21 lines
523 B
GLSL
21 lines
523 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 coords;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
vec3 srgbToLinear(vec3 color)
|
|
{
|
|
bvec3 isLo = lessThanEqual(color, vec3(0.04045f));
|
|
|
|
vec3 loPart = color / 12.92f;
|
|
vec3 hiPart = pow((color + 0.055f) / 1.055f, vec3(12.0f / 5.0f));
|
|
return mix(hiPart, loPart, isLo);
|
|
}
|
|
|
|
void main()
|
|
{
|
|
const vec3 start = srgbToLinear(vec3(1.0f, 0.51f, 0.56f));
|
|
const vec3 end = srgbToLinear(vec3(0.48f, 0.76f, 0.84f));
|
|
outColor = vec4(mix(start, end, coords.y), 1.0f);
|
|
} |