleQueue == 0)
m_nActiveSampleQueue = 1;
if (m_nActiveQueue == 0)
m_nActiveQueue = 1;
else
m_nActiveSampleQueue = 0;
m_nActiveQueue = 0;
ClearRequestedQueue();
ClearActiveSamples();
int8 current = SampleManager.SetCurrent3DProvider(which);
if (current > 0) {
m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
if (m_nActiveSamples > 1)
--m_nActiveSamples;
m_nActiveSamples--;
}
return current;
#endif
@ -494,7 +533,7 @@ cAudioManager::ServiceSoundEffects()
if(CTimer::GetLogicalFramesPassed() != 0)
#endif
m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0;
if (m_nUserPause && !m_nPreviousUserPause) {
if (m_bIsPaused && !m_bWasPaused) {
for (uint32 i = 0; i < NUM_CHANNELS_GENERIC; i++)
SampleManager.StopChannel(i);
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
@ -508,31 +547,31 @@ cAudioManager::ServiceSoundEffects()
SampleManager.StopChannel(missionAudioChannel+1);
#endif
ClearRequestedQueue();
if (m_nActiveSampleQueue) {
m_nActiveSampleQueue = 0;
if (m_nActiveQueue) {
m_nActiveQueue = 0;
ClearRequestedQueue();
m_nActiveSampleQueue = 1;
m_nActiveQueue = 1;
} else {
m_nActiveSampleQueue = 1;
m_nActiveQueue = 1;
ClearRequestedQueue();
m_nActiveSampleQueue = 0;
m_nActiveQueue = 0;
}
ClearActiveSamples();
}
m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
m_nActiveQueue = m_nActiveQueue == 1 ? 0 : 1;
#ifdef AUDIO_REVERB
if(m_bIsSurround) ProcessReverb();
#endif
ProcessSpecial();
ClearRequestedQueue();
InterrogateAudioEntities();
if (!m_nUserPause) {
if (!m_bIsPaused) {
m_sPedComments.Process();
//ServicePoliceRadio(); // LCS: removed
ServiceCollisions();
}
AddReleasingSounds();
if (!m_nUserPause)
if (!m_bIsPaused)
ProcessMissionAudio();
#ifdef EXTERNAL_3D_SOUND
AdjustSamplesVolume();
@ -541,7 +580,7 @@ cAudioManager::ServiceSoundEffects()
#ifdef AUDIO_OAL
SampleManager.Service();
#endif
for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) {
for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; i++) {
cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity;
delete object;
m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
@ -641,9 +680,9 @@ cAudioManager::RandomDisplacement(uint32 seed)
void
cAudioManager::InterrogateAudioEntities()
{
for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) {
ProcessEntity(m_aAudioEntityOrderList[i]);
m_asAudioEntities[m_aAudioEntityOrderList[i]].m_AudioEvents = 0;
}
}
@ -658,14 +697,13 @@ cAudioManager::AddSampleToRequestedQueue()
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
finalPriority = m_sQueueSample.m_nPriority * (MAX_VOLUME - m_sQueueSample.m_nVolume);
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
sampleIndex = m_nRequestedCount[m_nActiveQueue];
if (sampleIndex >= m_nActiveSamples) {
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nFinalPriority <= finalPriority)
sampleIndex = m_aRequestedOrderList[m_nActiveQueue][m_nActiveSamples - 1];
if (m_aRequestedQueue[m_nActiveQueue][sampleIndex].m_nFinalPriority <= finalPriority)
return;
} else {
++m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
}
} else
m_nRequestedCount[m_nActiveQueue]++;
m_sQueueSample.m_nFinalPriority = finalPriority;
m_sQueueSample.m_bIsPlayingFinished = FALSE;
#ifdef AUDIO_REFLECTIONS
@ -689,7 +727,7 @@ cAudioManager::AddSampleToRequestedQueue()
#endif
#endif
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
