package com.mojang.blaze3d.platform; import net.minecraft.Util; import com.mojang.math.Matrix4f; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.math.Vector3f; public class Lighting { private static final Vector3f DIFFUSE_LIGHT_0; private static final Vector3f DIFFUSE_LIGHT_1; private static final Vector3f NETHER_DIFFUSE_LIGHT_0; private static final Vector3f NETHER_DIFFUSE_LIGHT_1; public static void turnBackOn() { RenderSystem.enableLighting(); RenderSystem.enableColorMaterial(); RenderSystem.colorMaterial(1032, 5634); } public static void turnOff() { RenderSystem.disableLighting(); RenderSystem.disableColorMaterial(); } public static void setupNetherLevel(final Matrix4f b) { RenderSystem.setupLevelDiffuseLighting(Lighting.NETHER_DIFFUSE_LIGHT_0, Lighting.NETHER_DIFFUSE_LIGHT_1, b); } public static void setupLevel(final Matrix4f b) { RenderSystem.setupLevelDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1, b); } public static void setupForFlatItems() { RenderSystem.setupGuiFlatDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1); } public static void setupFor3DItems() { RenderSystem.setupGui3DDiffuseLighting(Lighting.DIFFUSE_LIGHT_0, Lighting.DIFFUSE_LIGHT_1); } static { DIFFUSE_LIGHT_0 = Util.make(new Vector3f(0.2f, 1.0f, -0.7f), Vector3f::normalize); DIFFUSE_LIGHT_1 = Util.make(new Vector3f(-0.2f, 1.0f, 0.7f), Vector3f::normalize); NETHER_DIFFUSE_LIGHT_0 = Util.make(new Vector3f(0.2f, 1.0f, -0.7f), Vector3f::normalize); NETHER_DIFFUSE_LIGHT_1 = Util.make(new Vector3f(-0.2f, -1.0f, 0.7f), Vector3f::normalize); } }