Initial color tester

Reads images from "images" folder and toggles between on L/R keys.

Treated as HDR10 PQ
This commit is contained in:
Joshua Ashton 2023-11-05 09:22:15 +00:00
parent 5d427cb26e
commit 98e9056dfe
9 changed files with 686 additions and 161 deletions

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@ -4,6 +4,7 @@
#include <Orange/Core/AlignedStorage.h>
#include <Orange/Core/Traits.h>
#include <cstddef>
#include <cstring>
namespace orange
{
@ -101,6 +102,19 @@ namespace orange
return Error(x.Code());
}
void Destroy()
{
if (m_created)
{
RefUnsafe().~T();
m_created = false;
}
#ifdef _DEBUG
std::memset(&m_data, 0, sizeof(T));
#endif
}
protected:
Result() = default;
@ -113,15 +127,6 @@ namespace orange
return *this;
}
void Destroy()
{
if (m_created)
{
RefUnsafe().~T();
m_created = false;
}
}
Result& MakeError(ErrorCode code) { m_error = code; return *this; }
Result& MakeSuccess() { m_error = SuccessCode; return *this; }

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@ -0,0 +1,154 @@
#pragma once
#include <Orange/Render/RenderContext.h>
namespace orange
{
struct MiniPipelineInfo
{
VkShaderModule vs;
VkShaderModule fs;
VkPipelineLayout pipelineLayout;
VkFormat colorFormat;
VkFormat depthFormat;
bool enableDepthTest;
bool enableDepthWrites;
Span<const VkVertexInputAttributeDescription> vertexAttributes;
};
static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
{
VkPipelineShaderStageCreateInfo stages[] =
{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = info.vs,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = info.fs,
.pName = "main",
},
};
Array<VkDynamicState, 2> dynamicStates =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = uint32_t(dynamicStates.size()),
.pDynamicStates = dynamicStates.data(),
};
VkVertexInputBindingDescription inputBindingDescription =
{
.binding = 0,
.stride = sizeof(StaticVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
.pVertexBindingDescriptions = &inputBindingDescription,
.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
.pVertexAttributeDescriptions = info.vertexAttributes.data,
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewportStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo rasterizationInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisampleInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = info.enableDepthTest,
.depthWriteEnable = info.enableDepthWrites,
.depthCompareOp = VK_COMPARE_OP_LESS,
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
};
VkPipelineColorBlendAttachmentState attachmentBlendState =
{
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &attachmentBlendState,
};
VkPipelineRenderingCreateInfo renderingInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.viewMask = 0u,
.colorAttachmentCount = 1u,
.pColorAttachmentFormats = &info.colorFormat,
.depthAttachmentFormat = info.depthFormat,
};
VkGraphicsPipelineCreateInfo pipelineInfo =
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingInfo,
.stageCount = Size(stages),
.pStages = stages,
.pVertexInputState = &vertexInputInfo,
.pInputAssemblyState = &inputAssemblyInfo,
.pViewportState = &viewportStateInfo,
.pRasterizationState = &rasterizationInfo,
.pMultisampleState = &multisampleInfo,
.pDepthStencilState = &depthStencilInfo,
.pColorBlendState = &colorBlendStateInfo,
.pDynamicState = &dynamicStateInfo,
.layout = info.pipelineLayout,
};
VkPipeline pipeline = VK_NULL_HANDLE;
VkResult res = VK_SUCCESS;
if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
return VulkanResult<VkPipeline>::Error(res);
return VulkanResult<VkPipeline>::Success(pipeline);
}
}

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@ -16,7 +16,7 @@ namespace orange
public:
~Swapchain();
static Result<Swapchain> Create(RenderContext& context, VkSurfaceKHR surface, bool hdr = false);
static Result<Swapchain> Create(RenderContext& context, VkSurfaceKHR surface, bool hdr = false, bool srgbViews = false);
VkImage Image() const { return m_images[m_currentImage]; }
VkImageView ImageView() const { return m_imageViews[m_currentImage]; }