m_aRequestedQueue[m_nActiveQueue][sampleIndex] = m_sQueueSample;
AddDetailsToRequestedOrderList(sampleIndex);
#ifdef AUDIO_REFLECTIONS
@ -705,15 +743,15 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
uint32 i = 0;
if (sample > 0) {
for (; i < sample; i++) {
if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nFinalPriority >
m_asSamples[m_nActiveSampleQueue][sample].m_nFinalPriority)
if (m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]].m_nFinalPriority >
m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
break;
}
if (i < sample) {
memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1);
memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
m_aRequestedOrderList[m_nActiveQueue][i] = sample;
}
#ifdef AUDIO_REFLECTIONS
@ -911,17 +949,17 @@ cAudioManager::AddReleasingSounds()
bool8 toProcess[44];
#endif
int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
uint8 queue = m_nActiveQueue == 0 ? 1 : 0;
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
for (uint8 i = 0; i < m_nRequestedCount[queue]; i++) {
tSound &sample = m_aRequestedQueue[queue][m_aRequestedOrderList[queue][i]];
if (sample.m_bIsPlayingFinished)
continue;
toProcess[i] = FALSE;
for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) {
if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex &&
sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) {
for (uint8 j = 0; j < m_nRequestedCount[m_nActiveQueue]; j++) {
if (sample.m_nEntityIndex == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nEntityIndex &&
sample.m_nCounter == m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][j]].m_nCounter) {
toProcess[i] = TRUE;
break;
}
@ -931,39 +969,92 @@ cAudioManager::AddReleasingSounds()
if(sample.m_nCounter <= 255 || sample.m_nReflectionDelay == 0) // check if not delayed reflection
#endif
{
#ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES
if (sample.m_nCounter <= 255 && !sample.m_bIs2D) { // check if not reflection and is a 3D sound
CEntity* entity = (CEntity*)GetEntityPointer(sample.m_nEntityIndex);
if (entity && m_asAudioEntities[sample.m_nEntityIndex].m_nType == AUDIOTYPE_PHYSICAL) {
sample.m_vecPos = entity->GetPosition();
float oldDistance = sample.m_fDistance;
sample.m_fDistance = Sqrt(GetDistanceSquared(sample.m_vecPos));
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
vol = MAX_VOLUME;
else
vol = 31;
#ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol;
#endif
sample.m_nVolume = ComputeVolume(vol, sample.m_MaxDistance, sample.m_fDistance);
} else {
// calculate new volume with changed distance
float volumeDiff = sq((sample.m_MaxDistance - sample.m_fDistance) / (sample.m_MaxDistance - oldDistance));
if (volumeDiff > 0.0f) {
uint8 newVolume = volumeDiff * sample.m_nVolume;
if (sample.m_nVolumeChange > 0)
sample.m_nVolumeChange = volumeDiff * sample.m_nVolumeChange;
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif
sample.m_nVolume = Min(127, newVolume);
}
}
if (sample.m_nVolume == 0)
sample.m_nFramesToPlay = 0;
}
}
#endif
#ifdef FIX_BUGS
if (sample.m_nFramesToPlay <= 0)
continue;
if (sample.m_nLoopCount == 0) {
if (sample.m_nVolumeChange == -1) {
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay;
if (sample.m_nVolumeChange <= 0)
sample.m_nVolumeChange = 1;
#ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolumeChange = sample.m_nEmittingVolume / sample.m_nFramesToPlay;
