Orange/src/Apps/Tools/CubeTest.cpp

674 lines
25 KiB
C++

#include <Orange/Core/Array.h>
#include <Orange/Core/FileSystem.h>
#include <Orange/Core/Result.h>
#include <Orange/Core/Span.h>
#include <Orange/Core/Time.h>
#include <Orange/Core/Variant.h>
#include <Orange/Core/Vector.h>
#include <Orange/Graphics/Camera.h>
#include <Orange/Graphics/Mesh.h>
#include <Orange/Math/Matrix.h>
#include <Orange/Math/Transformation.h>
#include <Orange/Math/Vector.h>
#include <Orange/Render/RenderContext.h>
#include <Orange/Render/Swapchain.h>
#include <Orange/Render/VulkanHelpers.h>
#include <Orange/Render/Window.h>
#include <vs_Mesh.h>
#include <vs_Fullscreen.h>
#include <fs_DebugVertColor.h>
#include <fs_Mesh.h>
#include <fs_SkyGradient.h>
#include <fs_Red.h>
#include <spng.h>
using namespace orange;
struct MiniPipelineInfo
{
VkShaderModule vs;
VkShaderModule fs;
VkPipelineLayout pipelineLayout;
VkFormat colorFormat;
VkFormat depthFormat;
bool enableDepthTest;
bool enableDepthWrites;
Span<const VkVertexInputAttributeDescription> vertexAttributes;
};
static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
{
VkPipelineShaderStageCreateInfo stages[] =
{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = info.vs,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = info.fs,
.pName = "main",
},
};
Array<VkDynamicState, 2> dynamicStates =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = uint32_t(dynamicStates.Size()),
.pDynamicStates = dynamicStates.Data(),
};
VkVertexInputBindingDescription inputBindingDescription =
{
.binding = 0,
.stride = sizeof(StaticVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
.pVertexBindingDescriptions = &inputBindingDescription,
.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
.pVertexAttributeDescriptions = info.vertexAttributes.data,
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewportStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo rasterizationInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisampleInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = info.enableDepthTest,
.depthWriteEnable = info.enableDepthWrites,
.depthCompareOp = VK_COMPARE_OP_LESS,
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
};
VkPipelineColorBlendAttachmentState attachmentBlendState =
{
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &attachmentBlendState,
};
VkPipelineRenderingCreateInfo renderingInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.viewMask = 0u,
.colorAttachmentCount = 1u,
.pColorAttachmentFormats = &info.colorFormat,
.depthAttachmentFormat = info.depthFormat,
};
VkGraphicsPipelineCreateInfo pipelineInfo =
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingInfo,
.stageCount = Size(stages),
.pStages = stages,
.pVertexInputState = &vertexInputInfo,
.pInputAssemblyState = &inputAssemblyInfo,
.pViewportState = &viewportStateInfo,
.pRasterizationState = &rasterizationInfo,
.pMultisampleState = &multisampleInfo,
.pDepthStencilState = &depthStencilInfo,
.pColorBlendState = &colorBlendStateInfo,
.pDynamicState = &dynamicStateInfo,
.layout = info.pipelineLayout,
};
VkPipeline pipeline = VK_NULL_HANDLE;
VkResult res = VK_SUCCESS;
if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
return VulkanResult<VkPipeline>::Error(res);
return VulkanResult<VkPipeline>::Success(pipeline);
}
int main(int argc, char** argv)
{
(void)argc; (void)argv;
auto r_window = Window::Create();
if (!r_window)
return 1;
auto r_renderContext = RenderContext::Create("Cube Test");
if (!r_renderContext)
return 1;
auto r_surface = r_window->CreateSurface(r_renderContext->Instance());
if (!r_surface)
return 1;
auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface);
if (!r_swapchain)
return 1;
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/gman.obj");
auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/chair.obj");
//auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/cube.obj");
if (!r_objData)
return 1;
auto r_mesh = ParseOBJ(*r_objData);
auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024);
if (!r_buffer)
return 1;
auto pooler = MemoryPool{ *r_buffer };
auto r_vsMesh = r_renderContext->CreateShader(vs_Mesh);
if (!r_vsMesh) return 1;
auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen);
if (!r_vsFullscreen) return 1;
auto r_fsMesh = r_renderContext->CreateShader(fs_Mesh);
if (!r_fsMesh) return 1;
auto r_fsRed = r_renderContext->CreateShader(fs_Red);
if (!r_fsRed) return 1;
auto r_fsSky = r_renderContext->CreateShader(fs_SkyGradient);
if (!r_fsSky) return 1;
//
VkSamplerCreateInfo samplerInfo =
{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_TRUE,
.maxAnisotropy = 16.0f,
.minLod = -FLT_MAX,
.maxLod = FLT_MAX,
};
VkSampler sampler = VK_NULL_HANDLE;
vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler);
constexpr uint32_t MaxBindlessResources = 32768;
VkDescriptorPoolSize bindlessPoolSizes[] =