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@ -0,0 +1,473 @@
#include <Orange/Core/Array.h>
#include <Orange/Core/FileSystem.h>
#include <Orange/Core/Result.h>
#include <Orange/Core/Span.h>
#include <Orange/Core/Time.h>
#include <Orange/Core/Variant.h>
#include <Orange/Core/Vector.h>
#include <Orange/Graphics/Camera.h>
#include <Orange/Graphics/Mesh.h>
#include <Orange/Math/Matrix.h>
#include <Orange/Math/Transformation.h>
#include <Orange/Math/Vector.h>
#include <Orange/Render/RenderContext.h>
#include <Orange/Render/Swapchain.h>
#include <Orange/Render/VulkanHelpers.h>
#include <Orange/Render/Window.h>
#include <Orange/Formats/KeyValues.h>
#include <Orange/Render/SmallPipeline.h>
#include <vs_Fullscreen.h>
#include <fs_ColorTester.h>
#include <fs_ColorTester.h>
#include <iostream>
#include <filesystem>
#include <spng.h>
#include <iomanip>
#include <vulkan/vulkan_core.h>
using namespace orange;
int main(int argc, char** argv)
{
(void)argc; (void)argv;
auto r_window = Window::Create();
if (!r_window)
return 1;
auto r_renderContext = RenderContext::Create("HDR Test");
if (!r_renderContext)
return 1;
auto r_surface = r_window->CreateSurface(r_renderContext->Instance());
if (!r_surface)
return 1;
const bool srgbViews = false;
bool swapchainWasHDR = true;//false;
auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface, swapchainWasHDR, srgbViews);
if (!r_swapchain)
return 1;
auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024);
if (!r_buffer)
return 1;
auto pooler = MemoryPool{ *r_buffer };
auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen);
if (!r_vsFullscreen) return 1;
auto r_fsColorTester = r_renderContext->CreateShader(fs_ColorTester);
if (!r_fsColorTester) return 1;
VkSamplerCreateInfo samplerInfo =
{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_TRUE,
.maxAnisotropy = 16.0f,
.minLod = -FLT_MAX,
.maxLod = FLT_MAX,
};
VkSampler sampler = VK_NULL_HANDLE;
vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler);
constexpr uint32_t MaxBindlessResources = 32768;
VkDescriptorPoolSize bindlessPoolSizes[] =
{
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1u},
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources },
};
VkDescriptorPoolCreateInfo poolInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
.maxSets = 1u,
.poolSizeCount = uint32_t(Size(bindlessPoolSizes)),
.pPoolSizes = bindlessPoolSizes,
};
VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool);
VkDescriptorSetLayoutBinding layoutBindings[] =
{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = &sampler,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = MaxBindlessResources,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
},
};
constexpr VkDescriptorBindingFlags bindingFlags[] =
{
0,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT,
};
Assert(Size(bindingFlags) == Size(layoutBindings));
VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
.bindingCount = Size(bindingFlags),
.pBindingFlags = bindingFlags,
};
VkDescriptorSetLayoutCreateInfo layoutInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = &layoutBindingFlagsInfo,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT,
.bindingCount = Size(layoutBindings),
.pBindings = layoutBindings,
};
VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout);
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
.descriptorSetCount = 1,
.pDescriptorCounts = &MaxBindlessResources,
};
VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = &descriptorCountAllocInfo,
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet);
struct PushConstants
{
uint32_t frameIdx;
uint32_t imageIdx;
float time;
};
VkPushConstantRange pushConstantRange =
{
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.offset = 0,
.size = sizeof(PushConstants),
};
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &descriptorSetLayout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &pushConstantRange,
};
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout);
//
VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice());
auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo
{
.vs = *r_vsFullscreen,
.fs = *r_fsColorTester,
.pipelineLayout = pipelineLayout,
.colorFormat = r_swapchain->Format(),
.depthFormat = depthFormat,
.enableDepthTest = false,
.enableDepthWrites = false,
.vertexAttributes = Span<const VkVertexInputAttributeDescription>(nullptr),
});
uint32_t totalImageCount = 0;
struct ImageUpload
{
BufferSlice from;
VkImage to;
VkExtent3D extent;
};
Vector<ImageUpload> imageUploads;
Vector<bool> imageIsHDR;
if (std::filesystem::exists("images"))
{
for (const auto &entry : std::filesystem::directory_iterator("images"))
{
std::cout << entry.path() << std::endl;
bool imageHDR = true;//std::string(entry.path()).find(".pq.") != std::string::npos;
auto r_pngData = fs::OpenFileIntoBuffer(entry.path().c_str());
if (!r_pngData)
continue;
spng_ctx *ctx = spng_ctx_new(0);
spng_set_png_buffer(ctx, r_pngData->data, r_pngData->size);
struct spng_ihdr ihdr;
spng_get_ihdr(ctx, &ihdr);
