Merge branch 'miami' into lcs

# Conflicts:
#	src/audio/AudioManager.cpp
This commit is contained in:
Sergeanur 2021-09-02 18:52:32 +03:00
commit 6a12033942
2 changed files with 32 additions and 32 deletions

View File

@ -1301,13 +1301,12 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params)
if (hunterBool) { if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000 * propellerSpeed + 30000; m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 30000;
} else { } else {
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nBankIndex = SFX_BANK_0;
freq = 3000 * propellerSpeed + 6000; m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 6000;
} }
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bIs2D = FALSE;
m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nPriority = 1;

View File

@ -200,7 +200,7 @@ cAudioManager::DestroyEntity(int32 id)
for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) { for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) {
if (id == m_aAudioEntityOrderList[i]) { if (id == m_aAudioEntityOrderList[i]) {
if (i < NUM_AUDIOENTITIES - 1) if (i < NUM_AUDIOENTITIES - 1)
memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1))); memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1)));
m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES; m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
return; return;
} }
@ -231,14 +231,17 @@ cAudioManager::GetEntityPointer(int32 id)
return NULL; return NULL;
} }
static Const uint8 OneShotPriority[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0
};
void void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{ {
static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 };
if (m_bIsInitialised) { if (m_bIsInitialised) {
if (index >= 0 && index < NUM_AUDIOENTITIES) { if (index >= 0 && index < NUM_AUDIOENTITIES) {
@ -255,7 +258,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
int32 i = 0; int32 i = 0;
while (TRUE) { while (TRUE) {
if (i >= entity.m_AudioEvents) { if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) {
entity.m_awAudioEvent[i] = sound; entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol; entity.m_afVolume[i] = vol;
entity.m_AudioEvents++; entity.m_AudioEvents++;
@ -267,12 +270,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
i++; i++;
} }
if (i < NUM_AUDIOENTITY_EVENTS - 1) { if (i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16));
memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float));
} }
entity.m_awAudioEvent[i] = sound; entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol; entity.m_afVolume[i] = vol;
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS)
entity.m_AudioEvents++; entity.m_AudioEvents++;
} }
} }
@ -483,17 +486,15 @@ cAudioManager::IsMP3RadioChannelAvailable()
void void
cAudioManager::ReleaseDigitalHandle() cAudioManager::ReleaseDigitalHandle()
{ {
if (m_bIsInitialised) { if (m_bIsInitialised)
SampleManager.ReleaseDigitalHandle(); SampleManager.ReleaseDigitalHandle();
}
} }
void void
cAudioManager::ReacquireDigitalHandle() cAudioManager::ReacquireDigitalHandle()
{ {
if (m_bIsInitialised) { if (m_bIsInitialised)
SampleManager.ReacquireDigitalHandle(); SampleManager.ReacquireDigitalHandle();
}
} }
#ifdef AUDIO_REFLECTIONS #ifdef AUDIO_REFLECTIONS
@ -619,10 +620,10 @@ Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 3
int32 int32
cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
{ {
int32 index = vec->y / (dist / 64.f); int32 index = vec->y / (dist / 64.0f);
index = Min(63, ABS(index)); index = Min(63, ABS(index));
if (vec->y > 0.f) if (vec->y > 0.0f)
return Max(0, 63 - (int8)PanTable[index]); return Max(0, 63 - (int8)PanTable[index]);
return Min(127, PanTable[index] + 63); return Min(127, PanTable[index] + 63);
} }
@ -630,10 +631,10 @@ cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
int32 int32
cAudioManager::ComputePan(float dist, CVector *vec) cAudioManager::ComputePan(float dist, CVector *vec)
{ {
int32 index = vec->x / (dist / 64.f); int32 index = vec->x / (dist / 64.0f);
index = Min(63, ABS(index)); index = Min(63, ABS(index));
if (vec->x > 0.f) if (vec->x > 0.0f)
return Max(20, 63 - (int8)PanTable[index]); return Max(20, 63 - (int8)PanTable[index]);
return Min(107, PanTable[index] + 63); return Min(107, PanTable[index] + 63);
} }
@ -663,15 +664,15 @@ cAudioManager::RandomDisplacement(uint32 seed)
static bool8 bPos = TRUE; static bool8 bPos = TRUE;
static uint32 Adjustment = 0; static uint32 Adjustment = 0;
if (!seed) if (seed == 0)
return 0; return 0;
value = m_anRandomTable[(Adjustment + seed) % 5] % seed; value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
Adjustment += value; Adjustment += value;
if (value % 2) { if (value % 2)
bPos = !bPos; bPos = !bPos;
}
if (!bPos) if (!bPos)
value = -value; value = -value;
return value; return value;
@ -776,7 +777,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
oldFreq = m_sQueueSample.m_nFrequency; oldFreq = m_sQueueSample.m_nFrequency;
} else } else
#endif #endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; emittingVolume = (9 * m_sQueueSample.m_nVolume) >> 4;
m_sQueueSample.m_MaxDistance /= 2.0f; m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1; uint32 halfOldFreq = oldFreq >> 1;
@ -784,23 +785,23 @@ cAudioManager::AddReflectionsToRequestedQueue()
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
#ifndef USE_TIME_SCALE_FOR_AUDIO #ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f; m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.0f / 8.0f;
#endif #endif
reflectionDistance = m_afReflectionsDistances[i]; reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) { if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
#ifndef USE_TIME_SCALE_FOR_AUDIO #ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f); m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.0f / 1029.0f) : (reflectionDistance * 300.0f / 1029.0f);
#else #else
m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f; m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.0f / 1029.0f;
#endif #endif
if (m_sQueueSample.m_nReflectionDelay > 3) { if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume); SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) { if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256; m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8);
if (m_sQueueSample.m_nLoopCount > 0) { if (m_sQueueSample.m_nLoopCount > 0) {
#ifndef USE_TIME_SCALE_FOR_AUDIO #ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) { if ( CTimer::GetIsSlowMotionActive() ) {
@ -808,7 +809,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
} else } else
#endif #endif
{ {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if (noise > 0) if (noise > 0)
m_sQueueSample.m_nFrequency -= noise; m_sQueueSample.m_nFrequency -= noise;
else else