154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
#pragma once
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#include <Orange/Render/RenderContext.h>
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namespace orange
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{
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struct MiniPipelineInfo
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{
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VkShaderModule vs;
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VkShaderModule fs;
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VkPipelineLayout pipelineLayout;
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VkFormat colorFormat;
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VkFormat depthFormat;
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bool enableDepthTest;
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bool enableDepthWrites;
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Span<const VkVertexInputAttributeDescription> vertexAttributes;
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};
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static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
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{
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VkPipelineShaderStageCreateInfo stages[] =
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{
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = info.vs,
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = info.fs,
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.pName = "main",
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},
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};
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Array<VkDynamicState, 2> dynamicStates =
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{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamicStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = uint32_t(dynamicStates.size()),
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.pDynamicStates = dynamicStates.data(),
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};
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VkVertexInputBindingDescription inputBindingDescription =
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{
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.binding = 0,
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.stride = sizeof(StaticVertex),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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VkPipelineVertexInputStateCreateInfo vertexInputInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
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.pVertexBindingDescriptions = &inputBindingDescription,
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.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
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.pVertexAttributeDescriptions = info.vertexAttributes.data,
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};
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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};
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VkPipelineViewportStateCreateInfo viewportStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkPipelineRasterizationStateCreateInfo rasterizationInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.0f,
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};
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VkPipelineMultisampleStateCreateInfo multisampleInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = info.enableDepthTest,
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.depthWriteEnable = info.enableDepthWrites,
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.depthCompareOp = VK_COMPARE_OP_LESS,
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 1.0f,
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};
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VkPipelineColorBlendAttachmentState attachmentBlendState =
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{
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &attachmentBlendState,
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};
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VkPipelineRenderingCreateInfo renderingInfo =
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.viewMask = 0u,
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.colorAttachmentCount = 1u,
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.pColorAttachmentFormats = &info.colorFormat,
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.depthAttachmentFormat = info.depthFormat,
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};
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VkGraphicsPipelineCreateInfo pipelineInfo =
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{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = &renderingInfo,
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.stageCount = Size(stages),
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.pStages = stages,
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.pVertexInputState = &vertexInputInfo,
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.pInputAssemblyState = &inputAssemblyInfo,
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.pViewportState = &viewportStateInfo,
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.pRasterizationState = &rasterizationInfo,
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.pMultisampleState = &multisampleInfo,
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.pDepthStencilState = &depthStencilInfo,
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.pColorBlendState = &colorBlendStateInfo,
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.pDynamicState = &dynamicStateInfo,
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.layout = info.pipelineLayout,
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};
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkResult res = VK_SUCCESS;
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if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
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return VulkanResult<VkPipeline>::Error(res);
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return VulkanResult<VkPipeline>::Success(pipeline);
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}
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} |