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@ -18,9 +18,159 @@
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#include <vs_Mesh.h>
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#include <vs_Fullscreen.h>
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#include <fs_DebugVertColor.h>
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#include <fs_SkyGradient.h>
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#include <fs_Red.h>
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using namespace orange;
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struct MiniPipelineInfo
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{
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VkShaderModule vs;
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VkShaderModule fs;
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VkPipelineLayout pipelineLayout;
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VkFormat colorFormat;
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VkFormat depthFormat;
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bool enableDepthTest;
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bool enableDepthWrites;
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Span<const VkVertexInputAttributeDescription> vertexAttributes;
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};
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static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
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{
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VkPipelineShaderStageCreateInfo stages[] =
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{
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = info.vs,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = info.fs,
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.pName = "main",
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},
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};
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Array<VkDynamicState, 2> dynamicStates =
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{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamicStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = uint32_t(dynamicStates.Size()),
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.pDynamicStates = dynamicStates.Data(),
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};
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VkVertexInputBindingDescription inputBindingDescription =
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{
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.binding = 0,
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.stride = sizeof(StaticVertex),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
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.pVertexBindingDescriptions = &inputBindingDescription,
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.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
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.pVertexAttributeDescriptions = info.vertexAttributes.data,
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};
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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};
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VkPipelineViewportStateCreateInfo viewportStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkPipelineRasterizationStateCreateInfo rasterizationInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.cullMode = VK_CULL_MODE_NONE, //VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.0f,
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};
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VkPipelineMultisampleStateCreateInfo multisampleInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = info.enableDepthTest,
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.depthWriteEnable = info.enableDepthWrites,
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.depthCompareOp = VK_COMPARE_OP_LESS,
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 1.0f,
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};
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VkPipelineColorBlendAttachmentState attachmentBlendState =
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{
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &attachmentBlendState,
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};
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VkPipelineRenderingCreateInfo renderingInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.viewMask = 0u,
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.colorAttachmentCount = 1u,
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.pColorAttachmentFormats = &info.colorFormat,
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.depthAttachmentFormat = info.depthFormat,
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};
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VkGraphicsPipelineCreateInfo pipelineInfo =
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{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = &renderingInfo,
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.stageCount = Size(stages),
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.pStages = stages,
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.pVertexInputState = &vertexInputInfo,
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.pInputAssemblyState = &inputAssemblyInfo,
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.pViewportState = &viewportStateInfo,
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.pRasterizationState = &rasterizationInfo,
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.pMultisampleState = &multisampleInfo,
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.pDepthStencilState = &depthStencilInfo,
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.pColorBlendState = &colorBlendStateInfo,
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.pDynamicState = &dynamicStateInfo,
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.layout = info.pipelineLayout,
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};
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult res = VK_SUCCESS;
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if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
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return VulkanResult<VkPipeline>::Error(res);
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return VulkanResult<VkPipeline>::Success(pipeline);
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}
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int main(int argc, char** argv)
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{
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(void)argc; (void)argv;
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@ -48,10 +198,16 @@ int main(int argc, char** argv)
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auto r_mesh = ParseOBJ(*r_objData);
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auto r_vs = r_renderContext->CreateShader(vs_Mesh);
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if (!r_vs) return 1;
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auto r_fs = r_renderContext->CreateShader(fs_DebugVertColor);
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if (!r_fs) return 1;
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auto r_vsMesh = r_renderContext->CreateShader(vs_Mesh);
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if (!r_vsMesh) return 1;
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auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen);
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if (!r_vsFullscreen) return 1;
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auto r_fsMesh = r_renderContext->CreateShader(fs_DebugVertColor);
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if (!r_fsMesh) return 1;
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auto r_fsRed = r_renderContext->CreateShader(fs_Red);
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if (!r_fsRed) return 1;
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auto r_fsSky = r_renderContext->CreateShader(fs_SkyGradient);
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if (!r_fsSky) return 1;
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//
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@ -76,14 +232,16 @@ int main(int argc, char** argv)
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constexpr uint32_t MaxBindlessResources = 32768;
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VkDescriptorPoolSize bindlessPoolSizes[] =
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{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources }
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1u},
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
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};
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VkDescriptorPoolCreateInfo poolInfo =
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{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
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.maxSets = MaxBindlessResources * Size(bindlessPoolSizes),
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.maxSets = 1u,
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.poolSizeCount = uint32_t(Size(bindlessPoolSizes)),
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.pPoolSizes = bindlessPoolSizes,
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};
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@ -96,7 +254,7 @@ int main(int argc, char** argv)
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{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = MaxBindlessResources,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_ALL,
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},
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{
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@ -161,104 +319,6 @@ int main(int argc, char** argv)
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VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
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vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet);
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//
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VkPipelineShaderStageCreateInfo stages[] =
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{
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = *r_vs,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = *r_fs,
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.pName = "main",