{
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u},
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
};
VkDescriptorPoolCreateInfo poolInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
.maxSets = 1u,
.poolSizeCount = uint32_t(Size(bindlessPoolSizes)),
.pPoolSizes = bindlessPoolSizes,
};
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool);
VkDescriptorSetLayoutBinding layoutBindings[] =
{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_ALL,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = &sampler,
},
{
.binding = 2,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = MaxBindlessResources,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
},
};
constexpr VkDescriptorBindingFlags bindingFlags[] =
{
0,
0,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
};
Assert(Size(bindingFlags) == Size(layoutBindings));
VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
.bindingCount = Size(bindingFlags),
.pBindingFlags = bindingFlags,
};
VkDescriptorSetLayoutCreateInfo layoutInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = &layoutBindingFlagsInfo,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT,
.bindingCount = Size(layoutBindings),
.pBindings = layoutBindings,
};
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout);
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
.descriptorSetCount = 1,
.pDescriptorCounts = &MaxBindlessResources,
};
VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = &descriptorCountAllocInfo,
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet);
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &descriptorSetLayout
};
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout);
//
VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice());
auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
{
.vs = *r_vsMesh,
.fs = *r_fsMesh,
.pipelineLayout = pipelineLayout,
.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
.depthFormat = depthFormat,
.enableDepthTest = true,
.enableDepthWrites = true,
.vertexAttributes = Span<const VkVertexInputAttributeDescription>(StaticVertex::Attributes),
});
auto skyPipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
{
.vs = *r_vsFullscreen,
.fs = *r_fsSky,
.pipelineLayout = pipelineLayout,
.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
.depthFormat = depthFormat,
.enableDepthTest = false,
.enableDepthWrites = false,
.vertexAttributes = Span<const VkVertexInputAttributeDescription>(nullptr, 0),
});
struct ImageUpload
{
BufferSlice from;
VkImage to;
VkExtent3D extent;
};
Vector<ImageUpload> imageUploads;
auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/chair_color.png");
if (!r_pngData)
return 1;
spng_ctx *ctx = spng_ctx_new(0);
spng_set_png_buffer(ctx, r_pngData->data, r_pngData->size);
size_t pngOutSize = 0zu;
spng_decoded_image_size(ctx, SPNG_FMT_RGBA8, &pngOutSize);
auto pngLinearSlice = *pooler.AllocSlice(pngOutSize, 16);
spng_decode_image(ctx, pngLinearSlice.ptr, pngOutSize, SPNG_FMT_RGBA8, 0);
struct spng_ihdr ihdr;
spng_get_ihdr(ctx, &ihdr);
spng_ctx_free(ctx);
auto r_texture = r_renderContext->CreateImage(pooler, ihdr.width, ihdr.height, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT);
auto r_textureView = r_renderContext->CreateImageView(*r_texture, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT);
VkDescriptorImageInfo descriptorImageInfo =
{
.imageView = *r_textureView,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet writeImageDescriptorSet[] =
{
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet,
.dstBinding = 2,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.pImageInfo = &descriptorImageInfo,
},
};
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr);
imageUploads.PushBack(ImageUpload
{
.from = pngLinearSlice,
.to = *r_texture,
.extent = VkExtent3D{ ihdr.width, ihdr.height, 1u },
});
struct UniformData
{
mat4 projection;
mat4 view;
};
Camera camera;
camera.transform.position = vec3{0.0f, 0.0f, 80.0f};
camera.viewportAspectRatio = 16.0f / 9.0f;
//camera.offsetOrientation(1_deg * Seconds(t2 - t1).count(), 0_deg);
//camera.lookAt(vec3{40.0f, 40.0f, 0.0f});
camera.transform.orientation = eulerAnglesToQuaternion(EulerAngles{ 0_deg, 0_deg, 0_deg });
UniformData uniformData
{
.projection = camera.projection(),
.view = camera.view(),
};
auto meshData = r_mesh->vertexData.View();
auto vertexSlice = *pooler.AllocSlice(meshData.size, 16);
auto indexSlice = *pooler.AllocSlice(r_mesh->indices.Size() * sizeof(IndexType), 16);
auto uniformSlice = *pooler.AllocSlice(sizeof(UniformData), 16);
auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
auto depthImageView = *r_renderContext->CreateImageView(*r_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
VkDescriptorBufferInfo bufferInfo =
{
.buffer = r_buffer->buffer,
.offset = uniformSlice.offset,
.range = uniformSlice.size,
};
