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Peds Test
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@ -271,7 +271,7 @@ enum Config {
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#define ASCII_STRCMP // use faster ascii str comparisons
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#define ASCII_STRCMP // use faster ascii str comparisons
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#if !defined _WIN32 || defined __MINGW32__
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#if !defined _WIN32 || defined __MINGW32__
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#undef ASCII_STRCMP
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#undef ASCII_STRCMP
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#endif
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#endif
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@ -288,7 +288,7 @@ enum Config {
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#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
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#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define PS2_ALPHA_TEST // emulate ps2 alpha test
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#define PS2_ALPHA_TEST // emulate ps2 alpha test
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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#ifdef DISABLE_LOADING_SCREEN
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#ifdef DISABLE_LOADING_SCREEN
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@ -406,10 +406,10 @@ enum Config {
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// Peds
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// Peds
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#define PED_SKIN // support for skinned geometry on peds, requires COMPATIBLE_SAVES
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#define PED_SKIN // support for skinned geometry on peds, requires COMPATIBLE_SAVES
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#define ANIMATE_PED_COL_MODEL
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#define ANIMATE_PED_COL_MODEL
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// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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#define CANCELLABLE_CAR_ENTER
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#define CANCELLABLE_CAR_ENTER
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//#define PEDS_REPORT_CRIMES_ON_PHONE, requires COMPATIBLE_SAVES
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#define PEDS_REPORT_CRIMES_ON_PHONE, requires COMPATIBLE_SAVES
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// Camera
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// Camera
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//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
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//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
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