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},
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};
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Array<VkDynamicState, 2> dynamicStates =
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{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamicStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = uint32_t(dynamicStates.Size()),
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.pDynamicStates = dynamicStates.Data(),
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};
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VkVertexInputBindingDescription inputBindingDescription =
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{
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.binding = 0,
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.stride = sizeof(StaticVertex),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1u,
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.pVertexBindingDescriptions = &inputBindingDescription,
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.vertexAttributeDescriptionCount = Size(StaticVertex::Attributes),
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.pVertexAttributeDescriptions = StaticVertex::Attributes,
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};
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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};
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VkPipelineViewportStateCreateInfo viewportStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkPipelineRasterizationStateCreateInfo rasterizationInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.cullMode = VK_CULL_MODE_NONE, //VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.0f,
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};
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VkPipelineMultisampleStateCreateInfo multisampleInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = VK_TRUE,
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.depthWriteEnable = VK_TRUE,
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.depthCompareOp = VK_COMPARE_OP_LESS,
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 1.0f,
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};
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VkPipelineColorBlendAttachmentState attachmentBlendState =
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{
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &attachmentBlendState,
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};
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VkPipelineLayoutCreateInfo pipelineLayoutInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -268,56 +328,36 @@ int main(int argc, char** argv)
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout);
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VkFormat colorFormat = FormatToSrgbFormat(r_swapchain->Format());
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//
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VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice());
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VkPipelineRenderingCreateInfo renderingInfo =
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auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.viewMask = 0u,
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.colorAttachmentCount = 1u,
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.pColorAttachmentFormats = &colorFormat,
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.depthAttachmentFormat = depthFormat
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};
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.vs = *r_vsMesh,
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.fs = *r_fsMesh,
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.pipelineLayout = pipelineLayout,
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.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
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.depthFormat = depthFormat,
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.enableDepthTest = true,
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.enableDepthWrites = true,
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.vertexAttributes = Span<const VkVertexInputAttributeDescription>(StaticVertex::Attributes),
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});
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VkGraphicsPipelineCreateInfo pipelineInfo =
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auto skyPipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
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{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = &renderingInfo,
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.stageCount = Size(stages),
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.pStages = stages,
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.pVertexInputState = &vertexInputInfo,
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.pInputAssemblyState = &inputAssemblyInfo,
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.pViewportState = &viewportStateInfo,
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.pRasterizationState = &rasterizationInfo,
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.pMultisampleState = &multisampleInfo,
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.pDepthStencilState = &depthStencilInfo,
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.pColorBlendState = &colorBlendStateInfo,
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.pDynamicState = &dynamicStateInfo,
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.layout = pipelineLayout,
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};
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VkPipeline pipeline = VK_NULL_HANDLE;
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if (vkCreateGraphicsPipelines(r_renderContext->Device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline) != VK_SUCCESS)
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{
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log::err("Blah");
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return 1;
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}
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.vs = *r_vsFullscreen,
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.fs = *r_fsSky,
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.pipelineLayout = pipelineLayout,
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.colorFormat = FormatToSrgbFormat(r_swapchain->Format()),
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.depthFormat = depthFormat,
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.enableDepthTest = false,
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.enableDepthWrites = false,
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.vertexAttributes = Span<const VkVertexInputAttributeDescription>(nullptr, 0),
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});
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auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024);
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if (!r_buffer)
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return 1;
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VkBufferViewCreateInfo bufferViewInfo =
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{
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.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
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.buffer = r_buffer->buffer,
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.format = VK_FORMAT_R8G8B8A8_UNORM,
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.offset = 0,
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.range = r_buffer->size,
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};
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VkBufferView bufferView = VK_NULL_HANDLE;
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vkCreateBufferView(r_renderContext->Device(), &bufferViewInfo, nullptr, &bufferView);
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struct UniformData
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{
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mat4 projection;
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@ -456,9 +496,7 @@ int main(int argc, char** argv)
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vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
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vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
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vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &vertexSlice.buffer, &vertexSlice.offset, &vertexSlice.size, nullptr);
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vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, indexSlice.offset, VK_INDEX_TYPE_UINT16);
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@ -488,7 +526,7 @@ int main(int argc, char** argv)
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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.image = *r_depthImage,
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.subresourceRange = FirstColorMipSubresourceRange,
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.subresourceRange = FirstDepthMipSubresourceRange,
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};
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vkCmdPipelineBarrier(
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@ -532,7 +570,13 @@ int main(int argc, char** argv)
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.pDepthAttachment = &depthAttachmentInfo,
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};
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vkCmdBeginRendering(cmdBuf, &renderInfo);
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vkCmdDrawIndexed(cmdBuf, r_mesh->indices.Size(), 1, 0, 0, 0);
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{
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vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, skyPipeline);
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vkCmdDraw(cmdBuf, 3, 1, 0, 0);
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vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdDrawIndexed(cmdBuf, r_mesh->indices.Size(), 1, 0, 0, 0);
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}
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vkCmdEndRendering(cmdBuf);
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const VkImageMemoryBarrier colorToPresentBarrier =
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