if (sample.m_nEmittingVolumeChange <= 0)
sample.m_nEmittingVolumeChange = 1;
#endif
}
if (sample.m_nVolume <= sample.m_nVolumeChange * CTimer::GetTimeStepFix()) {
sample.m_nFramesToPlay = 0;
continue;
}
sample.m_nVolume -= sample.m_nVolumeChange * CTimer::GetTimeStepFix();
#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume <= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix()) {
sample.m_nFramesToPlay = 0;
continue;
}
sample.m_nEmittingVolume -= sample.m_nEmittingVolumeChange * CTimer::GetTimeStepFix();
#endif
}
sample.m_nFramesToPlay -= CTimer::GetTimeStepFix();
if (sample.m_nFramesToPlay < 0)
sample.m_nFramesToPlay = 0;
#else
if (sample.m_nFramesToPlay == 0)
continue;
if (sample.m_nLoopCount == 0) {
if (sample.m_nVolumeChange == -1) {
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
sample.m_nVolumeChange = sample.m_nEmittingVolume / sample.m_nFramesToPlay;
#else
sample.m_nVolumeChange = sample.m_nVolume / sample.m_nFramesToPlay;
#endif
if (sample.m_nVolumeChange <= 0)
sample.m_nVolumeChange = 1;
}
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
if (sample.m_nEmittingVolume <= sample.m_nVolumeChange) {
#else
if (sample.m_nVolume <= sample.m_nVolumeChange) {
#endif
sample.m_nFramesToPlay = 0;
continue;
}
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
sample.m_nEmittingVolume -= sample.m_nVolumeChange;
#else
sample.m_nVolume -= sample.m_nVolumeChange;
#endif
}
#ifdef FIX_BUGS
if(CTimer::GetLogicalFramesPassed() != 0)
sample.m_nFramesToPlay--;
#endif
--sample.m_nFramesToPlay;
if (m_bReduceReleasingPriority) {
if (sample.m_nPriority < 20)
++sample.m_nPriority;
sample.m_nPriority++;
}
sample.m_bStatic = FALSE;
}
@ -997,18 +1088,28 @@ cAudioManager::ProcessActiveQueues()
bool8 isPhoneCall;
uint8 channelOffset = 0;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE;
#ifdef EXTERNAL_3D_SOUND
#define WORKING_VOLUME_FIELD m_nEmittingVolume
#else
#define WORKING_VOLUME_FIELD m_nVolume
#endif
#ifdef USE_TIME_SCALE_FOR_AUDIO
float timeScale = m_bIsPaused ? 1.0f : CTimer::GetTimeScale();
#endif
for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_aRequestedQueue[m_nActiveQueue][i].m_bIsBeingPlayed = FALSE;
m_asActiveSamples[i].m_bIsBeingPlayed = FALSE;
}
for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
for (int32 j = 0; j < m_nActiveSamples; j++) {
for (uint8 j = 0; j < m_nActiveSamples; j++) {
if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
if (sample.m_nLoopCount > 0) {
if (m_FrameCounter & 1)
flag = !!(j & 1);
else
@ -1029,12 +1130,12 @@ cAudioManager::ProcessActiveQueues()
sample.m_nVolumeChange = -1;
if (!sample.m_bStatic) {
if (sample.m_bIs2D) {
#ifdef EXTERNAL_3D_SOUND
emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume;
emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.WORKING_VOLUME_FIELD) : sample.WORKING_VOLUME_FIELD;
#ifdef USE_TIME_SCALE_FOR_AUDIO
SampleManager.SetChannelFrequency(j, sample.m_nFrequency * timeScale);
#else
emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume;
#endif
SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
#endif
#ifdef EXTERNAL_3D_SOUND
SampleManager.SetChannelEmittingVolume(j, emittingVol);
#else
@ -1049,7 +1150,11 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
m_asActiveSamples[j].m_nFrequency = freq;
#ifdef USE_TIME_SCALE_FOR_AUDIO
SampleManager.SetChannelFrequency(j, freq * timeScale);
