#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace orange; struct MiniPipelineInfo { VkShaderModule vs; VkShaderModule fs; VkPipelineLayout pipelineLayout; VkFormat colorFormat; VkFormat depthFormat; bool enableDepthTest; bool enableDepthWrites; Span vertexAttributes; }; static VulkanResult CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info) { VkPipelineShaderStageCreateInfo stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = info.vs, .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = info.fs, .pName = "main", }, }; Array dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = uint32_t(dynamicStates.Size()), .pDynamicStates = dynamicStates.Data(), }; VkVertexInputBindingDescription inputBindingDescription = { .binding = 0, .stride = sizeof(StaticVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, }; VkPipelineVertexInputStateCreateInfo vertexInputInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u, .pVertexBindingDescriptions = &inputBindingDescription, .vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size), .pVertexAttributeDescriptions = info.vertexAttributes.data, }; VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .primitiveRestartEnable = VK_FALSE, }; VkPipelineViewportStateCreateInfo viewportStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }; VkPipelineRasterizationStateCreateInfo rasterizationInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .cullMode = VK_CULL_MODE_BACK_BIT, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f, }; VkPipelineMultisampleStateCreateInfo multisampleInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, }; VkPipelineDepthStencilStateCreateInfo depthStencilInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = info.enableDepthTest, .depthWriteEnable = info.enableDepthWrites, .depthCompareOp = VK_COMPARE_OP_LESS, .minDepthBounds = 0.0f, .maxDepthBounds = 1.0f, }; VkPipelineColorBlendAttachmentState attachmentBlendState = { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = &attachmentBlendState, }; VkPipelineRenderingCreateInfo renderingInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, .viewMask = 0u, .colorAttachmentCount = 1u, .pColorAttachmentFormats = &info.colorFormat, .depthAttachmentFormat = info.depthFormat, }; VkGraphicsPipelineCreateInfo pipelineInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingInfo, .stageCount = Size(stages), .pStages = stages, .pVertexInputState = &vertexInputInfo, .pInputAssemblyState = &inputAssemblyInfo, .pViewportState = &viewportStateInfo, .pRasterizationState = &rasterizationInfo, .pMultisampleState = &multisampleInfo, .pDepthStencilState = &depthStencilInfo, .pColorBlendState = &colorBlendStateInfo, .pDynamicState = &dynamicStateInfo, .layout = info.pipelineLayout, }; VkPipeline pipeline = VK_NULL_HANDLE; VkResult res = VK_SUCCESS; if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS) return VulkanResult::Error(res); return VulkanResult::Success(pipeline); } int main(int argc, char** argv) { (void)argc; (void)argv; auto r_window = Window::Create(); if (!r_window) return 1; auto r_renderContext = RenderContext::Create("Cube Test"); if (!r_renderContext) return 1; auto r_surface = r_window->CreateSurface(r_renderContext->Instance()); if (!r_surface) return 1; auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface); if (!r_swapchain) return 1; //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/gman.obj"); auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/chair.obj"); //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/cube.obj"); if (!r_objData) return 1; auto r_mesh = ParseOBJ(*r_objData); auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024); if (!r_buffer) return 1; auto pooler = MemoryPool{ *r_buffer }; auto r_vsMesh = r_renderContext->CreateShader(vs_Mesh); if (!r_vsMesh) return 1; auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen); if (!r_vsFullscreen) return 1; auto r_fsMesh = r_renderContext->CreateShader(fs_Mesh); if (!r_fsMesh) return 1; auto r_fsRed = r_renderContext->CreateShader(fs_Red); if (!r_fsRed) return 1; auto r_fsSky = r_renderContext->CreateShader(fs_SkyGradient); if (!r_fsSky) return 1; // VkSamplerCreateInfo samplerInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR, .minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .mipLodBias = 0.0f, .anisotropyEnable = VK_TRUE, .maxAnisotropy = 16.0f, .minLod = -FLT_MAX, .maxLod = FLT_MAX, }; VkSampler sampler = VK_NULL_HANDLE; vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler); constexpr uint32_t MaxBindlessResources = 32768; VkDescriptorPoolSize bindlessPoolSizes[] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u}, { VK_DESCRIPTOR_TYPE_SAMPLER, 1u}, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources }, }; VkDescriptorPoolCreateInfo poolInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, .maxSets = 1u, .poolSizeCount = uint32_t(Size(bindlessPoolSizes)), .pPoolSizes = bindlessPoolSizes, }; VkDescriptorPool descriptorPool = VK_NULL_HANDLE; vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool); VkDescriptorSetLayoutBinding layoutBindings[] = { { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_ALL, }, { .binding = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = &sampler, }, { .binding = 2, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .descriptorCount = MaxBindlessResources, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, }, }; constexpr VkDescriptorBindingFlags bindingFlags[] = { 0, 0, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT, }; Assert(Size(bindingFlags) == Size(layoutBindings)); VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT, .bindingCount = Size(bindingFlags), .pBindingFlags = bindingFlags, }; VkDescriptorSetLayoutCreateInfo layoutInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = &layoutBindingFlagsInfo, .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT, .bindingCount = Size(layoutBindings), .pBindings = layoutBindings, }; VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE; vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout); VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT, .descriptorSetCount = 1, .pDescriptorCounts = &MaxBindlessResources, }; VkDescriptorSetAllocateInfo descriptorSetAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .pNext = &descriptorCountAllocInfo, .descriptorPool = descriptorPool, .descriptorSetCount = 1, .pSetLayouts = &descriptorSetLayout, }; VkDescriptorSet descriptorSet = VK_NULL_HANDLE; vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet); VkPipelineLayoutCreateInfo pipelineLayoutInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1, .pSetLayouts = &descriptorSetLayout }; VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout); // VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice()); auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo { .vs = *r_vsMesh, .fs = *r_fsMesh, .pipelineLayout = pipelineLayout, .colorFormat = FormatToSrgbFormat(r_swapchain->Format()), .depthFormat = depthFormat, .enableDepthTest = true, .enableDepthWrites = true, .vertexAttributes = Span(StaticVertex::Attributes), }); auto skyPipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo { .vs = *r_vsFullscreen, .fs = *r_fsSky, .pipelineLayout = pipelineLayout, .colorFormat = FormatToSrgbFormat(r_swapchain->Format()), .depthFormat = depthFormat, .enableDepthTest = false, .enableDepthWrites = false, .vertexAttributes = Span(nullptr, 0), }); struct ImageUpload { BufferSlice from; VkImage to; VkExtent3D extent; }; Vector imageUploads; auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/chair_color.png"); if (!r_pngData) return 1; spng_ctx *ctx = spng_ctx_new(0); spng_set_png_buffer(ctx, r_pngData->data, r_pngData->size); size_t pngOutSize = 0zu; spng_decoded_image_size(ctx, SPNG_FMT_RGBA8, &pngOutSize); auto pngLinearSlice = *pooler.AllocSlice(pngOutSize, 16); spng_decode_image(ctx, pngLinearSlice.ptr, pngOutSize, SPNG_FMT_RGBA8, 0); struct spng_ihdr ihdr; spng_get_ihdr(ctx, &ihdr); spng_ctx_free(ctx); auto r_texture = r_renderContext->CreateImage(pooler, ihdr.width, ihdr.height, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT); auto r_textureView = r_renderContext->CreateImageView(*r_texture, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT); VkDescriptorImageInfo descriptorImageInfo = { .imageView = *r_textureView, .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, }; VkWriteDescriptorSet writeImageDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 2, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .pImageInfo = &descriptorImageInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr); imageUploads.PushBack(ImageUpload { .from = pngLinearSlice, .to = *r_texture, .extent = VkExtent3D{ ihdr.width, ihdr.height, 1u }, }); struct UniformData { mat4 projection; mat4 view; }; Camera camera; camera.transform.position = vec3{0.0f, 0.0f, 80.0f}; camera.viewportAspectRatio = 16.0f / 9.0f; //camera.offsetOrientation(1_deg * Seconds(t2 - t1).count(), 0_deg); //camera.lookAt(vec3{40.0f, 40.0f, 0.0f}); camera.transform.orientation = eulerAnglesToQuaternion(EulerAngles{ 0_deg, 0_deg, 0_deg }); UniformData uniformData { .projection = camera.projection(), .view = camera.view(), }; auto meshData = r_mesh->vertexData.View(); auto vertexSlice = *pooler.AllocSlice(meshData.size, 16); auto indexSlice = *pooler.AllocSlice(r_mesh->indices.Size() * sizeof(IndexType), 16); auto uniformSlice = *pooler.AllocSlice(sizeof(UniformData), 16); auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); auto depthImageView = *r_renderContext->CreateImageView(*r_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT); VkDescriptorBufferInfo bufferInfo = { .buffer = r_buffer->buffer, .offset = uniformSlice.offset, .range = uniformSlice.size, }; VkWriteDescriptorSet writeDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .pBufferInfo = &bufferInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr); meshData.Copy ((uint8_t*)(r_buffer->ptr) + vertexSlice.offset); r_mesh->indices.Copy((uint8_t*)(r_buffer->ptr) + indexSlice.offset); memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData)); Input::InputHandler handler; r_window->EnableRelativeMouse(true); auto t1 = Time::now(); while (r_window->Update(handler)) { const auto t2 = Time::now(); auto delta = t2 - t1; const float dt = Seconds(delta).count(); t1 = t2; //char title[64]; //stbsp_snprintf(title, sizeof(title), "CubeTest - %gfps", 1.0f / dt); //r_window->SetTitle(title); { auto mouseDelta = handler.getMouseMotionDelta(); auto scrollDelta = handler.getMouseScrollDelta(); //if (mouseDelta.x || mouseDelta.y) //{ // log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y); //} const float sensitivity = 6.0f; camera.offsetOrientation( -sensitivity * dt * Radian( mouseDelta.x ), sensitivity * dt * Radian( mouseDelta.y )); UniformData uniformData { .projection = camera.projection(), .view = camera.view(), }; const float movementSpeed = handler.get(Input::ButtonCodes::Key_LShift) ? 64.0f : 16.0f; if (scrollDelta.y) { camera.fieldOfView += Radian(5_deg) * -scrollDelta.y; camera.fieldOfView = Clamp(camera.fieldOfView, Radian(5_deg), Radian(175_deg)); } if (handler.get(Input::ButtonCodes::Key_W)) camera.transform.position += camera.forward() * movementSpeed * dt; else if (handler.get(Input::ButtonCodes::Key_S)) camera.transform.position += camera.backward() * movementSpeed * dt; if (handler.get(Input::ButtonCodes::Key_A)) camera.transform.position += camera.left() * movementSpeed * dt; else if (handler.get(Input::ButtonCodes::Key_D)) camera.transform.position += camera.right() * movementSpeed * dt; // NEED TO SYNCHRONIZE THIS memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData)); } VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer(); r_renderContext->BeginCommandBuffer(cmdBuf); { for (auto& upload : imageUploads) { VkBufferImageCopy region = { .bufferOffset = upload.from.offset, .imageSubresource = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .mipLevel = 0u, .baseArrayLayer = 0u, .layerCount = 1u, }, .imageExtent = upload.extent, }; vkCmdCopyBufferToImage(cmdBuf, upload.from.buffer, upload.to, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, ®ion); } imageUploads.Clear(); VkViewport viewport = { .x = 0.0f, .y = 0.0f, .width = float(r_swapchain->Extent().width), .height = float(r_swapchain->Extent().height), .minDepth = 0.0f, .maxDepth = 1.0f, }; VkRect2D scissor = { .offset = {0u, 0u}, .extent = r_swapchain->Extent(), }; vkCmdSetViewport(cmdBuf, 0, 1, &viewport); vkCmdSetScissor(cmdBuf, 0, 1, &scissor); vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr); vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &vertexSlice.buffer, &vertexSlice.offset, &vertexSlice.size, nullptr); vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, indexSlice.offset, VulkanIndexType); const VkImageMemoryBarrier undefinedToColorBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToColorBarrier); const VkImageMemoryBarrier undefinedToDepthBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, .image = *r_depthImage, .subresourceRange = FirstDepthMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToDepthBarrier); const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] = { { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = r_swapchain->ImageView(), .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }, }; const VkRenderingAttachmentInfoKHR depthAttachmentInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = depthImageView, .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }; const VkRenderingInfo renderInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .renderArea = { {}, r_swapchain->Extent() }, .layerCount = 1, .colorAttachmentCount = Size(colorAttachmentInfos), .pColorAttachments = colorAttachmentInfos, .pDepthAttachment = &depthAttachmentInfo, }; vkCmdBeginRendering(cmdBuf, &renderInfo); { vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, skyPipeline); vkCmdDraw(cmdBuf, 3, 1, 0, 0); vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdDrawIndexed(cmdBuf, r_mesh->indices.Size(), 1, 0, 0, 0); } vkCmdEndRendering(cmdBuf); const VkImageMemoryBarrier colorToPresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &colorToPresentBarrier); } r_renderContext->EndCommandBuffer(cmdBuf); r_swapchain->Present(); } return 0; }