auto pngFmt = ihdr.bit_depth == 16 ? SPNG_FMT_RGBA16 : SPNG_FMT_RGBA8;
auto vkFormat = ihdr.bit_depth == 16 ? VK_FORMAT_R16G16B16A16_UNORM : VK_FORMAT_R8G8B8A8_UNORM;
size_t pngOutSize = 0zu;
spng_decoded_image_size(ctx, pngFmt, &pngOutSize);
std::cout << pngOutSize / 1024 / 1024 << "mb" << std::endl;
auto pngLinearSlice = *pooler.AllocSlice(pngOutSize, 16);
spng_decode_image(ctx, pngLinearSlice.ptr, pngOutSize, pngFmt, 0);
spng_ctx_free(ctx);
auto r_texture = r_renderContext->CreateImage(pooler, ihdr.width, ihdr.height, vkFormat, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
if (!r_texture)
return 1;
auto r_textureView = r_renderContext->CreateImageView(*r_texture, vkFormat, VK_IMAGE_ASPECT_COLOR_BIT);
if (!r_textureView)
return 1;
VkDescriptorImageInfo descriptorImageInfo =
{
.imageView = *r_textureView,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet writeImageDescriptorSet[] =
{
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet,
.dstBinding = 1,
.dstArrayElement = totalImageCount++,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.pImageInfo = &descriptorImageInfo,
},
};
vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr);
imageUploads.push_back(ImageUpload
{
.from = pngLinearSlice,
.to = *r_texture,
.extent = VkExtent3D{ ihdr.width, ihdr.height, 1u },
});
imageIsHDR.push_back(imageHDR);
}
}
struct FrameData
{
uint32_t testIdx;
};
auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16);
FrameData* frameData = reinterpret_cast<FrameData*>(frameDataSlice.ptr);
Input::InputHandler handler;
r_window->EnableRelativeMouse(false);
int32_t currentImageIdx = 0;
auto t1 = Time::now();
auto startTime = Time::now();
uint32_t frameCounter = 0;
while (r_window->Update(handler))
{
frameCounter++;
const auto t2 = Time::now();
auto delta = t2 - t1;
const float time = Seconds(startTime - t2).count();
t1 = t2;
if (handler.getFirst(Input::ButtonCodes::Key_Right))
currentImageIdx++;
else if (handler.getFirst(Input::ButtonCodes::Key_Left))
currentImageIdx--;
currentImageIdx = currentImageIdx % totalImageCount;
bool currentImageIsHDR = imageIsHDR[currentImageIdx];
#if 0
if (swapchainWasHDR != currentImageIsHDR)
{
r_swapchain.Destroy();
r_swapchain = Swapchain::Create(*r_renderContext, *r_surface, currentImageIsHDR, srgbViews);
if (!r_swapchain)
return 1;
swapchainWasHDR = currentImageIsHDR;
}
#endif
VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer();
r_renderContext->BeginCommandBuffer(cmdBuf);
{
for (auto& upload : imageUploads)
{
VkImageMemoryBarrier transferBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.image = upload.to,
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &transferBarrier);
VkBufferImageCopy region =
{
.bufferOffset = upload.from.offset,
.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0u,
.baseArrayLayer = 0u,
.layerCount = 1u,
},
.imageExtent = upload.extent,
};
vkCmdCopyBufferToImage(cmdBuf, upload.from.buffer, upload.to, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageMemoryBarrier optimalBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.image = upload.to,
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1, &optimalBarrier);
}
imageUploads.clear();
VkViewport viewport =
{
.x = 0.0f,
.y = 0.0f,
.width = float(r_swapchain->Extent().width),
.height = float(r_swapchain->Extent().height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
VkRect2D scissor =
{
.offset = {0u, 0u},
.extent = r_swapchain->Extent(),
};
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
PushConstants pushConstants =
{
.frameIdx = frameCounter,
.imageIdx = currentImageIdx,
.time = time,
};
vkCmdPushConstants(cmdBuf, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pushConstants);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
const VkImageMemoryBarrier undefinedToColorBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.image = r_swapchain->Image(),
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(
cmdBuf,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0,
0, nullptr,
0, nullptr,
1, &undefinedToColorBarrier);
const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] =
{
{
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
.imageView = r_swapchain->ImageView(),
.imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } },
},
};
const VkRenderingInfo renderInfo =
{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea = { {}, r_swapchain->Extent() },
.layerCount = 1,
.colorAttachmentCount = Size(colorAttachmentInfos),
.pColorAttachments = colorAttachmentInfos,
.pDepthAttachment = nullptr,
};
vkCmdBeginRendering(cmdBuf, &renderInfo);
{
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
}
vkCmdEndRendering(cmdBuf);
const VkImageMemoryBarrier colorToPresentBarrier =
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.image = r_swapchain->Image(),
.subresourceRange = FirstColorMipSubresourceRange,
};
vkCmdPipelineBarrier(
cmdBuf,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0, nullptr,
0, nullptr,
1, &colorToPresentBarrier);
}
r_renderContext->EndCommandBuffer(cmdBuf);
r_swapchain->Present();
}
return 0;
}

