blackjack: fix a couple bugs in basic strategy
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@ -416,13 +416,13 @@ def GetBasicStrategyMove(link):
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identity=link.identity()
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player_hand = GetPlayerCurrentHand(link)
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player_has_soft_hand = IsSoftHand(player_hand)
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player_can_double = len(player_hand) == 2
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player_first_card = player_hand[0].split(':')[0]
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player_second_card = player_hand[1].split(':')[0]
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player_can_double = len(player_hand) == 2 and player_first_card != 'A'
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player_has_split = len(players[identity]['player_hands']) > 1
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player_can_split = len(player_hand) == 2 and len(players[identity]['player_hands']) < config.blackjack_split_to
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player_score = GetHandScore(player_hand)
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player_first_card = player_hand[0].split(':')[0]
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player_second_card = player_hand[1].split(':')[0]
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player_has_pair = player_first_card == player_second_card
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player_has_pair = player_first_card == player_second_card and len(player_hand)==2
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dealer_hand = players[identity]['dealer_hand']
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dealer_upcard = dealer_hand[0].split(':')[0]
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@ -469,13 +469,9 @@ def GetBasicStrategyMove(link):
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return "hit"
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if player_has_soft_hand:
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if player_first_card == 'A':
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other_card = player_second_card
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else:
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other_card = player_first_card
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if other_card in ['8', '9']:
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if player_score in [8, 9]:
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return "stand"
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if other_card == '7':
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if player_score == 7:
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if dealer_upcard in ['2', '7', '8']:
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return "stand"
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if dealer_upcard in ['3', '4', '5', '6']:
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@ -484,21 +480,21 @@ def GetBasicStrategyMove(link):
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else:
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return "stand"
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return "hit"
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if other_card == '6':
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if player_score == 6:
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if dealer_upcard in ['3', '4', '5', '6']:
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if player_can_double:
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return "double"
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else:
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return "hit"
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return "hit"
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if other_card in ['4', '5']:
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if player_score in [4, 5]:
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if dealer_upcard in ['4', '5', '6']:
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if player_can_double:
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return "double"
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else:
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return "hit"
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return "hit"
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if other_card in ['2', '3']:
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if player_score in [2, 3]:
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if dealer_upcard in ['5', '6']:
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if player_can_double:
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return "double"
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