#else
SampleManager.SetChannelFrequency(j, freq);
#endif
}
#ifdef EXTERNAL_3D_SOUND
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
@ -1103,15 +1208,15 @@ cAudioManager::ProcessActiveQueues()
}
}
}
for (int32 i = 0; i < m_nActiveSamples; i++) {
for (uint8 i = 0; i < m_nActiveSamples; i++) {
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && !m_asActiveSamples[i].m_bIsBeingPlayed) {
SampleManager.StopChannel(i);
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
tSound &sample = m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (!sample.m_bIsBeingPlayed && !sample.m_bIsPlayingFinished && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
#ifdef AUDIO_REFLECTIONS
if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nReflectionDelay > 0) { // check if reflection
@ -1137,18 +1242,18 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nPan = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
#endif
}
#ifdef EXTERNAL_3D_SOUND
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume;
#else
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume;
#endif
emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].WORKING_VOLUME_FIELD) : m_asActiveSamples[j].WORKING_VOLUME_FIELD;
#ifdef GTA_PS2
{
SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex);
#else
if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
#endif
#ifdef USE_TIME_SCALE_FOR_AUDIO
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency * timeScale);
#else
SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
#endif
isPhoneCall = FALSE;
for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) {
if (m_bIsMissionAudioPhoneCall[l]) {
@ -1171,8 +1276,8 @@ cAudioManager::ProcessActiveQueues()
#endif
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
#endif
SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
#if !defined(GTA_PS2) || defined(AUDIO_REVERB)
SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverb);
#endif
@ -1209,19 +1314,28 @@ cAudioManager::ProcessActiveQueues()
}
}
}
#ifdef GTA_PS2
m_nChannelOffset += channelOffset;
#endif
m_nChannelOffset %= m_nActiveSamples;
#ifdef USE_TIME_SCALE_FOR_AUDIO
for (uint8 i = 0; i < m_nActiveSamples; i++) {
if (m_asActiveSamples[i].m_nSampleIndex != NO_SAMPLE && m_asActiveSamples[i].m_bIsBeingPlayed)
SampleManager.SetChannelFrequency(i, m_asActiveSamples[i].m_nFrequency * timeScale);
}
#endif
#undef WORKING_VOLUME_FIELD
}
void
cAudioManager::ClearRequestedQueue()
{
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples;
}
m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0;
for (uint8 i = 0; i < m_nActiveSamples; i++)
m_aRequestedOrderList[m_nActiveQueue][i] = m_nActiveSamples;
m_nRequestedCount[m_nActiveQueue] = 0;
}
void
@ -1275,17 +1389,16 @@ cAudioManager::LoadBankIfNecessary(uint8 bank)
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
for (uint32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++)
m_anRandomTable[i] = myrand();
}
}
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()
{
for (int i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
for (uint8 i = 0; i < m_nRequestedCount[m_nActiveQueue]; i++) {
tSound *pSample = &m_aRequestedQueue[m_nActiveQueue][m_aRequestedOrderList[m_nActiveQueue][i]];
if (!pSample->m_bIs2D)
pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_MaxDistance, pSample->m_fDistance);