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@ -16,6 +16,7 @@
#include <Orange/Render/VulkanHelpers.h>
#include <Orange/Render/Window.h>
#include <Orange/Formats/KeyValues.h>
#include <Orange/Render/SmallPipeline.h>
#include <vs_Fullscreen.h>
#include <fs_HDRTest.h>
@ -27,154 +28,6 @@
using namespace orange;
struct MiniPipelineInfo
{
VkShaderModule vs;
VkShaderModule fs;
VkPipelineLayout pipelineLayout;
VkFormat colorFormat;
VkFormat depthFormat;
bool enableDepthTest;
bool enableDepthWrites;
Span<const VkVertexInputAttributeDescription> vertexAttributes;
};
static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
{
VkPipelineShaderStageCreateInfo stages[] =
{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = info.vs,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = info.fs,
.pName = "main",
},
};
Array<VkDynamicState, 2> dynamicStates =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = uint32_t(dynamicStates.size()),
.pDynamicStates = dynamicStates.data(),
};
VkVertexInputBindingDescription inputBindingDescription =
{
.binding = 0,
.stride = sizeof(StaticVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
.pVertexBindingDescriptions = &inputBindingDescription,
.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
.pVertexAttributeDescriptions = info.vertexAttributes.data,
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewportStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo rasterizationInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisampleInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = info.enableDepthTest,
.depthWriteEnable = info.enableDepthWrites,
.depthCompareOp = VK_COMPARE_OP_LESS,
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
};
VkPipelineColorBlendAttachmentState attachmentBlendState =
{
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &attachmentBlendState,
};
VkPipelineRenderingCreateInfo renderingInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.viewMask = 0u,
.colorAttachmentCount = 1u,
.pColorAttachmentFormats = &info.colorFormat,
.depthAttachmentFormat = info.depthFormat,
};
VkGraphicsPipelineCreateInfo pipelineInfo =
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingInfo,
.stageCount = Size(stages),
.pStages = stages,
.pVertexInputState = &vertexInputInfo,
.pInputAssemblyState = &inputAssemblyInfo,
.pViewportState = &viewportStateInfo,
.pRasterizationState = &rasterizationInfo,
.pMultisampleState = &multisampleInfo,
.pDepthStencilState = &depthStencilInfo,
.pColorBlendState = &colorBlendStateInfo,
.pDynamicState = &dynamicStateInfo,
.layout = info.pipelineLayout,
};
VkPipeline pipeline = VK_NULL_HANDLE;
VkResult res = VK_SUCCESS;
if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
return VulkanResult<VkPipeline>::Error(res);
return VulkanResult<VkPipeline>::Success(pipeline);
}
int main(int argc, char** argv)
{
(void)argc; (void)argv;

