tgsi/ureg: increase the number of immediates
ureg_program is allocated on the heap so we can just bump the number of immediates that it can handle. It's needed for d3d10. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
parent
efb152dd04
commit
8a3c990823
|
@ -77,7 +77,7 @@ struct ureg_tokens {
|
|||
#define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
|
||||
#define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
|
||||
#define UREG_MAX_CONSTANT_RANGE 32
|
||||
#define UREG_MAX_IMMEDIATE 256
|
||||
#define UREG_MAX_IMMEDIATE 4096
|
||||
#define UREG_MAX_ADDR 2
|
||||
#define UREG_MAX_PRED 1
|
||||
#define UREG_MAX_ARRAY_TEMPS 256
|
||||
|
|
Loading…
Reference in New Issue