Orange/include/Orange/Render/SmallPipeline.h

154 lines
5.6 KiB
C++

#pragma once
#include <Orange/Render/RenderContext.h>
namespace orange
{
struct MiniPipelineInfo
{
VkShaderModule vs;
VkShaderModule fs;
VkPipelineLayout pipelineLayout;
VkFormat colorFormat;
VkFormat depthFormat;
bool enableDepthTest;
bool enableDepthWrites;
Span<const VkVertexInputAttributeDescription> vertexAttributes;
};
static VulkanResult<VkPipeline> CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info)
{
VkPipelineShaderStageCreateInfo stages[] =
{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = info.vs,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = info.fs,
.pName = "main",
},
};
Array<VkDynamicState, 2> dynamicStates =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = uint32_t(dynamicStates.size()),
.pDynamicStates = dynamicStates.data(),
};
VkVertexInputBindingDescription inputBindingDescription =
{
.binding = 0,
.stride = sizeof(StaticVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u,
.pVertexBindingDescriptions = &inputBindingDescription,
.vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size),
.pVertexAttributeDescriptions = info.vertexAttributes.data,
};
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewportStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo rasterizationInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisampleInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = info.enableDepthTest,
.depthWriteEnable = info.enableDepthWrites,
.depthCompareOp = VK_COMPARE_OP_LESS,
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
};
VkPipelineColorBlendAttachmentState attachmentBlendState =
{
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo colorBlendStateInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &attachmentBlendState,
};
VkPipelineRenderingCreateInfo renderingInfo =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.viewMask = 0u,
.colorAttachmentCount = 1u,
.pColorAttachmentFormats = &info.colorFormat,
.depthAttachmentFormat = info.depthFormat,
};
VkGraphicsPipelineCreateInfo pipelineInfo =
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingInfo,
.stageCount = Size(stages),
.pStages = stages,
.pVertexInputState = &vertexInputInfo,
.pInputAssemblyState = &inputAssemblyInfo,
.pViewportState = &viewportStateInfo,
.pRasterizationState = &rasterizationInfo,
.pMultisampleState = &multisampleInfo,
.pDepthStencilState = &depthStencilInfo,
.pColorBlendState = &colorBlendStateInfo,
.pDynamicState = &dynamicStateInfo,
.layout = info.pipelineLayout,
};
VkPipeline pipeline = VK_NULL_HANDLE;
VkResult res = VK_SUCCESS;
if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS)
return VulkanResult<VkPipeline>::Error(res);
return VulkanResult<VkPipeline>::Success(pipeline);
}
}