20 lines
459 B
GLSL
20 lines
459 B
GLSL
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#version 450
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#extension GL_EXT_nonuniform_qualifier : require
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layout(location = 0) in vec2 in_coords;
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layout(location = 0) out vec4 out_color;
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layout(set = 0, binding = 0) uniform sampler u_sampler;
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layout(set = 0, binding = 1) uniform texture2D u_images[];
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layout(push_constant) uniform p_constants_t
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{
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uint frame;
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uint imageIndex;
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float time;
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};
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void main()
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{
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out_color = texture(sampler2D(u_images[imageIndex], u_sampler), in_coords);
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}
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