minecraft-source/src/com/mojang/blaze3d/platform/Lighting.java

48 lines
1.8 KiB
Java

package com.mojang.blaze3d.platform;
import net.minecraft.Util;
import com.mojang.math.Matrix4f;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.math.Vector3f;
public class Lighting {
private static final Vector3f DIFFUSE_LIGHT_0;
private static final Vector3f DIFFUSE_LIGHT_1;
private static final Vector3f NETHER_DIFFUSE_LIGHT_0;
private static final Vector3f NETHER_DIFFUSE_LIGHT_1;
public static void turnBackOn() {
RenderSystem.enableLighting();
RenderSystem.enableColorMaterial();
RenderSystem.colorMaterial(1032, 5634);
}
public static void turnOff() {
RenderSystem.disableLighting();
RenderSystem.disableColorMaterial();
}
public static void setupNetherLevel(final Matrix4f b) {
RenderSystem.setupLevelDiffuseLighting(Lighting.NETHER_DIFFUSE_LIGHT_0, Lighting.NETHER_DIFFUSE_LIGHT_1, b);
}
public static void setupLevel(final Matrix4f b) {
RenderSystem.setupLevelDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1, b);
}
public static void setupForFlatItems() {
RenderSystem.setupGuiFlatDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1);
}
public static void setupFor3DItems() {
RenderSystem.setupGui3DDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1);
}
static {
DIFFUSE_LIGHT_0 = Util.<Vector3f>make(new Vector3f(0.2f, 1.0f, -0.7f), Vector3f::normalize);
DIFFUSE_LIGHT_1 = Util.<Vector3f>make(new Vector3f(-0.2f, 1.0f, 0.7f), Vector3f::normalize);
NETHER_DIFFUSE_LIGHT_0 = Util.<Vector3f>make(new Vector3f(0.2f, 1.0f, -0.7f), Vector3f::normalize);
NETHER_DIFFUSE_LIGHT_1 = Util.<Vector3f>make(new Vector3f(-0.2f, -1.0f, 0.7f), Vector3f::normalize);
}
}