mesa/src/compiler
Lionel Landwerlin 3394680368 nir/lower_shader_calls: name resume shaders
Helpful when lost in a sea of NIR :)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15887>
2022-04-13 06:59:29 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl: fix needs_lowering() call in varying packing pass 2022-04-07 23:57:40 +00:00
isaspec isaspec: add gen-based leaf bitset separation 2022-02-12 13:46:07 -05:00
nir nir/lower_shader_calls: name resume shaders 2022-04-13 06:59:29 +00:00
spirv spirv: Silence "Decoration not allowed on struct members: SpvDecorationRestrict" 2022-04-05 21:37:46 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: Extract num_mesh_vertices_per_primitive function. 2022-02-14 11:13:42 +01:00
shader_enums.h nir: Introduce workgroup_index and ability to lower workgroup_id to it. 2022-03-08 17:36:31 +00:00
shader_info.h spirv: Implement the function portion of the Linkage capability 2022-03-23 10:24:31 +00:00