View File

@ -44,14 +44,21 @@ public:
// 63 = L 100% R 100%
// 127 = L 0% R 100%
uint8 m_nFrontRearPan; // Used on PS2 for surround panning
#ifndef FIX_BUGS
uint32 m_nFramesToPlay; // Number of frames the sound would be played (if it stops being queued).
// This one is being set by queued sample for looping sounds, otherwise calculated inside AudioManager
#else
float m_nFramesToPlay; // Made into float for high fps fix
#endif
// all fields below are internal to AudioManager calculations and aren't set by queued sample
bool8 m_bIsBeingPlayed; // Set to TRUE when the sound was added or changed on current frame to avoid it being overwritten
bool8 m_bIsPlayingFinished; // Not sure about the name. Set to TRUE when sampman channel becomes free
uint32 m_nFinalPriority; // Actual value used to compare priority, calculated using volume and m_nPriority. Lesser value means higher priority
int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame.
#if defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
int8 m_nEmittingVolumeChange; // same as above but for m_nEmittingVolume
#endif
};
VALIDATE_SIZE(tSound, 96);
@ -229,16 +236,16 @@ public:
uint8 m_nChannelOffset;
float m_fSpeedOfSound;
bool8 m_bTimerJustReset;
int32 m_nTimer;
uint32 m_nTimer;
tSound m_sQueueSample;
uint8 m_nActiveSampleQueue;
tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
uint8 m_nActiveQueue;
tSound m_aRequestedQueue[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
uint8 m_aRequestedOrderList[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
uint8 m_nRequestedCount[NUM_SOUND_QUEUES];
tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
uint32 m_aAudioEntityOrderList[NUM_AUDIOENTITIES];
uint32 m_nAudioEntitiesCount;
#ifdef AUDIO_REFLECTIONS
CVector m_avecReflectionsPos[MAX_REFLECTIONS];
float m_afReflectionsDistances[MAX_REFLECTIONS];
@ -278,15 +285,15 @@ public:
uint8 m_nMissionAudioLoadingStatus[MISSION_AUDIO_SLOTS];
uint8 m_nMissionAudioPlayStatus[MISSION_AUDIO_SLOTS];
bool8 m_bIsMissionAudioPlaying[MISSION_AUDIO_SLOTS];
int32 m_nMissionAudioFramesToPlay[MISSION_AUDIO_SLOTS];
int32 m_nMissionAudioFramesToPlay[MISSION_AUDIO_SLOTS]; // possibly unsigned
bool8 m_bIsMissionAudioAllowedToPlay[MISSION_AUDIO_SLOTS];
bool8 m_bIsMissionAudioPhoneCall[MISSION_AUDIO_SLOTS];
uint8 m_nGlobalSfxVolumeMultiplier; // used to lower sfx volume during phone calls
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
bool8 m_nUserPause;
bool8 m_nPreviousUserPause;
bool8 m_bIsPaused;
bool8 m_bWasPaused;
uint32 m_FrameCounter;
uint32 field_5644_lcs;

View File

@ -263,7 +263,7 @@ cMusicManager::GetRadioInCar(void)
CVehicle* veh = AudioManager.FindVehicleOfPlayer();
if (veh != nil) {
if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused))
return STREAMED_SOUND_RADIO_POLICE;
return m_nRadioInCar;
}
@ -271,7 +271,7 @@ cMusicManager::GetRadioInCar(void)
}
}
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_bIsPaused))
return RADIO_OFF;
return m_nRadioInCar;
}
@ -353,7 +353,7 @@ cMusicManager::ChangeMusicMode(uint8 mode)
}
void
cMusicManager::ResetTimers(int32 time)
cMusicManager::ResetTimers(uint32 time)
{
m_bResetTimers = TRUE;
m_nResetTime = time;
@ -374,7 +374,7 @@ cMusicManager::Service()
if (!m_bMusicModeChangeStarted)
m_nMusicModeToBeSet = m_nUpcomingMusicMode;
if (m_nMusicModeToBeSet == m_nMusicMode) {
if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND)
if (!AudioManager.m_bIsPaused || AudioManager.m_bWasPaused || m_nMusicMode != MUSICMODE_FRONTEND)
{
switch (m_nMusicMode)
{
@ -387,7 +387,7 @@ cMusicManager::Service()
m_nMusicMode = MUSICMODE_DISABLED;
} else {
m_bMusicModeChangeStarted = TRUE;
if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
if (!m_bUserResumedGame && !AudioManager.m_bIsPaused && AudioManager.m_bWasPaused)
m_bUserResumedGame = TRUE;
if (AudioManager.m_FrameCounter % 4 == 0) {
gNumRetunePresses = 0;
@ -461,7 +461,7 @@ cMusicManager::ServiceFrontEndMode()
} else {
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && !AudioManager.m_nUserPause)
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && !AudioManager.m_bIsPaused)
ChangeMusicMode(MUSICMODE_GAME);
}
} else {

