2022-08-13 17:22:19 +01:00
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#version 450
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2022-08-13 19:09:54 +01:00
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layout(location = 0) out vec2 o_texcoord;
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2022-08-13 17:22:19 +01:00
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void main()
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{
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vec2 coord = vec2(
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float(gl_VertexIndex & 2),
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float(gl_VertexIndex & 1) * 2.0f);
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o_texcoord = coord;
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gl_Position = vec4(-1.0f + 2.0f * coord, 0.0f, 1.0f);
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}
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