VkWriteDescriptorSet writeDescriptorSet[] =
{
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &bufferInfo,
},
};
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr);
meshData.Copy ((uint8_t*)(r_buffer->ptr) + vertexSlice.offset);
r_mesh->indices.Copy((uint8_t*)(r_buffer->ptr) + indexSlice.offset);
memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData));
Input::InputHandler handler;
r_window->EnableRelativeMouse(true);
auto t1 = Time::now();
while (r_window->Update(handler))
{
const auto t2 = Time::now();
auto delta = t2 - t1;
const float dt = Seconds(delta).count();
t1 = t2;
//char title[64];
//stbsp_snprintf(title, sizeof(title), "CubeTest - %gfps", 1.0f / dt);
//r_window->SetTitle(title);
{
auto mouseDelta = handler.getMouseMotionDelta();
auto scrollDelta = handler.getMouseScrollDelta();
//if (mouseDelta.x || mouseDelta.y)
//{
// log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y);
//}
const float sensitivity = 6.0f;
camera.offsetOrientation(
-sensitivity * dt * Radian( mouseDelta.x ),
sensitivity * dt * Radian( mouseDelta.y ));
UniformData uniformData
{
.projection = camera.projection(),
.view = camera.view(),
};
const float movementSpeed = handler.get(Input::ButtonCodes::Key_LShift) ? 64.0f : 16.0f;
if (scrollDelta.y)
{
camera.fieldOfView += Radian(5_deg) * -scrollDelta.y;
camera.fieldOfView = Clamp(camera.fieldOfView, Radian(5_deg), Radian(175_deg));
}
if (handler.get(Input::ButtonCodes::Key_W))
camera.transform.position += camera.forward() * movementSpeed * dt;
else if (handler.get(Input::ButtonCodes::Key_S))
camera.transform.position += camera.backward() * movementSpeed * dt;
if (handler.get(Input::ButtonCodes::Key_A))
camera.transform.position += camera.left() * movementSpeed * dt;
else if (handler.get(Input::ButtonCodes::Key_D))
camera.transform.position += camera.right() * movementSpeed * dt;
// NEED TO SYNCHRONIZE THIS
memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData));
}
VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer();
r_renderContext->BeginCommandBuffer(cmdBuf);
{
for (auto& upload : imageUploads)
{
VkBufferImageCopy region =
{
.bufferOffset = upload.from.offset,
.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0u,
.baseArrayLayer = 0u,
.layerCount = 1u,
},
.imageExtent = upload.extent,
};
vkCmdCopyBufferToImage(cmdBuf, upload.from.buffer, upload.to, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, &region);
}
imageUploads.Clear();
VkViewport viewport =
{
.x = 0.0f,
.y = 0.0f,
.width = float(r_swapchain->Extent().width),
.height = float(r_swapchain->Extent().height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
VkRect2D scissor =
{
.offset = {0u, 0u},
.extent = r_swapchain->Extent(),
};
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &vertexSlice.buffer, &vertexSlice.offset, &vertexSlice.size, nullptr);
vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, indexSlice.offset, VulkanIndexType);
const VkImageMemoryBarrier undefinedToColorBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.image = r_swapchain->Image(),
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(
cmdBuf,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0,
0, nullptr,
0, nullptr,
1, &undefinedToColorBarrier);
const VkImageMemoryBarrier undefinedToDepthBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.image = *r_depthImage,
.subresourceRange = FirstDepthMipSubresourceRange,
};
vkCmdPipelineBarrier(
cmdBuf,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
0,
0, nullptr,
0, nullptr,
1, &undefinedToDepthBarrier);
const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] =
{
{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
.imageView = r_swapchain->ImageView(),
.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
},
};
const VkRenderingAttachmentInfoKHR depthAttachmentInfo =
{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
.imageView = depthImageView,
.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
};
const VkRenderingInfo renderInfo =
{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = { {}, r_swapchain->Extent() },
.layerCount = 1,
.colorAttachmentCount = Size(colorAttachmentInfos),
.pColorAttachments = colorAttachmentInfos,
.pDepthAttachment = &depthAttachmentInfo,
};
vkCmdBeginRendering(cmdBuf, &renderInfo);
{
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, skyPipeline);
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexed(cmdBuf, r_mesh->indices.Size(), 1, 0, 0, 0);
}
vkCmdEndRendering(cmdBuf);
const VkImageMemoryBarrier colorToPresentBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.image = r_swapchain->Image(),
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(
cmdBuf,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0, nullptr,
0, nullptr,
1, &colorToPresentBarrier);
}
r_renderContext->EndCommandBuffer(cmdBuf);
r_swapchain->Present();
}
return 0;
}