View File

@ -12,3 +12,9 @@ executable('HDRTest', 'HDRTest.cpp', orange_src, orange_shaders, xatlas_src,
dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
include_directories : [ orange_include, xatlas_include, joltphysics_include ]
)
executable('ColorTester', 'ColorTester.cpp', orange_src, orange_shaders, xatlas_src,
dependencies : [ sdl2_dep, vulkan_dep, spng_dep, miniz_dep ],
include_directories : [ orange_include, xatlas_include, joltphysics_include ]
)

View File

@ -0,0 +1,20 @@
#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) in vec2 in_coords;
layout(location = 0) out vec4 out_color;
layout(set = 0, binding = 0) uniform sampler u_sampler;
layout(set = 0, binding = 1) uniform texture2D u_images[];
layout(push_constant) uniform p_constants_t
{
uint frame;
uint imageIndex;
float time;
};
void main()
{
out_color = texture(sampler2D(u_images[imageIndex], u_sampler), in_coords);
}

View File

@ -31,6 +31,9 @@ namespace orange
}
else
{
if (surfaceFormat.format == VK_FORMAT_A2B10G10R10_UNORM_PACK32 && surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
return Result<VkSurfaceFormatKHR>::Success(surfaceFormat);
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM && surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
return Result<VkSurfaceFormatKHR>::Success(surfaceFormat);
}
@ -78,7 +81,7 @@ namespace orange
return imageCount;
}
Result<Swapchain> Swapchain::Create(RenderContext& context, VkSurfaceKHR surface, bool hdr)
Result<Swapchain> Swapchain::Create(RenderContext& context, VkSurfaceKHR surface, bool hdr, bool srgbViews)
{
VkSurfaceCapabilitiesKHR capabilities;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(context.PhysicalDevice(), surface, &capabilities);
@ -92,7 +95,7 @@ namespace orange
VkFormat viewFormats[2] =
{
r_format->format,
FormatToSrgbFormat(r_format->format),
srgbViews ? FormatToSrgbFormat(r_format->format) : r_format->format,
};
VkImageFormatListCreateInfo formatListInfo =
@ -138,7 +141,7 @@ namespace orange
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = swapchainImages[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = FormatToSrgbFormat(r_format->format),
.format = srgbViews ? FormatToSrgbFormat(r_format->format) : r_format->format,
.subresourceRange = FirstColorMipSubresourceRange,
};
@ -191,8 +194,18 @@ namespace orange
Swapchain::~Swapchain()
{
vkQueueWaitIdle(m_ctx.Queue());
for (const auto& imageView : m_imageViews)
vkDestroyImageView(m_ctx.Device(), imageView, nullptr);
for (const auto& fence : m_inFlightFences)
vkDestroyFence(m_ctx.Device(), fence, nullptr);
for (const auto& semaphore : m_imageAvailableSemaphores)
vkDestroySemaphore(m_ctx.Device(), semaphore, nullptr);
for (const auto& semaphore : m_renderFinishedSemaphores)
vkDestroySemaphore(m_ctx.Device(), semaphore, nullptr);
for (const auto& cmdBuf : m_commandBuffers)
vkFreeCommandBuffers(m_ctx.Device(), m_ctx.CommandPool(), 1, &cmdBuf);
vkDestroySwapchainKHR(m_ctx.Device(), m_swapchain, nullptr);
}

View File

@ -1,6 +1,7 @@
orange_shaders = glsl_generator.process([
'Render/Shaders/fs_DebugVertColor.frag',
'Render/Shaders/fs_Mesh.frag',
'Render/Shaders/fs_ColorTester.frag',
'Render/Shaders/fs_Red.frag',
'Render/Shaders/fs_SkyGradient.frag',
'Render/Shaders/fs_HDRTest.frag',