mesa/src/gallium
Christian König 96e8b916a7 radeon: just don't map VRAM buffers at all
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-02-06 16:08:22 +01:00
..
auxiliary tgsi/ureg: increase the number of immediates 2014-02-05 19:40:53 -05:00
docs gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS 2014-02-04 20:19:16 +01:00
drivers radeon: just don't map VRAM buffers at all 2014-02-06 16:08:22 +01:00
include gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS 2014-02-04 20:19:16 +01:00
state_trackers gallium/dri2: Fix dri2_dup_image 2014-02-05 22:22:00 -08:00
targets egl-static: use loader util lib 2014-01-18 18:47:48 +00:00
tests gallium: Use C11 thread abstractions. 2014-01-23 12:55:55 +00:00
tools tools/trace: Handle index buffer overflow gracefully. 2014-02-05 10:58:38 +00:00
winsys freedreno: ctx should hold ref to dev 2014-02-01 11:47:08 -05:00
Android.common.mk
Android.mk Move nv30, nv50 and nvc0 to nouveau. 2013-09-11 21:47:07 +02:00
Automake.inc targets/xvmc: export only necessary symbols 2013-11-18 15:35:21 +00:00
README.portability
SConscript haiku libGL: Move from gallium target to src/hgl 2014-01-06 15:50:21 -06:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.