View File

@ -76,7 +76,7 @@ public:
void SetRadioInCar(uint32);
void SetRadioChannelByScript(uint32, int32);
void ResetTimers(int32);
void ResetTimers(uint32);
void Service();
void ServiceFrontEndMode();
void ServiceGameMode();

View File

@ -125,7 +125,7 @@ cAudioManager::ServicePoliceRadio()
if(!m_bIsInitialised) return;
if(!m_nUserPause) {
if(!m_bIsPaused) {
bool8 crimeReport = SetupCrimeReport();
#ifdef FIX_BUGS // Crash at 0x5fe6ef
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
@ -168,14 +168,14 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
if (!m_bIsInitialised) return;
if (m_nUserPause) {
if (m_bIsPaused) {
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
SampleManager.IsStreamPlaying(1)) {
SampleManager.PauseStream(TRUE, 1);
}
} else {
if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
if (m_bWasPaused && g_nMissionAudioSfx != NO_SAMPLE &&
bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
SampleManager.PauseStream(FALSE, 1);
}
@ -238,11 +238,15 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
}
PoliceChannelFreq = freq;
#ifdef USE_TIME_SCALE_FOR_AUDIO
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq * CTimer::GetTimeScale());
#else
SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
#endif
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
#ifndef GTA_PS2
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
#ifndef GTA_PS2
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
#endif
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);

View File

@ -727,7 +727,7 @@ CCam::LookRight(void)
CVector TargetCoors, TargetFwd;
CColPoint colPoint;
if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){
if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){
LookingRight = true;
TargetCoors = CamTargetEntity->GetPosition();
Front = CamTargetEntity->GetPosition() - Source;

View File

@ -132,7 +132,7 @@ enum Config {
NUM_PED_COMMENTS_BANKS = 2,
NUM_PED_COMMENTS_SLOTS = 20,
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUND_QUEUES = 2,
NUM_AUDIOENTITIES = 250,
NUM_SCRIPT_MAX_ENTITIES = 40,
@ -459,8 +459,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
#ifdef AUDIO_OPUS
#define AUDIO_OAL_USE_OPUS // enable support of opus files

View File

@ -205,6 +205,8 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
else if (status == ANGLES_SET_EXACTLY)
m_flags |= GUN_POINTED_SUCCESSFULLY;
}
// Game uses index 2 directly, which happens to be identical to BONE_spine
#ifdef FIX_BUGS
RwMatrix *m = GetBoneMatrix(m_ped, BONE_spine);
#else
@ -213,7 +215,7 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
RwMatrix *m = &mats[2];
#endif
RwV3d axis = { 0.0f, 0.0f, 0.0f };
float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->up.y, -m->up.x) - m_ped->m_fRotationCur);
float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x) - m_ped->m_fRotationCur);
axis.y = -Sin(axisangle);
axis.z = Cos(axisangle);

View File

@ -729,10 +729,17 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < TOTAL_WEAPON_SLOTS; ++m_nSelectedWepSlot) {
if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
#ifdef FIX_BUGS
goto switchDetectDone;
#else
goto spentAmmoCheck;
#endif
}
}
m_nSelectedWepSlot = 0;
#ifdef FIX_BUGS
goto switchDetectDone;
#endif
}
} else if (padUsed->CycleWeaponLeftJustDown()) {
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
@ -754,6 +761,10 @@ CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
--m_nSelectedWepSlot;
} while (m_nSelectedWepSlot != WEAPONSLOT_UNARMED);
#ifdef FIX_BUGS
goto switchDetectDone;
#endif
}
}
}

View File

@ -1671,7 +1671,7 @@ CAutomobile::Teleport(CVector pos)
float gHeadlightRange = 25.0f;
float gTaxilightRange = 1.1f;
CVector gHeadlightColour(0.86, 0.82f, 1.0f);
CVector gHeadlightColour(0.86f, 0.82f, 1.0f);
CVector gTaxilightColour(1.0, 1.0f, 0.5f);
void